swwmgz_m/gldefs.pickups
Marisa Kirisame 0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00

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HardwareShader Texture "models/Nugget_Armor.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/greenmap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/Nugget.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/TetraHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/TetraHealth_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/TetraHealth_mask.png"
}
HardwareShader Texture "models/CubeHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/CubeHealth_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/CubeHealth_mask.png"
}
HardwareShader Texture "models/Refresher.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Refresher_mask.png"
Texture "envtex" "models/purpmap.png"
Texture "brighttex" "models/Refresher_mask.png"
}
Brightmap Texture "models/GhostArtifact.png"
{
Map "models/GhostArtifact_bright.png"
}
PointLight ARMORNUGGETLIGHT
{
Color 0.4 0.7 0.2
Size 12
Offset 0 16 0
Attenuate 1
}
Object ArmorNuggetItem
{
Frame "XZW1" { light "ARMORNUGGETLIGHT" }
}
PointLight HEALTHNUGGETLIGHT
{
Color 0.1 0.3 0.7
Size 12
Offset 0 16 0
Attenuate 1
}
Object HealthNuggetItem
{
Frame "XZW1" { light "HEALTHNUGGETLIGHT" }
}
PointLight GEOMHEALTHLIGHT
{
Color 0.2 0.4 1.0
Size 30
Offset 0 16 0
Attenuate 1
}
Object TetraHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
Object CubeHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
PointLight REFRESHERLIGHT
{
Color 0.7 0.2 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object RefresherItem
{
Frame "XZW1" { light "REFRESHERLIGHT" }
}
PointLight GHOSTARTILIGHT
{
Color 0.8 0.6 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object GhostArtifact
{
Frame "XZW1" { light "GHOSTARTILIGHT" }
}