HardwareShader Texture "models/CombatHammer.png" { Shader "shaders/glsl/Envmask.fp" Texture "masktex" "models/CombatHammer_mask.png" Texture "envtex" "models/envmap/leadenv.png" Texture "rimtex" "models/envmap/leadrim.png" Define "RIM_LIGHTING" Define "ENVFACT" = "1.2" Define "RIMFACT" = "1.5" Define "RIMSTEP" = ".4" }