HardwareShader PostProcess beforebloom { Name "GhostShader" Shader "shaders/glsl/Ghostscreen.fp" 330 } HardwareShader PostProcess scene { Name "InvinciShader" Shader "shaders/glsl/Invinciscreen.fp" 330 Uniform float str } HardwareShader PostProcess scene { Name "RagekitShader" Shader "shaders/glsl/Ragescreen.fp" 330 Texture WarpTex "textures/ragewarp.png" Texture NoiseTex "textures/graynoise.png" Uniform float timer Uniform float xtrastr } HardwareShader PostProcess scene { Name "Glitch" Shader "shaders/glsl/Glitch.frag" 330 Uniform float Timer Uniform float str1 Uniform float str2 } HardwareShader PostProcess scene { Name "Grain" Shader "shaders/glsl/Grain.frag" 330 Uniform float Timer Uniform float ni Texture NoiseTexture "textures/rgbnoise.png" }