- Implemented Biospark Carbine secondary + combo. - Added a "check out gun" anim when the Biospark Carbine is fully loaded and you press reload, just like the Hellblazer. - First person gestures. - Replaced "yeah I ban him" gesture with a wave, more useful. - Random stuff. - Made it so you can pick up unimplemented weapons (but can't use them). - Various tiny tweaks here and there.
110 lines
1.4 KiB
Text
110 lines
1.4 KiB
Text
Explodium Gun / Candy Gun:
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X down/select
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X fire anim
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X reload
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X cock
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X explosive reload
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X "check the chamber" idle anim
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X "spin" idle anim
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X "check out gun" idle anim
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X melee punch
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X candygun tertiary
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Deep Impact:
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X down/select
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X fire anim
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X altfire anim
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X pump
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X "check out gun" idle anim
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X melee bash
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Pusher:
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X down/select
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X fire anim
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X altfire anim
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X altfire slip
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X "check out gun" idle anim
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X melee bash
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Spreadgun:
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X down/select
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X fire anim
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X reload
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X "check out gun" idle anim
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X melee punch
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Wallbuster:
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- down/select
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- fire anim
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- altfire anim
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- tertiary fire anim
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- reload
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- melee bash
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Eviscerator:
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X down/select
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X fire anim
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X altfire anim
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X toggle spread
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X "check out gun" idle anim
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X melee bash
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Hellblazer:
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X down/select
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X fire anim
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X altfire anim
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X reload
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X "wipe glass" idle anim
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X melee bash
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Sparkster:
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X down/select
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X fire anim
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X altfire anim
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X tertiary fire anim
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X reload
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X melee bash
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X "check out gun" idle anim
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Silver bullet:
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- down/select
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- fire anim
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- reload
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- cock
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- "check out gun" idle anim
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- melee bash
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Ynykron:
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- down/select
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- charge anim
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- fire anim
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- flip anim
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- reload
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- discharge/vent anims
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- "check out gun" idle anim
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- melee bash
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Demolitionist:
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- titlemap animations
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- powering up
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- stretch
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- crack knuckles
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- additional animations
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- more gestures
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- blow kiss
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- dedicated swim animation set
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- extra weapon animations
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- melee
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- reload
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- check gun
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