Brightmap Texture "models/DemoPlush.png" { Map "models/DemoPlush_bright.png" } Brightmap Texture "models/DemoPlush2.png" { Map "models/DemoPlush2_bright.png" } HardwareShader Texture "models/PerfectlyGeneric.png" { Shader "shaders/glsl/PerfectlyGeneric.fp" } HardwareShader Texture "models/Chancebox.png" { Shader "shaders/glsl/Shinemask_bright.fp" Texture "masktex" "models/Chancebox_mask.png" Texture "envtex" "models/matcap/silvermap.png" Texture "brighttex" "models/Chancebox_bright.png" } PointLight CHANCELIGHT { Color 1.0 0.7 0.2 Size 50 Offset 0 16 0 Attenuate 1 } Object Chancebox { Frame "XZW2" { light "CHANCELIGHT" } }