swwmgz_m/swwmvoicepack.txt
Marisa Kirisame e0821adbe2 Begin working on custom intermission.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.
2020-03-08 11:47:20 +01:00

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# (lines starting with this character are comments)
# if you want to make custom voice packs for SWWM GZ, you need to provide a
# file like this in the root of the zip/pk3/whatever, wads are not supported
# list the names of your voice types here and don't forget to define your voice
# lines using a similar format to the base game's:
# voice/<name>/<group><#> for the sndinfo entries
# SWWM_SUBS_<NAME>_<GROUP><#>, plus a SWWM_SUBS_<NAME>_N<GROUP> counter,
# for the language strings
# with the exception of pain/death/grunt sounds (which should additionally have
# a $random entry in sndinfo), all lines you may want to register require a
# subtitle language string so they can be properly detected, but you can set
# them to an empty string if you don't want text to display. also don't forget
# to add a SWWM_VOICENAME_* language string for each voice type so they have a
# "human-readable" name in the options menu
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