// explodium gun Material Texture "models/ExplodiumGun.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/ExplodiumGun_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Texture "envtex2" "models/envmap/leadenv.png" Texture "rimtex2" "models/envmap/leadrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".3" Define "RIMFACT" = ".4" Define "RIMSTEP" = ".2" Define "ENV_TWOLAYER" } Material Texture "models/ExplodiumGun_EmptyMag.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/ExplodiumGun_mask.png" Texture "envtex" "models/envmap/goldenv.png" Texture "rimtex" "models/envmap/goldrim.png" Texture "envtex2" "models/envmap/leadenv.png" Texture "rimtex2" "models/envmap/leadrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = ".3" Define "RIMFACT" = ".4" Define "RIMSTEP" = ".2" Define "ENV_TWOLAYER" }