- Try to get rid of all implicit casts from string to name, color or class. - Use FindClass where needed. - Used a map in a case where a dictionary was unneeded. - Use new bounce flags where needed. - Replace Legacy of Rust weapons/ammo.
60 lines
1.7 KiB
Text
60 lines
1.7 KiB
Text
// Nekuratek Rafan-Kos aka "The Ultimate Weapon" (from UnSX 4)
|
|
// Slot 0, spawns shared with Ynykron Artifact
|
|
|
|
/*
|
|
dev notes:
|
|
|
|
- another weapon of the old lore, gotta do my best here
|
|
- charge should start with "one extra point", which will count as
|
|
the vacuum seal on the pod itself having to be broken before it can
|
|
be used, it's simple enough
|
|
- to eject the pod, the entire crucible (the barrel) has to slide
|
|
backwards, important design detail
|
|
- magazine is loaded from the front by opening the handguard as if it
|
|
was an oven door (yes, that's how I want it)
|
|
- the "elastic beam" system from that one failed unrealscript project
|
|
could be recycled for this
|
|
- obviously, each beam has to do the fun thing of keeping track of
|
|
entry and exit points into level geometry, hopefully this won't be
|
|
too costly as the beam range isn't super-long and segments will be
|
|
rather large in size, though I worry about the altfire since the idea
|
|
is to split it into four thinner beams with the same length but lower
|
|
damage
|
|
*/
|
|
|
|
Class RafanKos : SWWMWeapon
|
|
{
|
|
int clipcount;
|
|
bool chambered;
|
|
int charge;
|
|
|
|
Property ClipCount : clipcount;
|
|
|
|
Default
|
|
{
|
|
Tag "$T_RAFANKOS";
|
|
Inventory.PickupMessage "$T_RAFANKOS";
|
|
Inventory.PickupSound "misc/w_pkup_vip";
|
|
Obituary "$O_RAFANKOS";
|
|
SWWMWeapon.Tooltip "$TT_RAFANKOS";
|
|
SWWMWeapon.GetLine "getrafankos";
|
|
Weapon.SlotNumber 0;
|
|
Weapon.SlotPriority 2.;
|
|
Weapon.SelectionOrder 8000;
|
|
Weapon.AmmoType1 'UltimateAmmo';
|
|
Weapon.AmmoGive1 1;
|
|
SWWMWeapon.DropAmmoType 'SWWMCellAmmoBig';
|
|
RafanKos.ClipCount 4;
|
|
Stamina -5000000;
|
|
+SWWMWEAPON.NOFIRSTGIVE;
|
|
+SWWMWEAPON.HASSCRTEX;
|
|
+WEAPON.EXPLOSIVE;
|
|
+WEAPON.BFG;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A -1;
|
|
Stop;
|
|
}
|
|
}
|