swwmgz_m/gldefs.deepimpact

8 lines
248 B
Text

HardwareShader Texture "models/DeepImpact.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/DeepImpact_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Define "RIM_LIGHTING"
}