swwmgz_m/models/ModelNotes.txt
Marisa Kirisame cab0940723 Oh man the amount of stuff I've done today:
- Implemented Biospark Carbine secondary + combo.
 - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer.
 - First person gestures.
 - Replaced "yeah I ban him" gesture with a wave, more useful.
 - Random stuff.
 - Made it so you can pick up unimplemented weapons (but can't use them).
 - Various tiny tweaks here and there.
2020-04-25 02:31:55 +02:00

110 lines
1.4 KiB
Text

Explodium Gun / Candy Gun:
X down/select
X fire anim
X reload
X cock
X explosive reload
X "check the chamber" idle anim
X "spin" idle anim
X "check out gun" idle anim
X melee punch
X candygun tertiary
Deep Impact:
X down/select
X fire anim
X altfire anim
X pump
X "check out gun" idle anim
X melee bash
Pusher:
X down/select
X fire anim
X altfire anim
X altfire slip
X "check out gun" idle anim
X melee bash
Spreadgun:
X down/select
X fire anim
X reload
X "check out gun" idle anim
X melee punch
Wallbuster:
- down/select
- fire anim
- altfire anim
- tertiary fire anim
- reload
- melee bash
Eviscerator:
X down/select
X fire anim
X altfire anim
X toggle spread
X "check out gun" idle anim
X melee bash
Hellblazer:
X down/select
X fire anim
X altfire anim
X reload
X "wipe glass" idle anim
X melee bash
Sparkster:
X down/select
X fire anim
X altfire anim
X tertiary fire anim
X reload
X melee bash
X "check out gun" idle anim
Silver bullet:
- down/select
- fire anim
- reload
- cock
- "check out gun" idle anim
- melee bash
Ynykron:
- down/select
- charge anim
- fire anim
- flip anim
- reload
- discharge/vent anims
- "check out gun" idle anim
- melee bash
Demolitionist:
- titlemap animations
- powering up
- stretch
- crack knuckles
- additional animations
- more gestures
- blow kiss
- dedicated swim animation set
- extra weapon animations
- melee
- reload
- check gun