// deep impact Material Texture "models/DeepImpact.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/DeepImpact_mask.png" Texture "envtex" "models/envmap/leadenv.png" Texture "rimtex" "models/envmap/leadrim.png" Define "RIM_LIGHTING" }