#library "SWWMCOMP" #include "zcommon.acs" // these scripts are redirected to by the compatibility postprocessor SCRIPT "ZPACK_E1M2_SCRIPT6" ( void ) { TagWait(22); Door_Open(22,16); Floor_LowerByValue(22,2,8); Delay(245); Door_Close(22,16); Floor_RaiseByValue(22,2,8); Delay(24); } SCRIPT "ZPACK_E3M2_SCRIPT9" ( void ) { ACS_Execute(4,0,7); ClearLineSpecial(); } SCRIPT "ZPACK_E3M8_SCRIPT15" ( void ) { Floor_LowerByValue(49,10,64); TagWait(49); Floor_LowerByValue(37,10,120); } SCRIPT "HHR_BRAINWALL" ( void ) { SpawnSpotFacing("BossBrain",666); Generic_Floor(827,32,0,2,0); ClearLineSpecial(); } SCRIPT "NERVE_EXITOPEN" ( void ) { Stairs_BuildUpDoomCrush(14,32,16,0,0); Ceiling_RaiseByValue(24,8,80); } SCRIPT "EQUINOX_BRAINCRUSH" ( int tag ) { SpawnSpotFacing("BossBrain",666); Ceiling_CrushAndRaiseDist(tag,8,8,10); } // this one is for forcing episodes to continue seamlessly // will be used eventually SCRIPT "EPISODIC_CONTD" ( void ) { ScriptCall("SWWMUtility","WipeInventory",1); Exit_Normal(0); }