swwmgz_m/modeldef.chancebox
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

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Text

Model "Chancebox"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox.png"
Scale 0.1875 0.1875 0.1875
AngleOffset -90
ZOffset 10
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
// deploy
FrameIndex XZW2 A 0 8
FrameIndex XZW2 B 0 9
FrameIndex XZW2 C 0 10
FrameIndex XZW2 D 0 11
FrameIndex XZW2 E 0 12
FrameIndex XZW2 F 0 13
FrameIndex XZW2 G 0 14
FrameIndex XZW2 H 0 15
FrameIndex XZW2 I 0 16
FrameIndex XZW2 J 0 17
FrameIndex XZW2 K 0 18
FrameIndex XZW2 L 0 19
FrameIndex XZW2 M 0 20
FrameIndex XZW2 N 0 21
FrameIndex XZW2 O 0 22
FrameIndex XZW2 P 0 23
FrameIndex XZW2 Q 0 24
}
Model "ChanceboxTop"
{
Path "models"
Model 0 "Chancebox_Top_d.3d"
Skin 0 "Chancebox.png"
Scale 0.1875 0.1875 0.1875
AngleOffset -90
ZOffset 2
FrameIndex XZW1 A 0 0
}
Model "ChanceboxSide"
{
Path "models"
Model 0 "Chancebox_Side_d.3d"
Skin 0 "Chancebox.png"
Scale 0.1875 0.1875 0.1875
AngleOffset -90
ZOffset 10
FrameIndex XZW1 A 0 0
}