# (lines starting with this character are comments) # if you want to make custom voice packs for the mod, you need to provide a # file like this in the root of the zip/pk3/whatever, wads are not supported # list the names of your voice types here and don't forget to define your voice # lines using a similar format to the base game's: # voice//<#> for the sndinfo entries # SWWM_SUBS__<#>, plus a SWWM_SUBS__N counter, # for the language strings # with the exception of pain/death/grunt sounds and the like (which should # additionally have a $random entry in sndinfo), all lines you may want to # register require a subtitle language string so they can be properly detected, # but you can set them to an empty string if you don't want text to display. # also don't forget to add a SWWM_VOICENAME_* language string for each voice # type so they have a "human-readable" name in the options menu default legacy