[default] // voice name SWWM_VOICENAME_DEFAULT = "Demolitionist"; // new weapon received SWWM_SUBS_DEFAULT_NGETWEAPON = "13"; SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all..."; SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find..."; SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now..."; SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice..."; SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo..."; SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah..."; SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent..."; SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes..."; SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go..."; SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect..."; SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it..."; SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice..."; SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune..."; // locked door SWWM_SUBS_DEFAULT_NLOCKED = "4"; SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key."; SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key."; SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key."; SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight."; // jammed door (strife) SWWM_SUBS_DEFAULT_NJAMMED = "4"; SWWM_SUBS_DEFAULT_JAMMED1 = "It's stuck."; SWWM_SUBS_DEFAULT_JAMMED2 = "No use."; SWWM_SUBS_DEFAULT_JAMMED3 = "Jammed."; SWWM_SUBS_DEFAULT_JAMMED4 = "Useless."; // puzzle item failure SWWM_SUBS_DEFAULT_NPUZZFAIL = "6"; SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn."; SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it."; SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good."; SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope."; SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh."; SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm."; // puzzle item success SWWM_SUBS_DEFAULT_NPUZZSUCC = "5"; SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice."; SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it."; SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it."; SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes."; SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet."; // first enemy encounter (20 seconds cooldown since all enemies dead) SWWM_SUBS_DEFAULT_NFIGHTSTART = "21"; SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again."; SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road."; SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die."; SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on."; SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die."; SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight."; SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this."; SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!"; SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me."; SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it."; SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!"; SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard."; SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it."; SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this."; SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with."; SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge."; SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started."; SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now..."; SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show."; SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down."; SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do."; // played at map start SWWM_SUBS_DEFAULT_NMAPSTART = "14"; SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible."; SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work."; SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up."; SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange."; SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready."; SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to."; SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me."; SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better."; SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in."; SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through."; SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting."; SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best."; SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine."; SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible."; // every time a secret is found SWWM_SUBS_DEFAULT_NFINDSECRET = "13"; SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best."; SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit."; SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do."; SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal."; SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all."; SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy."; SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes."; SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park."; SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake."; SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it."; SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?"; SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!"; SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome."; // frag taunts SWWM_SUBS_DEFAULT_NSCOREKILL = "26"; SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance."; SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down."; SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye."; SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me."; SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser."; SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done."; SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye."; SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be."; SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done."; SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine."; SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?"; SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with."; SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that."; SWWM_SUBS_DEFAULT_SCOREKILL14 = "It's done."; SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost."; SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?"; SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?"; SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me."; SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that."; SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?"; SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here."; SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure."; SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way."; SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way."; SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?"; SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done."; // oopsies SWWM_SUBS_DEFAULT_NFRIENDKILL = "4"; SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh my god."; SWWM_SUBS_DEFAULT_FRIENDKILL2 = "My god. I'm so sorry."; SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh god..."; SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god. Are you alright?"; // getting hurt by monsters SWWM_SUBS_DEFAULT_NGETHIT = "19"; SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever..."; SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*"; SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm."; SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch."; SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole..."; SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me."; SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours."; SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention."; SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now."; SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass."; SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit."; SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?"; SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that."; SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here."; SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn."; SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good."; SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece."; SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset..."; SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh. Just... go away."; // getting hurt by friendlies SWWM_SUBS_DEFAULT_NFRIENDHIT = "7"; SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?"; SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?"; SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?"; SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude."; SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?"; SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?"; SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there."; // hurting a friendly SWWM_SUBS_DEFAULT_NHITFRIEND = "3"; SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry."; SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry."; SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry."; // greeting another player SWWM_SUBS_DEFAULT_NGREET = "7"; SWWM_SUBS_DEFAULT_GREET1 = "Hi."; SWWM_SUBS_DEFAULT_GREET2 = "Hey there."; SWWM_SUBS_DEFAULT_GREET3 = "Hey."; SWWM_SUBS_DEFAULT_GREET4 = "Hey."; SWWM_SUBS_DEFAULT_GREET5 = "Hey."; SWWM_SUBS_DEFAULT_GREET6 = "Well hello."; SWWM_SUBS_DEFAULT_GREET7 = "Hi there."; // ragekit SWWM_SUBS_DEFAULT_NRAGEKIT = "6"; SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!"; SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!"; SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!"; SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!"; SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!"; // --- comebacks for korax hub lines --- // "Greetings mortal, are you ready to die?" SWWM_SUBS_DEFAULT_NKORAXGREET = "13"; SWWM_SUBS_DEFAULT_KORAXGREET1 = "Oh boy. That's it. I'm outta here"; SWWM_SUBS_DEFAULT_KORAXGREET2 = "Great... That's just great."; SWWM_SUBS_DEFAULT_KORAXGREET3 = "I don't want whatever you're selling."; SWWM_SUBS_DEFAULT_KORAXGREET4 = "You're... not really my type."; SWWM_SUBS_DEFAULT_KORAXGREET5 = "The first word that comes to my mind is 'ugly'."; SWWM_SUBS_DEFAULT_KORAXGREET6 = "You look like something that was left in the fridge for too long."; SWWM_SUBS_DEFAULT_KORAXGREET7 = "I can see coming here was a mistake."; SWWM_SUBS_DEFAULT_KORAXGREET8 = "I'm not comfortable being watched so closely."; SWWM_SUBS_DEFAULT_KORAXGREET9 = "Nice attitude..."; SWWM_SUBS_DEFAULT_KORAXGREET10 = "I could ask you the same question."; SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you the same thing."; SWWM_SUBS_DEFAULT_KORAXGREET12 = "I'm just looking for the mayonnaise. Maybe you could grab it for me. Second shelf, right next to the pudding."; SWWM_SUBS_DEFAULT_KORAXGREET13 = "I'm here to pick up an order. Two large pepperoni and a calzone. Name is 'Fuck you'."; // "My servants can smell your blood, human" SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13"; SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Creep."; SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "That's good to know."; SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Whatever you say."; SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so."; SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... yeah... I don't think so..."; SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "If you say so."; SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care."; SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Whatever. Not like I care anyway."; SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "I don't really give a shit."; SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "Like I give a shit..."; SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone who gives a shit."; SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "I'm not so sure about that."; SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Just shut up."; // "You have played this game too long, mortal, I think I shall remove you from the board" SWWM_SUBS_DEFAULT_NKORAXGAME = "14"; SWWM_SUBS_DEFAULT_KORAXGAME1 = "I really don't care."; SWWM_SUBS_DEFAULT_KORAXGAME2 = "Go fuck yourself."; SWWM_SUBS_DEFAULT_KORAXGAME3 = "Oh, go cough up a hairball."; SWWM_SUBS_DEFAULT_KORAXGAME4 = "Not gonna happen."; SWWM_SUBS_DEFAULT_KORAXGAME5 = "Your threats don't scare me."; SWWM_SUBS_DEFAULT_KORAXGAME6 = "Not a chance."; SWWM_SUBS_DEFAULT_KORAXGAME7 = "I don't take kindly to threats."; SWWM_SUBS_DEFAULT_KORAXGAME8 = "Anything else I should know?"; SWWM_SUBS_DEFAULT_KORAXGAME9 = "Shut up..."; SWWM_SUBS_DEFAULT_KORAXGAME10 = "No one talks to me like that. Screw you."; SWWM_SUBS_DEFAULT_KORAXGAME11 = "You won't talk when you're dead."; SWWM_SUBS_DEFAULT_KORAXGAME12 = "I'd like to see you try."; SWWM_SUBS_DEFAULT_KORAXGAME13 = "Oh, please try."; SWWM_SUBS_DEFAULT_KORAXGAME14 = "I don't know what you're talking about, and I don't care."; // "Worship me and I may be yet merciful, then again, maybe not" SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11"; SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "What?"; SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "What a scumbag..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Pompous ass..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Someone's a little full of himself."; SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "So full of yourself..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "I've heard enough of your bullshit."; SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "What? I can't hear you over this ringing in my ears."; SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "You must think I'm an idiot."; SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "Do I look like an idiot?"; SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "You have an awfully high opinion of yourself."; // "Are you strong enough to face your own masters?" SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9"; SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "Can we move this along? I've got places to be."; SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't appreciate people telling me what to do."; SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Uh... yes, that's right."; SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Suppose I've got nothing better to do."; SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I'm asking myself the same thing."; SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "None of your damn business."; SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am."; SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "That's none of your business."; SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Just shut up already...";