[default] //// DEFAULT VOICE - Vyolette // voice name SWWM_VOICENAME_DEFAULT = "Demo-chan"; // new weapon received (generic, unspecified weapons) SWWM_SUBS_DEFAULT_NGETWEAPON = "13"; SWWM_SUBS_DEFAULT_GETWEAPON1 = "Neat."; SWWM_SUBS_DEFAULT_GETWEAPON2 = "Mine."; SWWM_SUBS_DEFAULT_GETWEAPON3 = "This looks good."; SWWM_SUBS_DEFAULT_GETWEAPON4 = "Hm, nice."; SWWM_SUBS_DEFAULT_GETWEAPON5 = "Oh, cool!"; SWWM_SUBS_DEFAULT_GETWEAPON6 = "Aw yeah."; SWWM_SUBS_DEFAULT_GETWEAPON7 = "Gimme."; SWWM_SUBS_DEFAULT_GETWEAPON8 = "Hell yeah."; SWWM_SUBS_DEFAULT_GETWEAPON9 = "Good."; SWWM_SUBS_DEFAULT_GETWEAPON10 = "Looking good."; SWWM_SUBS_DEFAULT_GETWEAPON11 = "I'll be taking this."; SWWM_SUBS_DEFAULT_GETWEAPON12 = "New gun, more fun."; SWWM_SUBS_DEFAULT_GETWEAPON13 = "You're coming with me."; // locked door SWWM_SUBS_DEFAULT_NLOCKED = "7"; SWWM_SUBS_DEFAULT_LOCKED1 = "Welp, it's locked."; SWWM_SUBS_DEFAULT_LOCKED2 = "Gonna need a key for this."; SWWM_SUBS_DEFAULT_LOCKED3 = "Gotta find a key."; SWWM_SUBS_DEFAULT_LOCKED4 = "Needs a key."; SWWM_SUBS_DEFAULT_LOCKED5 = "God I hate keyhunts..."; SWWM_SUBS_DEFAULT_LOCKED6 = "Goddamn keys..."; SWWM_SUBS_DEFAULT_LOCKED7 = "What fresh bullfuckery is this?"; // jammed door SWWM_SUBS_DEFAULT_NJAMMED = "7"; SWWM_SUBS_DEFAULT_JAMMED1 = "Stuck."; SWWM_SUBS_DEFAULT_JAMMED2 = "Won't budge."; SWWM_SUBS_DEFAULT_JAMMED3 = "Jammed."; SWWM_SUBS_DEFAULT_JAMMED4 = "Won't open."; SWWM_SUBS_DEFAULT_JAMMED5 = "Shit's broken."; SWWM_SUBS_DEFAULT_JAMMED6 = "Not working."; SWWM_SUBS_DEFAULT_JAMMED7 = "The door is rusted shut."; // puzzle item failure SWWM_SUBS_DEFAULT_NPUZZFAIL = "6"; SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Dangit."; SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Ah damn."; SWWM_SUBS_DEFAULT_PUZZFAIL3 = "Wait that's not right."; SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope."; SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uhhhhhh..."; SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm..."; // puzzle item success SWWM_SUBS_DEFAULT_NPUZZSUCC = "6"; SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice."; SWWM_SUBS_DEFAULT_PUZZSUCC2 = "Got it."; SWWM_SUBS_DEFAULT_PUZZSUCC3 = "There we go."; SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Good."; SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Yeah, that's it."; SWWM_SUBS_DEFAULT_PUZZSUCC6 = "Abracadabra."; // first enemy encounter (20 seconds cooldown since all enemies dead) SWWM_SUBS_DEFAULT_NFIGHTSTART = "22"; SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Oh boy here we go."; SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Alright, let's party."; SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Oh, more baddies."; SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on!"; SWWM_SUBS_DEFAULT_FIGHTSTART5 = "This will be good."; SWWM_SUBS_DEFAULT_FIGHTSTART6 = "Ah, let the fun begin."; SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this!"; SWWM_SUBS_DEFAULT_FIGHTSTART8 = "You're going down!"; SWWM_SUBS_DEFAULT_FIGHTSTART9 = "Oh, wanna fight?"; SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Alright, let's do this."; SWWM_SUBS_DEFAULT_FIGHTSTART11 = "You are already dead."; SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard."; SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Time to fight!"; SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Here we go again."; SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Oh you don't know who you're messing with."; SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, here comes the party."; SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Let's get this party started!"; SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, finally, something to shoot."; SWWM_SUBS_DEFAULT_FIGHTSTART19 = "It's showtime!"; SWWM_SUBS_DEFAULT_FIGHTSTART20 = "Oh, you're dead."; SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Good. Was wondering when you'd show up."; SWWM_SUBS_DEFAULT_FIGHTSTART22 = "Ah shit, here we go again."; // played at map start SWWM_SUBS_DEFAULT_NMAPSTART = "17"; SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh, fuck... This place reeks. I'd vomit if I could."; SWWM_SUBS_DEFAULT_MAPSTART2 = "Alright, let's get to work."; SWWM_SUBS_DEFAULT_MAPSTART3 = "Mission... start?"; SWWM_SUBS_DEFAULT_MAPSTART4 = "Let's get this thing going."; SWWM_SUBS_DEFAULT_MAPSTART5 = "Oh, I'm so ready for this."; SWWM_SUBS_DEFAULT_MAPSTART6 = "Well, I'm not here for the sightseeing."; SWWM_SUBS_DEFAULT_MAPSTART7 = "Let the hunt begin."; SWWM_SUBS_DEFAULT_MAPSTART8 = "Well this looks interesting..."; SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's go."; SWWM_SUBS_DEFAULT_MAPSTART10 = "Time to blaze on through."; SWWM_SUBS_DEFAULT_MAPSTART11 = "Well, let's not keep everyone waiting."; SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best."; SWWM_SUBS_DEFAULT_MAPSTART13 = "Let me say this: Anything I find, I keep."; SWWM_SUBS_DEFAULT_MAPSTART14 = "I'm here to chew bubblegum and kick ass... And I don't have a mouth."; SWWM_SUBS_DEFAULT_MAPSTART15 = "Why did I move here? I guess it was the weather."; SWWM_SUBS_DEFAULT_MAPSTART16 = "Ugh I hope there's no frickin' platforming..."; SWWM_SUBS_DEFAULT_MAPSTART17 = "Now I can tell this is gonna be an interesting day."; // every time a secret is found SWWM_SUBS_DEFAULT_NFINDSECRET = "13"; SWWM_SUBS_DEFAULT_FINDSECRET1 = "Oh, that was a secret?"; SWWM_SUBS_DEFAULT_FINDSECRET2 = "Yeah, I'm pretty cool."; SWWM_SUBS_DEFAULT_FINDSECRET3 = "Hahaha... That wasn't such a big deal."; SWWM_SUBS_DEFAULT_FINDSECRET4 = "Yeah, no trouble at all."; SWWM_SUBS_DEFAULT_FINDSECRET5 = "Easy peasy."; SWWM_SUBS_DEFAULT_FINDSECRET6 = "Easy as pie."; SWWM_SUBS_DEFAULT_FINDSECRET7 = "Yup, it's all me."; SWWM_SUBS_DEFAULT_FINDSECRET8 = "Really got that one."; SWWM_SUBS_DEFAULT_FINDSECRET9 = "Yeah, I'm quite the fortune finder."; SWWM_SUBS_DEFAULT_FINDSECRET10 = "Oh I got this."; SWWM_SUBS_DEFAULT_FINDSECRET11 = "That was good, wasn't it?"; SWWM_SUBS_DEFAULT_FINDSECRET12 = "Lucky me, huh?"; SWWM_SUBS_DEFAULT_FINDSECRET13 = "Well, I mean, I'm pretty good at this."; // frag taunts SWWM_SUBS_DEFAULT_NSCOREKILL = "28"; SWWM_SUBS_DEFAULT_SCOREKILL1 = "Get out."; SWWM_SUBS_DEFAULT_SCOREKILL2 = "One done."; SWWM_SUBS_DEFAULT_SCOREKILL3 = "Bye bye."; SWWM_SUBS_DEFAULT_SCOREKILL4 = "That's another one."; SWWM_SUBS_DEFAULT_SCOREKILL5 = "Not even a challenge."; SWWM_SUBS_DEFAULT_SCOREKILL6 = "Done and done."; SWWM_SUBS_DEFAULT_SCOREKILL7 = "See ya."; SWWM_SUBS_DEFAULT_SCOREKILL8 = "Another one dead."; SWWM_SUBS_DEFAULT_SCOREKILL9 = "Easy job."; SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure is mine."; SWWM_SUBS_DEFAULT_SCOREKILL11 = "Try harder next time."; SWWM_SUBS_DEFAULT_SCOREKILL12 = "Well, that's over."; SWWM_SUBS_DEFAULT_SCOREKILL13 = "Another one bites the dust ♪"; SWWM_SUBS_DEFAULT_SCOREKILL14 = "Done."; SWWM_SUBS_DEFAULT_SCOREKILL15 = "Yeah, just die."; SWWM_SUBS_DEFAULT_SCOREKILL16 = "Huh? That was it?"; SWWM_SUBS_DEFAULT_SCOREKILL17 = "Wow, what a weakling..."; SWWM_SUBS_DEFAULT_SCOREKILL18 = "Just get out of here, you're annoying."; SWWM_SUBS_DEFAULT_SCOREKILL19 = "Gonna need more than that to take me down."; SWWM_SUBS_DEFAULT_SCOREKILL20 = "Huh? Dead already?"; SWWM_SUBS_DEFAULT_SCOREKILL21 = "Fuck off."; SWWM_SUBS_DEFAULT_SCOREKILL22 = "You're welcome."; SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way."; SWWM_SUBS_DEFAULT_SCOREKILL24 = "Here's your special serving of DIE."; SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want more?"; SWWM_SUBS_DEFAULT_SCOREKILL26 = "Get rekt."; SWWM_SUBS_DEFAULT_SCOREKILL27 = "Now that's what I call a BRUH moment."; SWWM_SUBS_DEFAULT_SCOREKILL28 = "Ded!"; // oopsies SWWM_SUBS_DEFAULT_NFRIENDKILL = "4"; SWWM_SUBS_DEFAULT_FRIENDKILL1 = "Oh no! No no no no I'm sorry oh my god!"; SWWM_SUBS_DEFAULT_FRIENDKILL2 = "Oh my god! I'm so sorry..."; SWWM_SUBS_DEFAULT_FRIENDKILL3 = "Oh... no..."; SWWM_SUBS_DEFAULT_FRIENDKILL4 = "Oh my god no no no please..."; // getting hurt by monsters SWWM_SUBS_DEFAULT_NGETHIT = "20"; SWWM_SUBS_DEFAULT_GETHIT1 = "Ow! Fuck you!"; SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*"; SWWM_SUBS_DEFAULT_GETHIT3 = "Yeah, lucky hit. Now die."; SWWM_SUBS_DEFAULT_GETHIT4 = "Oh, you fucker."; SWWM_SUBS_DEFAULT_GETHIT5 = "How dare you..."; SWWM_SUBS_DEFAULT_GETHIT6 = "Oh, you'll regret that."; SWWM_SUBS_DEFAULT_GETHIT7 = "Yeah? Well fuck you too."; SWWM_SUBS_DEFAULT_GETHIT8 = "Alright, now you have my attention."; SWWM_SUBS_DEFAULT_GETHIT9 = "This ends now."; SWWM_SUBS_DEFAULT_GETHIT10 = "You're pissing me off."; SWWM_SUBS_DEFAULT_GETHIT11 = "That's a load of ass (and not the good kind)."; SWWM_SUBS_DEFAULT_GETHIT12 = "Seriously?"; SWWM_SUBS_DEFAULT_GETHIT13 = "Just a scratch."; SWWM_SUBS_DEFAULT_GETHIT14 = "Oh, fuck off."; SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn..."; SWWM_SUBS_DEFAULT_GETHIT16 = "You are already dead..."; SWWM_SUBS_DEFAULT_GETHIT17 = "You're not getting out of here alive."; SWWM_SUBS_DEFAULT_GETHIT18 = "Okay, I get it."; SWWM_SUBS_DEFAULT_GETHIT19 = "Ugh! Just... fuck... off..."; SWWM_SUBS_DEFAULT_GETHIT20 = "You sussy baka...!"; // getting hurt by friendlies SWWM_SUBS_DEFAULT_NFRIENDHIT = "7"; SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Hey what was that about?"; SWWM_SUBS_DEFAULT_FRIENDHIT2 = "What are you doing?"; SWWM_SUBS_DEFAULT_FRIENDHIT3 = "Huh? Why?"; SWWM_SUBS_DEFAULT_FRIENDHIT4 = "Wow, rude!"; SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Excuse me?"; SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Well that wasn't very cash money of you..."; SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Hey! What are you doing?"; // hurting a friendly SWWM_SUBS_DEFAULT_NHITFRIEND = "3"; SWWM_SUBS_DEFAULT_HITFRIEND1 = "Ah... Sorry!"; SWWM_SUBS_DEFAULT_HITFRIEND2 = "Sorry!"; SWWM_SUBS_DEFAULT_HITFRIEND3 = "My bad!"; // greeting another player SWWM_SUBS_DEFAULT_NGREET = "7"; SWWM_SUBS_DEFAULT_GREET1 = "Oh, hi."; SWWM_SUBS_DEFAULT_GREET2 = "Hello."; SWWM_SUBS_DEFAULT_GREET3 = "Hello there."; SWWM_SUBS_DEFAULT_GREET4 = "Hey."; SWWM_SUBS_DEFAULT_GREET5 = "'sup."; SWWM_SUBS_DEFAULT_GREET6 = "Hi."; SWWM_SUBS_DEFAULT_GREET7 = "Hi there."; // ragekit SWWM_SUBS_DEFAULT_NRAGEKIT = "17"; SWWM_SUBS_DEFAULT_RAGEKIT1 = "AGH SHIT FUCK FUCK FUCK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT2 = "FUCKDAMNITFUCK!"; SWWM_SUBS_DEFAULT_RAGEKIT3 = "NNGNGNGHHHHFUCCCCKKKKK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!"; SWWM_SUBS_DEFAULT_RAGEKIT5 = "FUCKSHITDAMNFUCKFUCK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAAAGHNGGHNHHGGAAAAAGGH!!!"; SWWM_SUBS_DEFAULT_RAGEKIT7 = "FFFFFFFUUUUUUUUUCCCCCKKK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT8 = "FUCK SHIT FUCK PISS ASS FUCK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT9 = "ASSFUCKINGFUCKPISSFUCKSHIT!!!"; SWWM_SUBS_DEFAULT_RAGEKIT10 = "GODFUCKDAMNSHITFUCKKKK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT11 = "DEATH!!! DESTRUCTION!!!!"; SWWM_SUBS_DEFAULT_RAGEKIT12 = "YOUREALLFUCKINGDEAD!!!"; SWWM_SUBS_DEFAULT_RAGEKIT13 = "RRRGGHHH!!! KILLLLLLLLL!!!"; SWWM_SUBS_DEFAULT_RAGEKIT14 = "UUUUURRRRGGGGHHH!!!"; SWWM_SUBS_DEFAULT_RAGEKIT15 = "AAAAAAARGHGGGH!!!"; SWWM_SUBS_DEFAULT_RAGEKIT16 = "FUCKFUCKFUCKFUCKFUUUUUCKKKK!!!"; SWWM_SUBS_DEFAULT_RAGEKIT17 = "FUCKYOUFUCKYOUFUCKYOUUUUUU!!!"; // "Greetings mortal, are you ready to die?" SWWM_SUBS_DEFAULT_NKORAXGREET = "13"; SWWM_SUBS_DEFAULT_KORAXGREET1 = "Uhhhh... Is that a trick question?"; SWWM_SUBS_DEFAULT_KORAXGREET2 = "Oh, great... This is so great..."; SWWM_SUBS_DEFAULT_KORAXGREET3 = "Well, are you?"; SWWM_SUBS_DEFAULT_KORAXGREET4 = "Ugh... Please don't get so close."; SWWM_SUBS_DEFAULT_KORAXGREET5 = "Wow... Real ugly bastard."; SWWM_SUBS_DEFAULT_KORAXGREET6 = "I don't even know where to begin with how hideous you are."; SWWM_SUBS_DEFAULT_KORAXGREET7 = "Ew, what the hell... You actually look like that?"; SWWM_SUBS_DEFAULT_KORAXGREET8 = "Uhhhhhhhh... Excuse me?"; SWWM_SUBS_DEFAULT_KORAXGREET9 = "Well that's not a friendly greeting."; SWWM_SUBS_DEFAULT_KORAXGREET10 = "You know, I could ask you the same question."; SWWM_SUBS_DEFAULT_KORAXGREET11 = "I was about to ask you that, actually."; SWWM_SUBS_DEFAULT_KORAXGREET12 = "Well, I'm ready to kick your ass, so there's that."; SWWM_SUBS_DEFAULT_KORAXGREET13 = "Nah, but I'm ready to dine. You know any good pizza places around here?"; // "My servants can smell your blood, human" SWWM_SUBS_DEFAULT_NKORAXBLOOD = "13"; SWWM_SUBS_DEFAULT_KORAXBLOOD1 = "Blood? What blood?"; SWWM_SUBS_DEFAULT_KORAXBLOOD2 = "Nah, you must be mistaken. My blood's currently in my other body."; SWWM_SUBS_DEFAULT_KORAXBLOOD3 = "Yeah, yeah, whatever..."; SWWM_SUBS_DEFAULT_KORAXBLOOD4 = "I don't think so."; SWWM_SUBS_DEFAULT_KORAXBLOOD5 = "Um... You are aware I don't have any, right?"; SWWM_SUBS_DEFAULT_KORAXBLOOD6 = "Well, if you say so..."; SWWM_SUBS_DEFAULT_KORAXBLOOD7 = "I don't care."; SWWM_SUBS_DEFAULT_KORAXBLOOD8 = "Is that supposed to be a threat? Because it's not working."; SWWM_SUBS_DEFAULT_KORAXBLOOD9 = "Well, I can smell them pissing themselves in fear. And boy did I not want to know what that smells like."; SWWM_SUBS_DEFAULT_KORAXBLOOD10 = "I don't give a single flying fuck, dude."; SWWM_SUBS_DEFAULT_KORAXBLOOD11 = "I think you're confusing me with someone else."; SWWM_SUBS_DEFAULT_KORAXBLOOD12 = "... Are you sure about that?"; SWWM_SUBS_DEFAULT_KORAXBLOOD13 = "Uhhhhh... What?"; // "You have played this game too long, mortal, I think I shall remove you from the board" SWWM_SUBS_DEFAULT_NKORAXGAME = "14"; SWWM_SUBS_DEFAULT_KORAXGAME1 = "Ohhhh... Not if I remove your face first."; SWWM_SUBS_DEFAULT_KORAXGAME2 = "Well, fuck you."; SWWM_SUBS_DEFAULT_KORAXGAME3 = "We ain't playing chess here."; SWWM_SUBS_DEFAULT_KORAXGAME4 = "I don't think so, ugly boy. I'll play all I want."; SWWM_SUBS_DEFAULT_KORAXGAME5 = "You trying to scare me or something?"; SWWM_SUBS_DEFAULT_KORAXGAME6 = "Oh I'm so going to enjoy shutting you up."; SWWM_SUBS_DEFAULT_KORAXGAME7 = "Oh, you're so dead when I find you."; SWWM_SUBS_DEFAULT_KORAXGAME8 = "Really? And how are you going to do that exactly?"; SWWM_SUBS_DEFAULT_KORAXGAME9 = "Please just shut up..."; SWWM_SUBS_DEFAULT_KORAXGAME10 = "Oh, screw you. You ain't the boss here."; SWWM_SUBS_DEFAULT_KORAXGAME11 = "Yeah, keep speaking nonsense..."; SWWM_SUBS_DEFAULT_KORAXGAME12 = "Oh, go and try. See what happens."; SWWM_SUBS_DEFAULT_KORAXGAME13 = "I'd love to see you try, ugly boy."; SWWM_SUBS_DEFAULT_KORAXGAME14 = "I have no idea what you're talking about and I don't care."; // "Worship me and I may be yet merciful, then again, maybe not" SWWM_SUBS_DEFAULT_NKORAXWORSHIP = "11"; SWWM_SUBS_DEFAULT_KORAXWORSHIP1 = "... What?"; SWWM_SUBS_DEFAULT_KORAXWORSHIP2 = "Sorry, ugly bastards are not my type."; SWWM_SUBS_DEFAULT_KORAXWORSHIP3 = "Ohhhhh, you almost got me there... NOT!"; SWWM_SUBS_DEFAULT_KORAXWORSHIP4 = "Like I'd do that. Fuck you."; SWWM_SUBS_DEFAULT_KORAXWORSHIP5 = "Psch... What a monumental idiot..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP6 = "Yeah yeah, whatever, more stupid shit..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP7 = "Blah, blah, blah..."; SWWM_SUBS_DEFAULT_KORAXWORSHIP8 = "Sorry, can't hear you over the sound of how much of an idiot you are."; SWWM_SUBS_DEFAULT_KORAXWORSHIP9 = "The hell are you smoking?"; SWWM_SUBS_DEFAULT_KORAXWORSHIP10 = "What, you think you're some kind of god now?"; SWWM_SUBS_DEFAULT_KORAXWORSHIP11 = "Just shut up. I don't care."; // "Are you strong enough to face your own masters?" SWWM_SUBS_DEFAULT_NKORAXMASTERS = "9"; SWWM_SUBS_DEFAULT_KORAXMASTERS1 = "I'm strong enough to beat your sorry ass."; SWWM_SUBS_DEFAULT_KORAXMASTERS2 = "I don't care."; SWWM_SUBS_DEFAULT_KORAXMASTERS3 = "Yeah, I probably can."; SWWM_SUBS_DEFAULT_KORAXMASTERS4 = "Well, if you insist..."; SWWM_SUBS_DEFAULT_KORAXMASTERS5 = "I seriously think you got me mistaken for someone else, dude."; SWWM_SUBS_DEFAULT_KORAXMASTERS6 = "Yes... yes, that's right."; SWWM_SUBS_DEFAULT_KORAXMASTERS7 = "Yes, I am."; SWWM_SUBS_DEFAULT_KORAXMASTERS8 = "And why do you care?"; SWWM_SUBS_DEFAULT_KORAXMASTERS9 = "Urgh... Please just shut the fuck up."; /// Extra lines that wouldn't be possible without original voice acting // per-weapon lines (alternative) SWWM_SUBS_DEFAULT_GETDEEPIMPACT = "I'll huff and I'll puff... and I'll blow your house in."; SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN1 = "Ah, my trusty old friend."; SWWM_SUBS_DEFAULT_GETEXPLODIUMGUN2 = "Twice the knee-exploding power."; SWWM_SUBS_DEFAULT_GETSPREADGUN = "Look at this pocket shotty."; SWWM_SUBS_DEFAULT_GETWALLBUSTER = "25 barrels, more than enough to bust everything."; SWWM_SUBS_DEFAULT_GETEVISCERATOR = "Flak cannon!"; SWWM_SUBS_DEFAULT_GETHELLBLAZER = "Time to blaze some hell... heh."; SWWM_SUBS_DEFAULT_GETSPARKSTER = "Hello, sparky boy. Let's have some fun."; SWWM_SUBS_DEFAULT_GETSILVERBULLET = "Now THIS is a weapon."; SWWM_SUBS_DEFAULT_GETCANDYGUN = "Sweet... and lethal."; SWWM_SUBS_DEFAULT_GETYNYKRON = "Time to go supernova on these suckers."; SWWM_SUBS_DEFAULT_GETITAMEXHAMMER = "I'll hammer you all into shape."; SWWM_SUBS_DEFAULT_GETPLASMABLAST1 = "Blastin' plasma."; SWWM_SUBS_DEFAULT_GETPLASMABLAST2 = "Now we're talking. Double the fun."; SWWM_SUBS_DEFAULT_GETPUNTZERBETA = "Gonna drill some sense into y'all."; // said with a cheap cowboy accent SWWM_SUBS_DEFAULT_GETPUNTZERGAMMA = "Full auto and... fuller auto? Oh my..."; SWWM_SUBS_DEFAULT_GETHEAVYMAHSHEENGUN = "Now I have a machine gun. Hohohoh~"; SWWM_SUBS_DEFAULT_GETQUADRAVOL = "For the flames of the Ardent Cross spread throughout the horde..."; SWWM_SUBS_DEFAULT_GETNEWSPARKSTER = "I like big plasma weapons."; SWWM_SUBS_DEFAULT_GETMORTALRIFLE = "Welcome aboard, Mister."; SWWM_SUBS_DEFAULT_GETRAYKHOM = "The absolute GIRTH of this thing, damn..."; SWWM_SUBS_DEFAULT_GETRAFANKOS = "Ultimate... I like the sound of that."; // key received SWWM_SUBS_DEFAULT_NKEYGET = "5"; SWWM_SUBS_DEFAULT_KEYGET1 = "Got ya."; SWWM_SUBS_DEFAULT_KEYGET2 = "Got the key."; SWWM_SUBS_DEFAULT_KEYGET3 = "Hm, shiny."; SWWM_SUBS_DEFAULT_KEYGET4 = "I'll be needing this one."; SWWM_SUBS_DEFAULT_KEYGET5 = "Who's got the key? I've got the key."; // use fail (randomly plays after humping walls too often) SWWM_SUBS_DEFAULT_NUSEFAIL = "9"; SWWM_SUBS_DEFAULT_USEFAIL1 = "Nope."; SWWM_SUBS_DEFAULT_USEFAIL2 = "Nothing here."; SWWM_SUBS_DEFAULT_USEFAIL3 = "Hmmmm..."; SWWM_SUBS_DEFAULT_USEFAIL4 = "No worky."; SWWM_SUBS_DEFAULT_USEFAIL5 = "Still nothing."; SWWM_SUBS_DEFAULT_USEFAIL6 = "Where is it...?"; SWWM_SUBS_DEFAULT_USEFAIL7 = "Open sesame?"; SWWM_SUBS_DEFAULT_USEFAIL8 = "That won't work."; SWWM_SUBS_DEFAULT_USEFAIL9 = "Yup, nothing."; // collectible received SWWM_SUBS_DEFAULT_CUBEGET = "Cube..."; SWWM_SUBS_DEFAULT_AKARIGET = "Really ought to give this a read sometime."; SWWM_SUBS_DEFAULT_SIGNALSGET = "Ahhh... Meido-chan's singing, so good~"; SWWM_SUBS_DEFAULT_NUTATCOGET = "NUTATCO?"; SWWM_SUBS_DEFAULT_FRISPYGET = "*giggle* Sayacchi's top snack."; SWWM_SUBS_DEFAULT_SAYAGET = "Squishy bean..."; SWWM_SUBS_DEFAULT_MOTHGET = "Ah, Sayacchi's waifu."; SWWM_SUBS_DEFAULT_MUGGET = "Mussy..."; SWWM_SUBS_DEFAULT_DEMOGET = "Hehehe, my own plushie."; SWWM_SUBS_DEFAULT_PEACHGET = "Wait, this is... *snicker*"; SWWM_SUBS_DEFAULT_BREADGET = "Soft, squishy buns..."; SWWM_SUBS_DEFAULT_MANGAGET = "Subtle, Sayacchi. Very subtle..."; SWWM_SUBS_DEFAULT_KIRINGET = "Kirin-kun~"; // *ungodly screeching* SWWM_SUBS_DEFAULT_NKORAX = "9"; SWWM_SUBS_DEFAULT_KORAX1 = "Oh my god you're even uglier in person!"; SWWM_SUBS_DEFAULT_KORAX2 = "Ah, the ugly bastard in the flesh."; SWWM_SUBS_DEFAULT_KORAX3 = "The fuck is that? Did you fuse with your serpent or something?"; SWWM_SUBS_DEFAULT_KORAX4 = "Well guess who's getting swept off the board today..."; SWWM_SUBS_DEFAULT_KORAX5 = "Wow, that's an edgy look."; SWWM_SUBS_DEFAULT_KORAX6 = "No offense, but you look like a shitty fantasy monster."; SWWM_SUBS_DEFAULT_KORAX7 = "Yeah yeah, *screeeeeeee* to you too."; // use a robot-filtered version of Korax's sight sound there SWWM_SUBS_DEFAULT_KORAX8 = "What, not much of a talker in person, are ya?"; SWWM_SUBS_DEFAULT_KORAX9 = "Oh, so that rancid smell was you, after all."; // "!oremoR nhoJ ,em llik tsum uoy emag eht niw oT" SWWM_SUBS_DEFAULT_NROMERO = "8"; SWWM_SUBS_DEFAULT_ROMERO1 = "What?"; SWWM_SUBS_DEFAULT_ROMERO2 = "Sorry, I don't speak whatever language that is."; SWWM_SUBS_DEFAULT_ROMERO3 = "That's a big boy alright..."; SWWM_SUBS_DEFAULT_ROMERO4 = "Don't worry, I'll make it quick."; SWWM_SUBS_DEFAULT_ROMERO5 = "That's a big hole you got in there, mind if I shoot into it?"; SWWM_SUBS_DEFAULT_ROMERO6 = "Dude, are you okay? Your brains are leaking something."; SWWM_SUBS_DEFAULT_ROMERO7 = "Final boss time, huh?"; SWWM_SUBS_DEFAULT_ROMERO8 = ".oremoR nhoJ ,anatakiaD emag ruoy evol I"; // "Foolish mortal, only your death is eternal!" SWWM_SUBS_DEFAULT_NARCHANGELUS = "8"; SWWM_SUBS_DEFAULT_ARCHANGELUS1 = "... Huh?"; SWWM_SUBS_DEFAULT_ARCHANGELUS2 = "Foolish is the fool who calls others foolish, fool."; SWWM_SUBS_DEFAULT_ARCHANGELUS3 = "What's gonna be eternal will be the ass kicking I'll give you."; SWWM_SUBS_DEFAULT_ARCHANGELUS4 = "Nice costume, did your mom make it for you?"; SWWM_SUBS_DEFAULT_ARCHANGELUS5 = "Aw, look at you with your fancy lil' wings and everything."; SWWM_SUBS_DEFAULT_ARCHANGELUS6 = "Yeah yeah, it's always the same with you people."; SWWM_SUBS_DEFAULT_ARCHANGELUS7 = "Boy, you people really go hard on the pretend-god bullshit, huh?"; SWWM_SUBS_DEFAULT_ARCHANGELUS8 = "I think I'm going to have to beat some sense into you."; // "hself ruoy erutrot lliw I" (supposedly) SWWM_SUBS_DEFAULT_NDSPARILA = "3"; SWWM_SUBS_DEFAULT_DSPARILA1 = "Oh look at you, little red riding hood."; SWWM_SUBS_DEFAULT_DSPARILA2 = "How about you get down from that thing and we have a talk?"; SWWM_SUBS_DEFAULT_DSPARILA3 = "I'm gonna wipe the floor with you, nerd."; SWWM_SUBS_DEFAULT_NDSPARILB = "3"; SWWM_SUBS_DEFAULT_DSPARILB1 = "What's with you people and backwards speech?"; SWWM_SUBS_DEFAULT_DSPARILB2 = "Sorry, could you repeat that?"; SWWM_SUBS_DEFAULT_DSPARILB3 = ".oot sdrawkcab klat nac I"; // record this line normally then just reverse it, really // White Lady petting SWWM_SUBS_DEFAULT_NPETANDIRA = "7"; SWWM_SUBS_DEFAULT_PETANDIRA1 = "Fluffy moth..."; SWWM_SUBS_DEFAULT_PETANDIRA2 = "You like my lamp, don't you?"; SWWM_SUBS_DEFAULT_PETANDIRA3 = "You're so pretty~"; SWWM_SUBS_DEFAULT_PETANDIRA4 = "Thanks for your help, miss."; SWWM_SUBS_DEFAULT_PETANDIRA5 = "There... good girl..."; SWWM_SUBS_DEFAULT_PETANDIRA6 = "Hehe... cute moth girl~"; SWWM_SUBS_DEFAULT_PETANDIRA7 = "Good friend~"; // Button pushing SWWM_SUBS_DEFAULT_NBUTTONPUSH = "3"; SWWM_SUBS_DEFAULT_BUTTONPUSH1 = "Beep."; SWWM_SUBS_DEFAULT_BUTTONPUSH2 = "Boop."; SWWM_SUBS_DEFAULT_BUTTONPUSH3 = "Bop."; // Fall "scream" SWWM_SUBS_DEFAULT_FALLING = "Wheeeeeeeeeee~!"; // Duplicate for hammer spin SWWM_SUBS_DEFAULT_SPINNING = "$$SWWM_SUBS_DEFAULT_FALLING"; /// Special kill messages (rare) // Buttslam SWWM_SUBS_DEFAULT_NASSKILL = "3"; SWWM_SUBS_DEFAULT_ASSKILL1 = "It's ASS time!"; SWWM_SUBS_DEFAULT_ASSKILL2 = "Putting the ASS in mASSacre!"; SWWM_SUBS_DEFAULT_ASSKILL3 = "Alright, who wants to eat ASS?"; // Lead ball crit SWWM_SUBS_DEFAULT_NBALLSKILL = "2"; SWWM_SUBS_DEFAULT_BALLSKILL1 = "Dangerous Ball Action!"; SWWM_SUBS_DEFAULT_BALLSKILL2 = "Be careful playing with your balls, lads!"; // Explosion kill SWWM_SUBS_DEFAULT_NBLAST = "6"; SWWM_SUBS_DEFAULT_BLAST1 = "Bang!"; SWWM_SUBS_DEFAULT_BLAST2 = "Bangabangbangbang!"; SWWM_SUBS_DEFAULT_BLAST3 = "Pew!"; SWWM_SUBS_DEFAULT_BLAST4 = "Boom!"; SWWM_SUBS_DEFAULT_BLAST5 = "Kapow!"; SWWM_SUBS_DEFAULT_BLAST6 = "Kaboom."; // Sheen HMG kill SWWM_SUBS_DEFAULT_NSHEENKILL = "2"; SWWM_SUBS_DEFAULT_SHEENKILL1 = "Dakka dakka dakka."; SWWM_SUBS_DEFAULT_SHEENKILL2 = "Cry some more!"; // Wall busting SWWM_SUBS_DEFAULT_BUSTKILL = "Bustin' makes me feel good~ ♪"; // Cyberdemon killed by parrying SWWM_SUBS_DEFAULT_CYBULLY = "I'm just doing some cyberbullying..."; // Cacodemon petting SWWM_SUBS_DEFAULT_NPETCACO = "3"; SWWM_SUBS_DEFAULT_PETCACO1 = "Caco!"; SWWM_SUBS_DEFAULT_PETCACO2 = "Who's a good caco boy?"; SWWM_SUBS_DEFAULT_PETCACO3 = "Meatball~"; // (rare) skull key pickup gesture SWWM_SUBS_DEFAULT_SKULLGET = "Alas, poor Yorick. I knew him, Horatio."; // Grilled Cheese Sandwich eating SWWM_SUBS_DEFAULT_NEAT = "5"; SWWM_SUBS_DEFAULT_EAT1 = "Om nom nom... Om nom..."; SWWM_SUBS_DEFAULT_EAT2 = "*eating*"; SWWM_SUBS_DEFAULT_EAT3 = "Mmmmm..."; SWWM_SUBS_DEFAULT_EAT4 = "Mmmm! Tasty!"; SWWM_SUBS_DEFAULT_EAT5 = "Mah favorite!"; // Hurtfloor damage (currently unused) SWWM_SUBS_DEFAULT_NHURTFLOOR = "5"; SWWM_SUBS_DEFAULT_HURTFLOOR1 = "Ffffff..."; SWWM_SUBS_DEFAULT_HURTFLOOR2 = "Huff oof..."; SWWM_SUBS_DEFAULT_HURTFLOOR3 = "Oooo ooo... Aaa aaah ooh..."; SWWM_SUBS_DEFAULT_HURTFLOOR4 = "Ooh ah aahh... Ooh..."; SWWM_SUBS_DEFAULT_HURTFLOOR5 = "Hot..."; // Map Start but only for nuts SWWM_SUBS_DEFAULT_NUTSTART = "Aw, nuts..."; // Rare Sheen HMG pickup SWWM_SUBS_DEFAULT_SHEENSPECIAL = "Heavy Mah-Sheen Gun!"; // Mortal Rifle touchscreen SWWM_SUBS_DEFAULT_NMRTOUCH = "4"; SWWM_SUBS_DEFAULT_MRTOUCH1 = "Beep."; SWWM_SUBS_DEFAULT_MRTOUCH2 = "Blip."; SWWM_SUBS_DEFAULT_MRTOUCH3 = "Blop."; SWWM_SUBS_DEFAULT_MRTOUCH4 = "Boop."; // Mortal Rifle finger flick SWWM_SUBS_DEFAULT_NMRFLICK = "2"; SWWM_SUBS_DEFAULT_MRFLICK1 = "Click."; SWWM_SUBS_DEFAULT_MRFLICK2 = "Clack."; // Mirror interaction SWWM_SUBS_DEFAULT_NMIRROR = "10"; SWWM_SUBS_DEFAULT_MIRROR1 = "Who's that handsome robot? Oh! It's me~"; SWWM_SUBS_DEFAULT_MIRROR2 = "Looking good..."; SWWM_SUBS_DEFAULT_MIRROR3 = "Does this chassis make my ass look fat?"; SWWM_SUBS_DEFAULT_MIRROR4 = "It's me, Demo-chan!"; SWWM_SUBS_DEFAULT_MIRROR5 = "I think I look cute today."; SWWM_SUBS_DEFAULT_MIRROR6 = "Hmmm... My body could use some nice polishing."; SWWM_SUBS_DEFAULT_MIRROR7 = "That's a mirror."; SWWM_SUBS_DEFAULT_MIRROR8 = "Nice and reflective, just how I like it."; SWWM_SUBS_DEFAULT_MIRROR9 = "I should really try not to break this."; SWWM_SUBS_DEFAULT_MIRROR10 = "I kinda like looking at myself... Not that it's wrong or anything."; // Kiss hit SWWM_SUBS_DEFAULT_NSMOOCH = "3"; SWWM_SUBS_DEFAULT_SMOOCH1 = "Smoochies~"; SWWM_SUBS_DEFAULT_SMOOCH2 = "$$SWWM_SUBS_DEFAULT_SMOOCH1"; // all subtitles are the same here, only the sound changes SWWM_SUBS_DEFAULT_SMOOCH3 = "$$SWWM_SUBS_DEFAULT_SMOOCH1"; // Randomization ranges for other voices SWWM_DEFAULT_NGRUNT = "5"; SWWM_DEFAULT_NUSEGRUNT = "4"; SWWM_DEFAULT_NLOPAIN = "2"; SWWM_DEFAULT_NPAIN = "3"; SWWM_DEFAULT_NHIPAIN = "3"; SWWM_DEFAULT_NDEATH = "8"; SWWM_DEFAULT_NJUMP = "5"; SWWM_DEFAULT_NKISS = "10";