Further adjustments to parry mechanics. Adjustments to how health/armor is auto-used. Now auto-used whenever possible rather than when armor/health is about to drop to zero. Another pass of PNG optimization.
14 lines
194 B
Text
14 lines
194 B
Text
Model "ReflectedBullet"
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{
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Path "models"
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Model 0 "Boolet_d.3d"
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Skin 0 "Boolet.png"
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Scale 0.008 0.008 0.008
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USEACTORPITCH
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USEACTORROLL
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AngleOffset -90
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ZOffset 1
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FrameIndex XZW1 A 0 0
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}
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