swwmgz_m/zscript/weapons/swwm_sparkyboi.zsc

573 lines
16 KiB
Text

// Decade Mechanics Model S-5 Biospark Carbine aka "Legacy Sparkster" (from UnSX series, also featured in SWWM series)
// Slot 7, replaces Plasma Rifle, Hellstaff, Arc of Death
Class Sparkster : SWWMWeapon
{
int clipcount;
bool doublestacc;
bool nomag;
Property ClipCount : clipcount;
transient ui TextureID WeaponBox, AmmoBar[6];
transient ui Font TewiFont;
transient ui DynamicValueInterpolator iclip;
transient int failtime;
override void DrawWeapon( double TicFrac, double bx, double by, Vector2 hs, Vector2 ss )
{
if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded');
if ( !WeaponBox )
{
WeaponBox = TexMan.CheckForTexture("graphics/HUD/BiosparkDisplay.png",TexMan.Type_Any);
AmmoBar[0] = TexMan.CheckForTexture("graphics/HUD/BiosparkBar.png",TexMan.Type_Any);
AmmoBar[1] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarRed.png",TexMan.Type_Any);
AmmoBar[2] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarGray.png",TexMan.Type_Any);
AmmoBar[3] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarSlim.png",TexMan.Type_Any);
AmmoBar[4] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarSlimRed.png",TexMan.Type_Any);
AmmoBar[5] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarSlimGray.png",TexMan.Type_Any);
}
Screen.DrawTexture(WeaponBox,false,bx-28,by-28,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(TewiFont,Font.CR_FIRE,bx-26,by-26,String.Format("%2d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( nomag ) return;
bool blinking = (failtime>gametic)&&((failtime-gametic)%16>=8);
if ( doublestacc )
{
Screen.DrawTexture(AmmoBar[5],false,bx-26,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(AmmoBar[5],false,bx-14,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(AmmoBar[3+(clipcount<2)],false,bx-26,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,iclip?(iclip.GetValue()/10.):0.,DTA_ColorOverlay,(blinking&&(clipcount<=4))?Color(128,0,0,0):Color(0,0,0,0));
if ( (iclip && (iclip.GetValue() > 120)) || (!iclip && (clipcount > 4)) )
Screen.DrawTexture(AmmoBar[3+(clipcount<6)],false,bx-14,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,iclip?(((iclip.GetValue()/10.))-12.):0.,DTA_ColorOverlay,blinking?Color(128,0,0,0):Color(0,0,0,0));
}
else
{
Screen.DrawTexture(AmmoBar[2],false,bx-26,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(AmmoBar[clipcount<2],false,bx-26,by-8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,iclip?(iclip.GetValue()/5.):0.,DTA_ColorOverlay,blinking?Color(128,0,0,0):Color(0,0,0,0));
}
}
override void HudTick()
{
Super.HudTick();
if ( !iclip ) iclip = DynamicValueInterpolator.Create(clipcount*30,.25,1,10);
else iclip.Update(clipcount*30);
}
override bool CheckAmmo( int fireMode, bool autoSwitch, bool requireAmmo, int ammocount )
{
if ( sv_infiniteammo || Owner.FindInventory('PowerInfiniteAmmo',true) ) return true;
if ( (fireMode == PrimaryFire) || (fireMode == AltFire) ) return ((clipcount > 0) || (Ammo1.Amount > 0));
return Super.CheckAmmo(firemode,autoswitch,requireammo,ammocount);
}
override bool ReportHUDAmmo()
{
if ( clipcount > 0 ) return true;
return Super.ReportHUDAmmo();
}
override Vector3 GetTraceOffset()
{
return (10.,4.5,-5.);
}
action void A_FireSpark( int mode )
{
int scnt = invoker.clipcount%4;
if ( mode == 2 )
{
if ( invoker.clipcount > 4 ) invoker.clipcount = 4;
else invoker.clipcount = 0;
}
else invoker.clipcount = max(0,invoker.clipcount-1);
Vector3 x, y, z, x2, y2, z2, dir;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x+4.5*y-5*z);
double a, s;
Actor p;
switch ( mode )
{
case 0:
// spark
A_StartSound("biospark/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.7);
A_QuakeEx(2,2,2,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2);
A_ZoomFactor(.96,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
A_AlertMonsters(swwm_uncapalert?0:5000);
A_PlayerFire();
a = FRandom[Spread](0,360);
s = FRandom[Spread](0,.007);
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
p = Spawn("BiosparkBall",origin);
p.target = self;
p.angle = atan2(dir.y,dir.x);
p.pitch = asin(-dir.z);
p.vel = dir*p.speed;
if ( invoker.doublestacc ) p.bMISSILEMORE = true;
break;
case 1:
// beam
A_StartSound("biospark/altfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.8);
A_QuakeEx(3,3,3,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.3);
A_ZoomFactor(.95,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
A_AlertMonsters(swwm_uncapalert?0:4000);
A_PlayerFire();
a = FRandom[Spread](0,360);
s = FRandom[Spread](0,.003);
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
p = Spawn("BiosparkBeam",origin);
p.target = self;
p.angle = atan2(dir.y,dir.x);
p.pitch = asin(-dir.z);
p.frame = 0;
if ( invoker.doublestacc ) p.bMISSILEMORE = true;
break;
case 2:
// big spark
A_StartSound("biospark/thirdfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:1.5);
A_QuakeEx(5,5,5,10,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.6);
A_ZoomFactor(.94,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_AlertMonsters(swwm_uncapalert?0:1200);
A_PlayerFire();
SWWMUtility.DoKnockback(self,-x,2500.);
a = FRandom[Spread](0,360);
s = FRandom[Spread](0,.012);
[x2, y2, z2] = swwm_CoordUtil.GetAxes(BulletSlope(),angle,roll);
dir = (x2+y2*cos(a)*s+z2*sin(a)*s).unit();
p = Spawn("BiosparkCore",origin);
p.target = self;
p.angle = atan2(dir.y,dir.x);
p.pitch = asin(-dir.z);
p.vel = dir*p.speed;
p.vel.z += 3.5;
p.special1 = scnt;
if ( invoker.doublestacc )
{
p.bMISSILEMORE = true;
p.ReactionTime -= 10;
}
break;
}
}
action void A_DropMag( bool stacc = false )
{
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
Vector3 origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),10*x-2*y-10*z);
let c = Spawn("SparksterMag",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-1.2,.3)-(0,0,FRandom[Junk](2,3));
c.vel += vel*.5;
if ( !stacc ) return;
origin = level.Vec3Offset(Vec2OffsetZ(0,0,player.viewz),8*x-2*y-12*z);
c = Spawn("SparksterMag",origin);
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-.5,.5)+y*FRandom[Junk](-1.2,.3)-(0,0,FRandom[Junk](2,3));
c.vel += vel*.5;
}
override void Travelled()
{
Super.Travelled();
if ( Owner.player && (Owner.player.Readyweapon == self) )
{
Owner.A_StartSound("biospark/idle",CHAN_WEAPONEXTRA,CHANF_LOOP,doublestacc?.6:.4,4.);
if ( doublestacc ) Owner.A_StartSound("biospark/idle2",CHAN_WEAPONEXTRA2,CHANF_LOOP,.2,4.);
}
}
action void A_FailZoom()
{
invoker.failtime = gametic+48;
A_StartSound("biospark/fail",CHAN_WEAPON,CHANF_OVERLAP);
}
Default
{
Tag "$T_SPARKSTER";
Inventory.PickupMessage "$I_SPARKSTER";
Obituary "$O_SPARKSTER";
Inventory.Icon "graphics/HUD/Icons/W_Sparkster.png";
Weapon.SlotNumber 7;
Weapon.UpSound "biospark/select";
Weapon.SelectionOrder 600;
Stamina 200000;
Weapon.AmmoType1 "SparkUnit";
Weapon.AmmoGive1 1;
SWWMWeapon.DropAmmoType "SparkUnit";
Sparkster.ClipCount 4;
+SWWMWEAPON.NOFIRSTGIVE;
+WEAPON.EXPLOSIVE;
Radius 22;
Height 24;
}
States
{
Spawn:
XZW1 A -1 NoDelay A_JumpIf(invoker.doublestacc,1);
XZW1 B -1;
Stop;
Select:
XZW2 G 2
{
invoker.nomag = false;
A_FullRaise();
A_StartSound("biospark/idle",CHAN_WEAPONEXTRA,CHANF_LOOP,.4,4.);
return A_JumpIf(invoker.doublestacc,"DoubleSelect");
}
XZW2 HIJKLM 2;
Goto Ready;
DoubleSelect:
XZW6 X 2
{
A_SoundVolume(CHAN_WEAPONEXTRA,.6);
A_StartSound("biospark/idle2",CHAN_WEAPONEXTRA2,CHANF_LOOP,.2,4.);
}
XZW6 YZ 2;
XZW7 ABCD 2;
Goto DoubleReady;
Deselect:
XZW2 A 2
{
A_StartSound("biospark/deselect",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.doublestacc,"DoubleDeselect");
}
XZW2 BCDEFG 2;
XZW2 G -1
{
A_StopSound(CHAN_WEAPONEXTRA);
A_FullLower();
}
Stop;
DoubleDeselect:
XZW5 Z 2;
XZW6 STUVWX 2;
XZW6 X -1
{
A_StopSound(CHAN_WEAPONEXTRA);
A_StopSound(CHAN_WEAPONEXTRA2);
A_FullLower();
}
Stop;
Ready:
XZW2 A 1
{
A_WeaponReady(WRF_ALLOWZOOM|WRF_ALLOWUSER1|WRF_ALLOWRELOAD);
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK|BT_ZOOM) )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
DoubleReady:
XZW5 Z 1
{
A_WeaponReady(WRF_ALLOWZOOM|WRF_ALLOWUSER1|WRF_ALLOWRELOAD);
if ( player.cmd.buttons&(BT_ATTACK|BT_ALTATTACK|BT_ZOOM) )
invoker.CheckAmmo(EitherFire,true);
}
Wait;
Fire:
XZW2 A 0 A_JumpIf(invoker.ClipCount<=0,"Reload");
XZW2 A 1
{
A_StartSound("biospark/prefire",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.doublestacc,"DoubleFire");
}
XZW4 Y 12;
XZW4 Y 1 A_FireSpark(0);
XZW2 NOPQ 2;
Goto PreVent;
DoubleFire:
XZW5 Z 1;
XZW8 L 12;
XZW8 L 1 A_FireSpark(0);
XZW7 EFGH 2;
Goto DoublePreVent;
AltFire:
XZW2 A 0 A_JumpIf(invoker.ClipCount<=0,"Reload");
XZW2 A 1
{
A_StartSound("biospark/prefire",CHAN_WEAPON,CHANF_OVERLAP);
return A_JumpIf(invoker.doublestacc,"DoubleAltFire");
}
XZW4 Z 12;
XZW4 Z 1 A_FireSpark(1);
XZW2 RSTU 2;
Goto PreVent;
DoubleAltFire:
XZW5 Z 1;
XZW8 M 12;
XZW8 M 1 A_FireSpark(1);
XZW7 IJKL 2;
Goto DoublePreVent;
PreVent:
XZW2 AAAAAAAA 1
{
if ( invoker.ClipCount > 0 )
{
if ( player.cmd.buttons&BT_ATTACK )
return ResolveState("Refire");
if ( player.cmd.buttons&BT_ALTATTACK )
return ResolveState("AltRefire");
}
return ResolveState(null);
}
Goto Vent;
DoublePreVent:
XZW5 ZZZZZZZZ 1
{
if ( (invoker.ClipCount > 0) && (invoker.ClipCount%4) )
{
if ( player.cmd.buttons&BT_ATTACK )
return ResolveState("DoubleRefire");
if ( player.cmd.buttons&BT_ALTATTACK )
return ResolveState("DoubleAltRefire");
}
return ResolveState(null);
}
Goto DoubleVent;
Refire:
XZW2 A 1;
XZW4 Y 3;
Goto Fire+3;
DoubleRefire:
XZW5 Z 1;
XZW8 L 3;
Goto DoubleFire+2;
AltRefire:
XZW2 A 1;
XZW4 Y 3;
Goto AltFire+3;
DoubleAltRefire:
XZW5 Z 1;
XZW8 M 3;
Goto DoubleAltFire+2;
Vent:
XZW2 A 8
{
A_Overlay(PSP_WEAPON+2,"VentFlash");
A_OverlayFlags(PSP_WEAPON+2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
A_OverlayRenderStyle(PSP_WEAPON+2,STYLE_Add);
A_StartSound("biospark/hiss",CHAN_WEAPON,CHANF_OVERLAP);
}
Goto Ready;
DoubleVent:
XZW5 Z 8
{
A_Overlay(PSP_WEAPON+2,"VentFlash");
A_OverlayFlags(PSP_WEAPON+2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
A_OverlayRenderStyle(PSP_WEAPON+2,STYLE_Add);
A_StartSound("biospark/hiss",CHAN_WEAPON,CHANF_OVERLAP);
}
Goto DoubleReady;
VentFlash:
XZWY ABCDEFGHIJKLMNOPQRSTUVWX 1;
Stop;
Zoom:
XZW2 A 0 A_JumpIf(invoker.ClipCount<=0,"Reload");
XZW2 A 0 A_JumpIf(invoker.doublestacc,"DoubleZoom");
XZW2 A 0 A_JumpIf(invoker.ClipCount<2,"NoZoom");
XZW2 A 1 A_StartSound("biospark/prethird",CHAN_WEAPON,CHANF_OVERLAP);
XZW5 A 12;
XZW5 A 1 A_FireSpark(2);
XZW2 VWXYZ 2;
Goto Ready;
DoubleZoom:
XZW5 Z 0 A_JumpIf((invoker.ClipCount<2)||((invoker.ClipCount>4)&&(invoker.ClipCount<6)),"DoubleNoZoom");
XZW5 Z 1 A_StartSound("biospark/prethird",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 N 12;
XZW8 N 1 A_FireSpark(2);
XZW7 MNOPQ 2;
Goto DoubleReady;
NoZoom:
XZW2 A 1 A_StartSound("biospark/prethird",CHAN_WEAPON,CHANF_OVERLAP);
XZW5 A 12;
XZW5 A 8 A_FailZoom();
XZW2 A 20;
Goto Ready;
DoubleNoZoom:
XZW5 Z 1 A_StartSound("biospark/prethird",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 N 12;
XZW8 N 8 A_FailZoom();
XZW5 Z 20;
Goto DoubleReady;
Reload:
XZW2 A 0
{
if ( invoker.clipcount > 0 )
{
if ( !invoker.doublestacc && ((invoker.Ammo1.Amount > 0) || sv_infiniteammo || FindInventory('PowerInfiniteAmmo')) )
return ResolveState("AttachExtra");
return ResolveState("Idle");
}
if ( (invoker.Ammo1.Amount <= 0) && !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo') )
return ResolveState("Idle");
if ( invoker.doublestacc )
return ResolveState("UnloadExtra");
return ResolveState(null);
}
XZW2 A 2
{
A_StartSound("biospark/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerReload();
}
XZW3 ABCDE 2;
XZW3 F 2
{
invoker.clipcount = 0;
invoker.nomag = true;
A_StartSound("biospark/magout",CHAN_WEAPON,CHANF_OVERLAP);
A_StopSound(CHAN_WEAPONEXTRA);
}
XZW3 GHIJKL 2;
XZW3 M 2 A_DropMag();
Goto Reload2;
UnloadExtra:
XZW5 Z 2
{
A_StartSound("biospark/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerReload();
}
XZW9 MNOPQ 2;
XZW9 R 2
{
invoker.clipcount = 0;
invoker.nomag = true;
invoker.doublestacc = false;
A_StartSound("biospark/magout",CHAN_WEAPON,CHANF_OVERLAP);
A_StopSound(CHAN_WEAPONEXTRA);
A_StopSound(CHAN_WEAPONEXTRA2);
}
XZW9 STUVWX 2;
XZW9 Y 2 A_DropMag(true);
XZW9 Z 0;
Goto Reload2;
Reload2:
XZW3 NOPQR 2;
XZW3 S 2
{
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount = invoker.default.clipcount;
invoker.nomag = false;
A_StartSound("biospark/magin",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("biospark/idle",CHAN_WEAPONEXTRA,CHANF_LOOP,.4,4.);
}
XZW3 UV 2;
XZW3 W 0 A_JumpIf((player.cmd.buttons&BT_RELOAD)&&((invoker.Ammo1.Amount>0)||sv_infiniteammo||FindInventory('PowerInfiniteAmmo')),"DoubleStacc");
Goto Reload3;
Reload3:
XZW3 W 2;
XZW3 X 2 A_StartSound("biospark/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW3 YZ 2;
XZW4 ABCD 2;
Goto Vent;
DoubleStacc:
XZWA ABCDEFG 2;
XZWA H 2
{
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount += invoker.default.clipcount;
invoker.doublestacc = true;
A_StartSound("biospark/magin",CHAN_WEAPON,CHANF_OVERLAP);
A_SoundVolume(CHAN_WEAPONEXTRA,.6);
A_StartSound("biospark/idle2",CHAN_WEAPONEXTRA2,CHANF_LOOP,.2,4.);
}
XZWA IJKL 2;
XZWA M 2 A_StartSound("biospark/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZWA NOPQRS 2;
Goto DoubleVent;
AttachExtra:
XZW2 A 2
{
A_StartSound("biospark/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerReload();
}
XZW6 ABCDEFGHI 2;
XZW6 J 2
{
if ( !sv_infiniteammo && !FindInventory('PowerInfiniteAmmo',true) )
invoker.Ammo1.Amount = max(0,invoker.Ammo1.Amount-1);
invoker.clipcount += invoker.default.clipcount;
invoker.doublestacc = true;
A_StartSound("biospark/magin",CHAN_WEAPON,CHANF_OVERLAP);
A_SoundVolume(CHAN_WEAPONEXTRA,.6);
A_StartSound("biospark/idle2",CHAN_WEAPONEXTRA2,CHANF_LOOP,.2,4.);
}
XZW6 K 2;
XZW6 L 2 A_StartSound("biospark/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW6 MNOPQR 2;
Goto DoubleVent;
Idle:
XZW2 A 2
{
A_StartSound("biospark/checkout",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerCheckGun();
return A_JumpIf(invoker.doublestacc,"DoubleIdle");
}
XZW5 BCDE 2;
XZW5 FGHI 3;
XZW5 JKLM 2;
XZW5 NOPQ 3;
XZW5 RST 2;
XZW5 UVWXY 3;
Goto Ready;
DoubleIdle:
XZW5 Z 2;
XZW8 OPQR 2;
XZW8 STUV 3;
XZW8 WXYZ 2;
XZW9 ABCD 3;
XZW9 EFG 2;
XZW9 HIJKL 3;
Goto DoubleReady;
User1:
XZW2 A 2
{
A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("biospark/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
A_PlayerMelee();
return A_JumpIf(invoker.doublestacc,"DoubleUser1");
}
XZW4 EFG 2;
XZW4 H 1 A_Parry(9);
XZW4 IJ 1;
XZW4 K 2 A_Melee(60,"demolitionist/whitm");
XZW4 LMNOPQ 2;
XZW4 R 2 A_StartSound("biospark/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW4 STUVWX 2;
Goto Ready;
DoubleUser1:
XZW5 Z 2;
XZW7 RST 2;
XZW7 U 1 A_Parry(9);
XZW7 VW 1;
XZW7 X 2 A_Melee(60,"demolitionist/whitm");
XZW7 YZ 2;
XZW8 ABCD 2;
XZW8 E 2 A_StartSound("biospark/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
XZW8 FGHIJK 2;
Goto DoubleReady;
Flash:
XZWZ A 2 Bright
{
let l = Spawn("SWWMWeaponLight",pos);
l.args[0] = 192;
l.args[1] = 255;
l.args[2] = 96;
l.target = self;
}
Stop;
}
}