swwmgz_m/modeldef.chancebox
Marisa Kirisame 0fa6207cb6 Some more progress here:
- Added all armor and health items.
 - Added Grilled Cheese Sandwich and Ghost Artifact.
 - Started work on Chanceboxes, just need to finish adding the drop lists.
 - Fixed Ammo division.
 - Reduced backpack amounts of some ammo types.
 - Added inventory box/bar to HUD, plus armor and powerup display.
 - Fix jumps still alerting monsters even if not boosting.
 - Added "future plans" document.
2020-02-03 22:16:06 +01:00

321 lines
5.7 KiB
Text

Model "FancyConfetti"
{
Model 0 "models/extra/Flat_d.3d"
Scale 0.003 0.003 0.003
ZOffset 1
USEACTORPITCH
USEACTORROLL
Skin 0 "models/goldmap.png"
FrameIndex XZW1 A 0 0
Skin 0 "models/blumap.png"
FrameIndex XZW1 B 0 0
Skin 0 "models/darkmap.png"
FrameIndex XZW1 C 0 0
Skin 0 "models/greenmap.png"
FrameIndex XZW1 D 0 0
Skin 0 "models/invincimap.png"
FrameIndex XZW1 E 0 0
Skin 0 "models/pinkmap.png"
FrameIndex XZW1 F 0 0
Skin 0 "models/purpmap.png"
FrameIndex XZW1 G 0 0
Skin 0 "models/ragemap.png"
FrameIndex XZW1 H 0 0
Skin 0 "models/redmap.png"
FrameIndex XZW1 I 0 0
Skin 0 "models/silvermap.png"
FrameIndex XZW1 J 0 0
}
Model "ChanceboxTier1"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 24
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ChanceboxTier2"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier2.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 24
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ChanceboxTier3"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier3.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 24
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ChanceboxTier4"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier4.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 24
ROTATING
FrameIndex XZW1 A 0 0
}
Model "ChanceTopTier1"
{
Path "models"
Model 0 "Chancebox_Top_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 4
FrameIndex XZW1 A 0 0
}
Model "ChanceTopTier2"
{
Path "models"
Model 0 "Chancebox_Top_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 4
FrameIndex XZW1 A 0 0
}
Model "ChanceTopTier3"
{
Path "models"
Model 0 "Chancebox_Top_d.3d"
Skin 0 "Chancebox_Tier3.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 4
FrameIndex XZW1 A 0 0
}
Model "ChanceTopTier4"
{
Path "models"
Model 0 "Chancebox_Top_d.3d"
Skin 0 "Chancebox_Tier4.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 4
FrameIndex XZW1 A 0 0
}
Model "ChanceSideTier1"
{
Path "models"
Model 0 "Chancebox_Side_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "ChanceSideTier2"
{
Path "models"
Model 0 "Chancebox_Side_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "ChanceSideTier3"
{
Path "models"
Model 0 "Chancebox_Side_d.3d"
Skin 0 "Chancebox_Tier3.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "ChanceSideTier4"
{
Path "models"
Model 0 "Chancebox_Side_d.3d"
Skin 0 "Chancebox_Tier4.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
FrameIndex XZW1 A 0 0
}
Model "DroppedChanceboxTier1"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
// shake
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
// deploy
FrameIndex XZW2 A 0 8
FrameIndex XZW2 B 0 9
FrameIndex XZW2 C 0 10
FrameIndex XZW2 D 0 11
FrameIndex XZW2 E 0 12
FrameIndex XZW2 F 0 13
FrameIndex XZW2 G 0 14
FrameIndex XZW2 H 0 15
FrameIndex XZW2 I 0 16
FrameIndex XZW2 J 0 17
FrameIndex XZW2 K 0 18
FrameIndex XZW2 L 0 19
FrameIndex XZW2 M 0 20
FrameIndex XZW2 N 0 21
FrameIndex XZW2 O 0 22
FrameIndex XZW2 P 0 23
FrameIndex XZW2 Q 0 24
}
Model "DroppedChanceboxTier2"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier2.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
// shake
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
// deploy
FrameIndex XZW2 A 0 8
FrameIndex XZW2 B 0 9
FrameIndex XZW2 C 0 10
FrameIndex XZW2 D 0 11
FrameIndex XZW2 E 0 12
FrameIndex XZW2 F 0 13
FrameIndex XZW2 G 0 14
FrameIndex XZW2 H 0 15
FrameIndex XZW2 I 0 16
FrameIndex XZW2 J 0 17
FrameIndex XZW2 K 0 18
FrameIndex XZW2 L 0 19
FrameIndex XZW2 M 0 20
FrameIndex XZW2 N 0 21
FrameIndex XZW2 O 0 22
FrameIndex XZW2 P 0 23
FrameIndex XZW2 Q 0 24
}
Model "DroppedChanceboxTier3"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier3.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
// shake
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
// deploy
FrameIndex XZW2 A 0 8
FrameIndex XZW2 B 0 9
FrameIndex XZW2 C 0 10
FrameIndex XZW2 D 0 11
FrameIndex XZW2 E 0 12
FrameIndex XZW2 F 0 13
FrameIndex XZW2 G 0 14
FrameIndex XZW2 H 0 15
FrameIndex XZW2 I 0 16
FrameIndex XZW2 J 0 17
FrameIndex XZW2 K 0 18
FrameIndex XZW2 L 0 19
FrameIndex XZW2 M 0 20
FrameIndex XZW2 N 0 21
FrameIndex XZW2 O 0 22
FrameIndex XZW2 P 0 23
FrameIndex XZW2 Q 0 24
}
Model "DroppedChanceboxTier4"
{
Path "models"
Model 0 "Chancebox_d.3d"
Skin 0 "Chancebox_Tier4.png"
Scale 0.25 0.25 0.25
AngleOffset -90
ZOffset 16
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
// shake
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
// deploy
FrameIndex XZW2 A 0 8
FrameIndex XZW2 B 0 9
FrameIndex XZW2 C 0 10
FrameIndex XZW2 D 0 11
FrameIndex XZW2 E 0 12
FrameIndex XZW2 F 0 13
FrameIndex XZW2 G 0 14
FrameIndex XZW2 H 0 15
FrameIndex XZW2 I 0 16
FrameIndex XZW2 J 0 17
FrameIndex XZW2 K 0 18
FrameIndex XZW2 L 0 19
FrameIndex XZW2 M 0 20
FrameIndex XZW2 N 0 21
FrameIndex XZW2 O 0 22
FrameIndex XZW2 P 0 23
FrameIndex XZW2 Q 0 24
}