HardwareShader Texture "models/matcap/blumap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/darkmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/dekamap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/goldmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/greenmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/invincimap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/pinkmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/puromap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/purpmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/ragemap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/redmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/silvermap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/leadmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/barriermap.png" { Shader "shaders/glsl/Shinemap.fp" Define "BARRIER_MAP" Texture "bartex" "models/barrierbar.png" } HardwareShader Texture "models/matcap/errormap.png" { Shader "shaders/glsl/Shinemap.fp" Define "AMBIENT_GLOW" } HardwareShader Texture "models/matcap/glassmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/kinymap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/nkrknmap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/nokromap.png" { Shader "shaders/glsl/Shinemap.fp" } HardwareShader Texture "models/matcap/pearlmap.png" { Shader "shaders/glsl/Shinemap.fp" }