swwmgz_m/shaders/glsl/Whew.fp

11 lines
286 B
GLSL

// RAINBOWS
void SetupMaterial( inout Material mat )
{
vec4 base = getTexel(vTexCoord.st);
base.r = .5+.5*sin(base.r*5.+10.8*timer);
base.g = .5+.5*sin(base.g*5.+11.6*timer);
base.b = .5+.5*sin(base.b*5.+12.1*timer);
mat.Base = base;
mat.Normal = ApplyNormalMap(vTexCoord.st);
}