HardwareShader Texture "models/Shell_Gold.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Shell_Gold_mask.png" Texture "envtex" "models/matcap/goldmap.png" } HardwareShader Texture "models/Shell_Gold_Used.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Shell_Gold_Used_mask.png" Texture "envtex" "models/matcap/goldmap.png" } Brightmap Texture "models/SparksterAmmo.png" { map "models/SparksterAmmo_bright.png" } HardwareShader Texture "models/SparksterAmmo.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/SparksterAmmo_mask.png" Texture "envtex" "models/matcap/dekamap.png" } Brightmap Texture "models/Fabricator.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier2.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier3.png" { map "models/Fabricator_bright.png" } Brightmap Texture "models/Fabricator_Tier4.png" { map "models/Fabricator_bright.png" } HardwareShader Texture "models/Fabricator.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/matcap/silvermap.png" } HardwareShader Texture "models/Fabricator_Tier2.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/matcap/silvermap.png" } HardwareShader Texture "models/Fabricator.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/matcap/silvermap.png" } HardwareShader Texture "models/Fabricator_Tier4.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Fabricator_mask.png" Texture "envtex" "models/matcap/goldmap.png" } Brightmap Texture "models/Embiggener.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier2.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier3.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier4.png" { map "models/Embiggener_bright.png" } Brightmap Texture "models/Embiggener_Tier5.png" { map "models/Embiggener_bright.png" } HardwareShader Texture "models/Embiggener.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/matcap/redmap.png" } HardwareShader Texture "models/Embiggener_Tier2.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/matcap/greenmap.png" } HardwareShader Texture "models/Embiggener_Tier3.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/matcap/blumap.png" } HardwareShader Texture "models/Embiggener_Tier4.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/matcap/purpmap.png" } HardwareShader Texture "models/Embiggener_Tier5.png" { Shader "shaders/glsl/Shinemask.fp" Texture "masktex" "models/Embiggener_mask.png" Texture "envtex" "models/matcap/glassmap.png" } PointLight GOLDSHELLLIGHT { Color 0.7 0.6 0.2 Size 12 Offset 0 16 0 Attenuate 1 } Object GoldShell { Frame "XZW1" { light "GOLDSHELLLIGHT" } } PointLight SPARKUNITLIGHT { Color 0.25 0.15 0.3 Size 20 Offset 0 16 0 Attenuate 1 } Object SparkUnit { Frame "XZW1" { light "SPARKUNITLIGHT" } } PointLight FABTIER1LIGHT { Color 0.0 0.3 1.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER2LIGHT { Color 0.0 1.0 0.3 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER3LIGHT { Color 1.0 0.3 0.0 Size 30 Offset 0 16 0 Attenuate 1 } PointLight FABTIER4LIGHT { Color 1.0 0.9 0.3 Size 30 Offset 0 16 0 Attenuate 1 } Object FabricatorTier1 { Frame "XZW1" { light "FABTIER1LIGHT" } } Object FabricatorTier2 { Frame "XZW1" { light "FABTIER2LIGHT" } } Object FabricatorTier3 { Frame "XZW1" { light "FABTIER3LIGHT" } } Object FabricatorTier4 { Frame "XZW1" { light "FABTIER4LIGHT" } }