- Player and Explodium Gun are fully functional. - Added a crapton of sprites and muzzle flashes and whatnot from SWWM, Ultra Suite, and other mods I made. - The HUD is almost complete, and some things have been changed with the fuel/dash display. - Started adding some cvars and stuff, mod options menu will come later. - Made an alternate -noflat- just to make Kinsie's map more pleasing on the eyes.
270 lines
6.6 KiB
Text
270 lines
6.6 KiB
Text
Model "Demolitionist"
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{
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Path "models"
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Model 0 "DemolitionistPlayer_d.3d"
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SurfaceSkin 0 0 "DemoTags.png"
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SurfaceSkin 0 1 "DemoFace_Default.png"
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SurfaceSkin 0 2 "DemoBody.png"
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SurfaceSkin 0 3 "DemoHead.png"
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SurfaceSkin 0 4 "DemoArms.png"
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SurfaceSkin 0 5 "DemoLegs.png"
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SurfaceSkin 0 6 "DemoSoft.png"
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SurfaceSkin 0 7 "DemoMisc.png"
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SurfaceSkin 0 8 "DemoKeys.png"
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SurfaceSkin 0 9 "ExplodiumGun.png"
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Scale 0.0025 0.0025 0.0025
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IGNORETRANSLATION
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// Still/Walk
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FrameIndex XZW1 A 0 1
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FrameIndex XZW1 B 0 2
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FrameIndex XZW1 C 0 3
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FrameIndex XZW1 D 0 4
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FrameIndex XZW1 E 0 5 // rstep
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FrameIndex XZW1 F 0 6
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FrameIndex XZW1 G 0 7
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FrameIndex XZW1 H 0 8
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FrameIndex XZW1 I 0 9
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FrameIndex XZW1 J 0 10
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FrameIndex XZW1 K 0 11
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FrameIndex XZW1 L 0 12
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FrameIndex XZW1 M 0 13 // lstep
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FrameIndex XZW1 N 0 14
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FrameIndex XZW1 O 0 15
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FrameIndex XZW1 P 0 16
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// Run
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FrameIndex XZW1 Q 0 18
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FrameIndex XZW1 R 0 19
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FrameIndex XZW1 S 0 20
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// RunLoop
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FrameIndex XZW1 T 0 21
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FrameIndex XZW1 U 0 22 // rstep
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FrameIndex XZW1 V 0 23
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FrameIndex XZW1 W 0 24
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FrameIndex XZW1 X 0 25
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FrameIndex XZW1 Y 0 26
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FrameIndex XZW1 Z 0 27
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FrameIndex XZW2 A 0 28
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FrameIndex XZW2 B 0 29 // lstep
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FrameIndex XZW2 C 0 30
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FrameIndex XZW2 D 0 31
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FrameIndex XZW2 E 0 32
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FrameIndex XZW2 F 0 33
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FrameIndex XZW2 G 0 34
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// RunEnd
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FrameIndex XZW2 H 0 36
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FrameIndex XZW2 I 0 37
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FrameIndex XZW2 J 0 38
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FrameIndex XZW2 K 0 39
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FrameIndex XZW2 L 0 40
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// Pain
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SurfaceSkin 0 1 "DemoFace_Hurt.png"
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FrameIndex XZW2 M 0 42
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FrameIndex XZW2 N 0 43
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FrameIndex XZW2 O 0 44
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FrameIndex XZW2 P 0 45
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FrameIndex XZW2 Q 0 46
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SurfaceSkin 0 1 "DemoFace_Default.png"
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// Death
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW2 R 0 48
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FrameIndex XZW2 S 0 49
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FrameIndex XZW2 T 0 50
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW2 U 0 51
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW2 V 0 52
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW2 W 0 53
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FrameIndex XZW2 X 0 54
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW2 Y 0 55
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW2 Z 0 56
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW3 A 0 57
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW3 B 0 58
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FrameIndex XZW3 C 0 59
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW3 D 0 60
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW3 E 0 61
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FrameIndex XZW3 F 0 62
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FrameIndex XZW3 G 0 63
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FrameIndex XZW3 H 0 64
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SurfaceSkin 0 1 "DemoFace_Default.png"
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// Jump
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FrameIndex XZW3 I 0 66
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FrameIndex XZW3 J 0 67
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FrameIndex XZW3 K 0 68
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FrameIndex XZW3 L 0 69
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FrameIndex XZW3 M 0 70
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FrameIndex XZW3 N 0 71
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FrameIndex XZW3 O 0 72
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// JumpStill
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FrameIndex XZW3 P 0 73
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// JumpEndB
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FrameIndex XZW3 Q 0 74
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FrameIndex XZW3 R 0 75
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FrameIndex XZW3 S 0 76
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FrameIndex XZW3 T 0 77
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FrameIndex XZW3 U 0 78
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FrameIndex XZW3 V 0 79
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FrameIndex XZW3 W 0 80
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// Fall
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FrameIndex XZW3 X 0 82
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FrameIndex XZW3 Y 0 83
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FrameIndex XZW3 Z 0 84
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FrameIndex XZW4 A 0 85
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FrameIndex XZW4 B 0 86
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// FallLoop
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FrameIndex XZW4 C 0 87
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FrameIndex XZW4 D 0 88
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FrameIndex XZW4 E 0 89
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FrameIndex XZW4 F 0 90
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FrameIndex XZW4 G 0 91
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FrameIndex XZW4 H 0 92
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// FallEnd
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FrameIndex XZW4 I 0 93
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FrameIndex XZW4 J 0 94
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FrameIndex XZW4 K 0 95
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FrameIndex XZW4 L 0 96
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FrameIndex XZW4 M 0 97
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FrameIndex XZW4 N 0 98
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// Dash
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FrameIndex XZW4 O 0 100
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// DashLoop
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FrameIndex XZW4 P 0 101
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FrameIndex XZW4 Q 0 102
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FrameIndex XZW4 R 0 103
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FrameIndex XZW4 S 0 104
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// DashEnd
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FrameIndex XZW4 T 0 106
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FrameIndex XZW4 U 0 107
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FrameIndex XZW4 V 0 108
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FrameIndex XZW4 W 0 109
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FrameIndex XZW4 X 0 110
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// Point Down
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FrameIndex XZW4 Y 0 112
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FrameIndex XZW4 Z 0 113
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FrameIndex XZW5 A 0 114
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FrameIndex XZW5 B 0 115
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FrameIndex XZW5 C 0 116
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SurfaceSkin 0 1 "DemoFace_Evil.png"
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FrameIndex XZW5 D 0 117
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FrameIndex XZW5 E 0 118
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FrameIndex XZW5 F 0 119
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FrameIndex XZW5 G 0 120
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FrameIndex XZW5 H 0 121
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FrameIndex XZW5 I 0 122
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FrameIndex XZW5 J 0 123
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FrameIndex XZW5 K 0 124
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SurfaceSkin 0 1 "DemoFace_Default.png"
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FrameIndex XZW5 L 0 125
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FrameIndex XZW5 M 0 126
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// Thumbs Up
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FrameIndex XZW5 N 0 128
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FrameIndex XZW5 O 0 129
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FrameIndex XZW5 P 0 130
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FrameIndex XZW5 Q 0 131
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FrameIndex XZW5 R 0 132
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SurfaceSkin 0 1 "DemoFace_Grin.png"
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FrameIndex XZW5 S 0 133
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FrameIndex XZW5 T 0 134
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FrameIndex XZW5 U 0 135
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FrameIndex XZW5 V 0 136
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FrameIndex XZW5 W 0 137
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FrameIndex XZW5 X 0 138
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FrameIndex XZW5 Y 0 139
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SurfaceSkin 0 1 "DemoFace_Default.png"
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FrameIndex XZW5 Z 0 140
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FrameIndex XZW6 A 0 141
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FrameIndex XZW6 B 0 142
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FrameIndex XZW6 C 0 143
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FrameIndex XZW6 D 0 144
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// Victory
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FrameIndex XZW6 E 0 146
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FrameIndex XZW6 F 0 147
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FrameIndex XZW6 G 0 148
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FrameIndex XZW6 H 0 149
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SurfaceSkin 0 1 "DemoFace_Grin.png"
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FrameIndex XZW6 I 0 150
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FrameIndex XZW6 J 0 151
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FrameIndex XZW6 K 0 152
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FrameIndex XZW6 L 0 153
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FrameIndex XZW6 M 0 154
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FrameIndex XZW6 N 0 155
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FrameIndex XZW6 O 0 156
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FrameIndex XZW6 P 0 157
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FrameIndex XZW6 Q 0 158
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FrameIndex XZW6 R 0 159
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FrameIndex XZW6 S 0 160
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FrameIndex XZW6 T 0 161
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SurfaceSkin 0 1 "DemoFace_Default.png"
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FrameIndex XZW6 U 0 162
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FrameIndex XZW6 V 0 163
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FrameIndex XZW6 W 0 164
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// Attack
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FrameIndex XZW6 X 0 166
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FrameIndex XZW6 Y 0 167
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FrameIndex XZW6 Z 0 168
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FrameIndex XZW7 A 0 169
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FrameIndex XZW7 B 0 170
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FrameIndex XZW7 C 0 171
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// Crouch
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FrameIndex XZW7 D 0 173
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FrameIndex XZW7 E 0 174
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FrameIndex XZW7 F 0 175
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FrameIndex XZW7 G 0 176
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FrameIndex XZW7 H 0 177
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FrameIndex XZW7 I 0 178
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FrameIndex XZW7 J 0 179
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FrameIndex XZW7 K 0 180
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FrameIndex XZW7 L 0 181
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// Crawl
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FrameIndex XZW7 M 0 182
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FrameIndex XZW7 N 0 183
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FrameIndex XZW7 O 0 184
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FrameIndex XZW7 P 0 185 // slither1
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FrameIndex XZW7 Q 0 186
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FrameIndex XZW7 R 0 187
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FrameIndex XZW7 S 0 188
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FrameIndex XZW7 T 0 189 // slither2
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FrameIndex XZW7 U 0 190
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FrameIndex XZW7 V 0 191
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// Crouched Attack
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FrameIndex XZW7 W 0 193
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FrameIndex XZW7 X 0 194
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FrameIndex XZW7 Y 0 195
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FrameIndex XZW7 Z 0 196
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FrameIndex XZW8 A 0 197
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FrameIndex XZW8 B 0 198
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// Crouched Pain
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SurfaceSkin 0 1 "DemoFace_Hurt.png"
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FrameIndex XZW8 C 0 200
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FrameIndex XZW8 D 0 201
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FrameIndex XZW8 E 0 202
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FrameIndex XZW8 F 0 203
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SurfaceSkin 0 1 "DemoFace_Default.png"
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// Crouched Death
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW8 G 0 205
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW8 H 0 206
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SurfaceSkin 0 1 "DemoFace_Dead.png"
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FrameIndex XZW8 I 0 207
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FrameIndex XZW8 J 0 208
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SurfaceSkin 0 1 "DemoFace_Off.png"
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FrameIndex XZW8 K 0 209
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FrameIndex XZW8 L 0 210
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SurfaceSkin 0 1 "DemoFace_Default.png"
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// Uncrouch
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FrameIndex XZW8 M 0 212
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FrameIndex XZW8 N 0 213
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FrameIndex XZW8 O 0 214
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FrameIndex XZW8 P 0 215
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FrameIndex XZW8 Q 0 216
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FrameIndex XZW8 R 0 217
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FrameIndex XZW8 S 0 218
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}
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