- Added all armor and health items. - Added Grilled Cheese Sandwich and Ghost Artifact. - Started work on Chanceboxes, just need to finish adding the drop lists. - Fixed Ammo division. - Reduced backpack amounts of some ammo types. - Added inventory box/bar to HUD, plus armor and powerup display. - Fix jumps still alerting monsters even if not boosting. - Added "future plans" document.
102 lines
2 KiB
Text
102 lines
2 KiB
Text
HardwareShader Texture "models/Nugget_Armor.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Nugget_mask.png"
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Texture "envtex" "models/greenmap.png"
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Texture "brighttex" "models/Nugget_mask.png"
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}
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HardwareShader Texture "models/Nugget.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Nugget_mask.png"
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Texture "envtex" "models/blumap.png"
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Texture "brighttex" "models/Nugget_mask.png"
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}
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HardwareShader Texture "models/TetraHealth.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/TetraHealth_mask.png"
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Texture "envtex" "models/blumap.png"
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Texture "brighttex" "models/TetraHealth_mask.png"
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}
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HardwareShader Texture "models/CubeHealth.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/CubeHealth_mask.png"
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Texture "envtex" "models/blumap.png"
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Texture "brighttex" "models/CubeHealth_mask.png"
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}
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HardwareShader Texture "models/Refresher.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Refresher_mask.png"
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Texture "envtex" "models/purpmap.png"
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Texture "brighttex" "models/Refresher_mask.png"
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}
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Brightmap Texture "models/GhostArtifact.png"
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{
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Map "models/GhostArtifact_bright.png"
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}
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PointLight ARMORNUGGETLIGHT
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{
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Color 0.4 0.7 0.2
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Size 12
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Offset 0 16 0
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Attenuate 1
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}
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Object ArmorNuggetItem
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{
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Frame "XZW1" { light "ARMORNUGGETLIGHT" }
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}
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PointLight HEALTHNUGGETLIGHT
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{
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Color 0.1 0.3 0.7
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Size 12
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Offset 0 16 0
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Attenuate 1
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}
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Object HealthNuggetItem
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{
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Frame "XZW1" { light "HEALTHNUGGETLIGHT" }
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}
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PointLight GEOMHEALTHLIGHT
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{
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Color 0.2 0.4 1.0
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Size 30
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Offset 0 16 0
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Attenuate 1
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}
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Object TetraHealthItem
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{
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Frame "XZW1" { light "GEOMHEALTHLIGHT" }
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}
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Object CubeHealthItem
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{
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Frame "XZW1" { light "GEOMHEALTHLIGHT" }
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}
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PointLight REFRESHERLIGHT
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{
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Color 0.7 0.2 1.0
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Size 40
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Offset 0 16 0
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Attenuate 1
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}
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Object RefresherItem
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{
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Frame "XZW1" { light "REFRESHERLIGHT" }
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}
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PointLight GHOSTARTILIGHT
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{
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Color 0.8 0.6 1.0
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Size 40
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Offset 0 16 0
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Attenuate 1
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}
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Object GhostArtifact
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{
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Frame "XZW1" { light "GHOSTARTILIGHT" }
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}
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