// Minimap and stats extend Class SWWMStatusBar { // quicksort (player scores) private int partition_playerscore( Array a, int l, int h ) { PlayerInfo pv = a[h]; int i = (l-1); for ( int j=l; j<=(h-1); j++ ) { if ( pv.fragcount < a[j].fragcount ) { i++; PlayerInfo tmp = a[j]; a[j] = a[i]; a[i] = tmp; } } PlayerInfo tmp = a[h]; a[h] = a[i+1]; a[i+1] = tmp; return i+1; } private void qsort_playerscore( Array a, int l, int h ) { if ( l >= h ) return; int p = partition_playerscore(a,l,h); qsort_playerscore(a,l,p-1); qsort_playerscore(a,p+1,h); } private void FlushTopStuff() { ScoreInter.Reset(SWWMCredits.Get(CPlayer)); } private void TickTopStuffInterpolators() { ScoreInter.Update(SWWMCredits.Get(CPlayer)); // stats flashing if ( level.killed_monsters > oldkills ) { oldkills = level.killed_monsters; killflash = gametic+25; } if ( level.found_items > olditems ) { olditems = level.found_items; itemflash = gametic+25; } if ( level.found_secrets > oldsecrets ) { oldsecrets = level.found_secrets; secretflash = gametic+25; } if ( level.total_monsters > oldtkills ) { oldtkills = level.total_monsters; tkillflash = gametic+25; } if ( level.total_items > oldtitems ) { oldtitems = level.total_items; titemflash = gametic+25; } if ( level.total_secrets > oldtsecrets ) { oldtsecrets = level.total_secrets; tsecretflash = gametic+25; } // purge expired key flashes for ( int i=0; i= gametic ) continue; keyflash.Delete(i--); } // minimap zoom interpolation double desiredzoom = clamp(swwm_mm_zoom,.5,level.allmap?2.:1.); if ( (minimapzoom != swwm_mm_zoom) || (oldminimapzoom != swwm_mm_zoom) ) { oldminimapzoom = minimapzoom; double diff = .1*(desiredzoom-minimapzoom); minimapzoom += diff; if ( abs(minimapzoom-desiredzoom) <= .01 ) minimapzoom = desiredzoom; } } private void TickTopStuff() { // deathmatch stuff if ( !deathmatch ) return; if ( teamplay ) { if ( teamactive.Size() != Teams.Size() ) teamactive.Resize(Teams.Size()); if ( teamscore.Size() != Teams.Size() ) teamscore.Resize(Teams.Size()); for ( int i=0; i CPlayer.fragcount ) rank += 1; else if ( players[i].fragcount == CPlayer.fragcount ) tiedscore = true; if ( players[i].fragcount > highscore ) highscore = players[i].fragcount; } if ( sortplayers.Size() != playercount ) sortplayers.Resize(playercount); for ( int i=0, j=0; i= 2) ) return true; if ( !special || (special == Door_Open) || (special == Door_Close) || (special == Door_CloseWaitOpen) || (special == Door_Raise) || (special == Door_Animated) || (special == Generic_Door) ) return false; return true; } private bool CmpFloorPlanes( Line l ) { return (l.frontsector.floorplane.Normal == l.backsector.floorplane.Normal) && (l.frontsector.floorplane.D == l.backsector.floorplane.D); } private bool CmpCeilingPlanes( Line l ) { return (l.frontsector.ceilingplane.Normal == l.backsector.ceilingplane.Normal) && (l.frontsector.ceilingplane.D == l.backsector.ceilingplane.D); } private int CheckSecret( Line l ) { if ( !mm_secretsectorcolor || !mm_unexploredsecretcolor ) return 0; if ( l.frontsector && (l.frontsector.flags&Sector.SECF_WASSECRET) ) { if ( am_map_secrets && !(l.frontsector.flags&Sector.SECF_SECRET) ) return 1; if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2; } if ( l.backsector && (l.backsector.flags&Sector.SECF_WASSECRET) ) { if ( am_map_secrets && !(l.backsector.flags&Sector.SECF_SECRET) ) return 1; if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2; } return 0; } private bool CheckFFBoundary( Line l ) { int fcount = l.frontsector.Get3DFloorCount(), bcount = l.backsector.Get3DFloorCount(); // no 3D floors, no boundary if ( !fcount && !bcount ) return false; int fvalid = 0, bvalid = 0; for ( int i=0; i= -1; p-- ) { if ( p == thisgroup ) continue; foreach ( l : level.lines ) { if ( !(l.flags&Line.ML_MAPPED) && !level.allmap && !am_cheat ) continue; if ( (l.flags&Line.ML_DONTDRAW) && ((am_cheat == 0) || (am_cheat >= 4)) ) continue; Vector2 rv1 = l.v1.p-cpos, rv2 = l.v2.p-cpos; int lgroup; if ( l.sidedef[0].flags&Side.WALLF_POLYOBJ ) lgroup = level.PointInSector(l.v1.p+l.delta/2.).portalgroup; else lgroup = l.frontsector.portalgroup; bool isportal = ((numgroups>0)&&(lgroup!=thisgroup)); if ( lgroup == p ) { // portal displacement Vector2 pofs = level.GetDisplacement(lgroup,thisgroup); rv1 += pofs; rv2 += pofs; } else if ( (p != -1) || (lgroup != thisgroup) ) continue; Vector2 mid = (rv1+rv2)/2.; Vector2 siz = (abs(rv1.x-rv2.x),abs(rv1.y-rv2.y))/2.; if ( (((siz.x+zoomview)-abs(mid.x)) <= 0) || (((siz.y+zoomview)-abs(mid.y)) <= 0) ) continue; // flip Y rv1.y *= -1; rv2.y *= -1; // rotate by view rv1 = Actor.RotateVector(rv1,ViewRot.x-90); rv2 = Actor.RotateVector(rv2,ViewRot.x-90); // clip to frame bool visible; [visible, rv1, rv2] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,rv1,rv2); if ( !visible ) continue; // scale to minimap frame rv1 *= (HALFMAPSIZE/zoomclip)*hs; rv2 *= (HALFMAPSIZE/zoomclip)*hs; // offset to minimap center rv1 += basepos; rv2 += basepos; // get the line color Color col = mm_wallcolor; if ( (l.flags&Line.ML_MAPPED) || am_cheat ) { int secwit = CheckSecret(l); int lock = SWWMUtility.GetLineLock(l); if ( secwit == 1 ) col = mm_secretsectorcolor; else if ( secwit == 2 ) col = mm_unexploredsecretcolor; else if ( l.flags&Line.ML_SECRET ) { if ( am_cheat && l.backsector && mm_secretwallcolor ) col = mm_secretwallcolor; else col = mm_wallcolor; } else if ( mm_interlevelcolor && ((l.special == Exit_Normal) || (l.special == Exit_Secret) || (l.special == Teleport_NewMap) || (l.special == Teleport_EndGame)) ) col = mm_interlevelcolor; else if ( mm_intralevelcolor && (l.activation&SPAC_PlayerActivate) && ((l.special == Teleport) || (l.special == Teleport_NoFog) || (l.special == Teleport_ZombieChanger) || (l.special == Teleport_Line)) ) col = mm_intralevelcolor; else if ( mm_displaylocks && (lock > 0) && (lock < 256) ) { let lcol = SWWMUtility.GetLockColor(lock); if ( lcol ) col = lcol; else col = mm_lockedcolor; } else if ( mm_specialwallcolor && ShowTriggerLine(l) ) col = mm_specialwallcolor; else if ( l.frontsector && l.backsector ) { if ( !CmpFloorPlanes(l) ) col = mm_fdwallcolor; else if ( !CmpCeilingPlanes(l) ) col = mm_cdwallcolor; else if ( CheckFFBoundary(l) ) col = mm_efwallcolor; else { if ( (am_cheat == 0) || (am_cheat >= 4) ) continue; col = mm_tswallcolor; } } } else col = mm_notseencolor; // draw the line if ( isportal ) { col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8); Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.25),col); } else Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.5),col); } } } private void DrawMapMarkers( Vector2 basepos ) { double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic); double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel; Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic); Sector csec = players[consoleplayer].Camera.CurSector; if ( !mi ) mi = ThinkerIterator.Create("MapMarker",Thinker.STAT_MAPMARKER); else mi.Reinit(); MapMarker m; while ( m = MapMarker(mi.Next()) ) { if ( m.bDORMANT ) continue; if ( m.args[1] && !(m.CurSector.moreflags&Sector.SECMF_DRAWN) ) continue; TextureID tx; if ( m.picnum.IsValid() ) tx = m.picnum; else tx = m.CurState.GetSpriteTexture(1); Vector2 sz = TexMan.GetScaledSize(tx); Vector2 scl; // seems to match automap scaling somewhat if ( m.Args[2] ) scl = (m.Scale/zoomlevel)*.15; else scl = m.Scale*.5; sz.x *= scl.x; sz.y *= scl.y; double radius = max(sz.x,sz.y); // naive, I know if ( m.args[0] ) { // oh bother, this will be dicks let ai = level.CreateActorIterator(m.args[0]); Actor a; while ( a = ai.Next() ) { Vector2 rv = a.pos.xy-cpos; bool isportal = false; Sector sec = level.PointInSector(a.pos.xy); if ( sec.portalgroup != csec.portalgroup ) { isportal = true; // portal displacement rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup); } if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) ) continue; // flip Y rv.y *= -1; // rotate by view rv = Actor.RotateVector(rv,ViewRot.x-90); // scale to minimap frame rv *= (HALFMAPSIZE/zoomclip)*hs; // offset to minimap center rv += basepos; // draw Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation); } ai.Destroy(); continue; } Vector2 rv = m.pos.xy-cpos; bool isportal = false; Sector sec = level.PointInSector(m.pos.xy); if ( sec.portalgroup != csec.portalgroup ) { isportal = true; // portal displacement rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup); } if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) ) continue; // flip Y rv.y *= -1; // rotate by view rv = Actor.RotateVector(rv,ViewRot.x-90); // scale to minimap frame rv *= (HALFMAPSIZE/zoomclip)*hs; // offset to minimap center rv += basepos; // draw Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation); } } private void DrawMapThings( Vector2 basepos ) { double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic); double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel; Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic); Sector csec = players[consoleplayer].Camera.CurSector; bool drawmissiles = swwm_mm_missiles; for ( SWWMSimpleTracker t=hnd.strackers; t; t=t.next ) { if ( !drawmissiles && t.ismissile ) continue; if ( level.allmap && (t.target is 'Key') ) continue; // don't draw keys over the actual markers they have Color col = mm_thingcolor; bool isitem = false; bool plainactor = false; Vector2 pos; double angle; double radius; if ( t.target ) { pos = SWWMUtility.LerpVector2(t.target.prev.xy,t.target.pos.xy,FracTic); angle = t.target.angle; radius = t.isybeam?(t.target.speed*cos(t.target.pitch-90)):t.isbeam?(t.target.speed*cos(t.target.pitch)):t.target.radius; } else { pos = t.pos.xy; angle = t.angle; radius = t.radius; } if ( t.isitem ) { if ( t.vipitem ) col = mm_thingcolor_vipitem; else if ( t.countitem ) col = mm_thingcolor_citem; else col = mm_thingcolor_item; isitem = true; } else if ( t.isplayer ) col = t.playercol; else if ( t.friendly ) col = mm_thingcolor_friend; else if ( t.countkill ) col = mm_thingcolor_monster; else if ( t.ismonster ) col = mm_thingcolor_ncmonster; else if ( t.ismissile ) col = mm_thingcolor_missile; else { if ( t.vipitem ) col = mm_thingcolor_vipitem; // chanceboxes else if ( t.shootable ) col = mm_thingcolor_shootable; plainactor = true; } int mtime = GameTicRate; if ( level.allmap && !t.expired && t.target ) mtime += GameTicRate*3; Vector2 rv = pos-cpos; bool isportal = false; Sector sec = level.PointInSector(pos); if ( sec.portalgroup != csec.portalgroup ) { isportal = true; // portal displacement rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup); // and blend in the color too col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8); } if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) ) continue; Vector2 tv[4]; int nidx; if ( t.isbeam ) { // oriented line nidx = 2; tv[0] = rv; tv[1] = rv+Actor.RotateVector((radius,0),angle); } else if ( isitem ) { // rhombus nidx = 4; double crad = min(radius,10); for ( int i=0; i<4; i++ ) tv[i] = rv+Actor.RotateVector((crad,0),i*90); } else if ( plainactor ) { // aabb box nidx = 4; tv[0] = rv+(-radius,-radius); tv[1] = rv+(radius,-radius); tv[2] = rv+(radius,radius); tv[3] = rv+(-radius,radius); } else { // oriented triangle nidx = 3; tv[0] = rv+Actor.RotateVector((radius,0),angle); tv[1] = rv+Actor.RotateVector((-radius*.5,radius*.7),angle); tv[2] = rv+Actor.RotateVector((-radius*.5,-radius*.7),angle); } // flip Y for ( int j=0; j 0) ) { xx = int(ss.x-(margin+2)); String str; if ( automapactive || (fstats > 1) ) { int label = am_showmaplabel; String ln = level.levelname; int iof = ln.IndexOf(" - by: "); if ( iof != -1 ) ln.Truncate(iof); if ( !label || ((level.clusterflags&level.CLUSTER_HUB) && (label == 2)) ) str = ln; else str = String.Format("%s - %s",level.mapname.MakeUpper(),ln); Screen.DrawText(mSmallFontOutline,tclabel,xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); yy += mSmallFontOutline.GetHeight()+4; } if ( (level.total_monsters > 0) && am_showmonsters && !deathmatch ) { str = String.Format("\c"..tclabel_s.."K \c-%d\c"..tcextra_s.."/\c-%d",level.killed_monsters,level.total_monsters); Screen.DrawText(MiniHUDFontOutline,(level.killed_monsters>=level.total_monsters)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); if ( killflash && (gametic < killflash) ) { double alph = max((killflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d/%d",level.killed_monsters,level.total_monsters); int slashpos = str.IndexOf("/"); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } if ( tkillflash && (gametic < tkillflash) ) { double alph = max((tkillflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d",level.total_monsters); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } yy += MiniHUDFontOutline.GetHeight()+2; } if ( (level.total_items > 0) && am_showitems && !deathmatch ) { str = String.Format("\c"..tclabel_s.."I \c-%d\c"..tcextra_s.."/\c-%d",level.found_items,level.total_items); Screen.DrawText(MiniHUDFontOutline,(level.found_items>=level.total_items)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); if ( itemflash && (gametic < itemflash) ) { double alph = max((itemflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d/%d",level.found_items,level.total_items); int slashpos = str.IndexOf("/"); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } if ( titemflash && (gametic < titemflash) ) { double alph = max((titemflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d",level.total_items); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } yy += MiniHUDFontOutline.GetHeight()+2; } if ( (level.total_secrets > 0) && am_showsecrets && !deathmatch ) { str = String.Format("\c"..tclabel_s.."S \c-%d\c"..tcextra_s.."/\c-%d",level.found_secrets,level.total_secrets); Screen.DrawText(MiniHUDFontOutline,(level.found_secrets>=level.total_secrets)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); if ( secretflash && (gametic < secretflash) ) { double alph = max((secretflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d/%d",level.found_secrets,level.total_secrets); int slashpos = str.IndexOf("/"); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } if ( tsecretflash && (gametic < tsecretflash) ) { double alph = max((tsecretflash-(gametic+FracTic))/25.,0.)**1.5; str = String.Format("%d",level.total_secrets); Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); } yy += MiniHUDFontOutline.GetHeight()+2; } int sec; if ( am_showtime ) { sec = Thinker.Tics2Seconds(level.maptime); str = String.Format("\c"..tclabel_s.."T \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60); Screen.DrawText(MiniHUDFontOutline,((level.sucktime>0)&&(sec>=(level.sucktime*3600)))?tcsucks:((level.partime>0)&&(sec<=level.partime))?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); yy += MiniHUDFontOutline.GetHeight()+2; } // don't show total time if it's equal to map time if ( am_showtotaltime && (level.totaltime != level.maptime) ) { sec = Thinker.Tics2Seconds(level.totaltime); str = String.Format("\c"..tclabel_s.."TT \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60); Screen.DrawText(MiniHUDFontOutline,tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); yy += MiniHUDFontOutline.GetHeight()+2; } yy += 3; } if ( deathmatch ) { yy += 9; if ( playercount <= 1 ) return; xx = int(ss.x-(margin+2)); String str; if ( teamplay ) { // draw team scores for ( int i=0; i 0 ) str = String.Format("\c[MiniDemoBlue]%s \c-+%d",StringTable.Localize("$SWWM_DMSPREAD"),lead); else str = String.Format("\c[MiniDemoBlue]%s \c-%d",StringTable.Localize("$SWWM_DMSPREAD"),lead); Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_RED],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); yy += mSmallFont.GetHeight()+3; // draw top 3 players for ( int i=0; i klist; for ( int i=0; i= f.flashtime) ) continue; double alph = max((f.flashtime-(gametic+FracTic))/25.,0.)**1.5; Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true,DTA_ColorOverlay,0xFFFFC040,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph); break; } keypos.x -= siz.x+2; colh = max(colh,siz.y); if ( ++colc == maxcolc ) { keypos.x = ss.x-(margin+2); keypos.y += colh+2; colh = colc = 0; } } } override void DrawAutomapHUD( double ticFrac ) { // do nothing, DrawTopStuff handles this } }