// emulate keycard blink cycle on hud model void SetupMaterial( inout Material mat ) { float mixfct = floor(mod(timer*35.,20.)/10.); vec2 uv = vTexCoord.st*vec2(.5,1.); uv.x += mixfct*.5; mat.Base = getTexel(uv); mat.Normal = ApplyNormalMap(vTexCoord.st); mat.Bright = vec4(mix(vec3(1.),vec3(0.),mixfct),1.); }