HardwareShader Texture "models/YnykronSmoke.png" { Shader "shaders/glsl/YnykronSmoke.fp" Texture "smoketex" "models/YnykronSmokeNoise.png" } PointLight YNYKRONHALOLIGHT { Color 0.875 0.125 1.0 Size 400 Attenuate 1 } Object YnykronHalo { Frame "MHAL" { light "YNYKRONHALOLIGHT" } }