swwmgz_m/modeldef.misc
Marisa Kirisame 9d03a86725 Fix shinemap shader UV flip.
Add shinemap debug sphere actor (to see them in action).
Move pp shaders to separate folder, akin to GZDoom's own layout.
2020-11-01 14:13:08 +01:00

191 lines
3.3 KiB
Text

Model "Unknown"
{
Model 0 "models/extra/IAmError_d.3d"
Skin 0 "models/errormap.png"
Scale 0.0625 0.0625 0.0625
ZOffset 32
FrameIndex UNKN A 0 0
}
Model "FancyConfetti"
{
Model 0 "models/extra/Flat_d.3d"
Scale 0.003 0.003 0.003
ZOffset 1
USEACTORPITCH
USEACTORROLL
Skin 0 "models/goldmap.png"
FrameIndex XZW1 A 0 0
Skin 0 "models/blumap.png"
FrameIndex XZW1 B 0 0
Skin 0 "models/darkmap.png"
FrameIndex XZW1 C 0 0
Skin 0 "models/greenmap.png"
FrameIndex XZW1 D 0 0
Skin 0 "models/invincimap.png"
FrameIndex XZW1 E 0 0
Skin 0 "models/pinkmap.png"
FrameIndex XZW1 F 0 0
Skin 0 "models/purpmap.png"
FrameIndex XZW1 G 0 0
Skin 0 "models/ragemap.png"
FrameIndex XZW1 H 0 0
Skin 0 "models/redmap.png"
FrameIndex XZW1 I 0 0
Skin 0 "models/silvermap.png"
FrameIndex XZW1 J 0 0
}
Model "SWWMChip"
{
Path "models"
Model 0 "Chunky_d.3d"
Skin 0 "Chunky.png"
Scale 0.02 0.02 0.02
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
ZOffset 0.2
FrameIndex XZW2 A 0 0
FrameIndex XZW2 B 0 1
FrameIndex XZW2 C 0 2
FrameIndex XZW2 D 0 3
FrameIndex XZW2 E 0 4
FrameIndex XZW2 F 0 5
FrameIndex XZW2 G 0 6
FrameIndex XZW2 H 0 7
}
Model "ReflectedBullet"
{
Path "models"
Model 0 "Boolet_d.3d"
Skin 0 "Boolet.png"
Scale 0.008 0.008 0.008
USEACTORPITCH
USEACTORROLL
AngleOffset -90
ZOffset 1
FrameIndex XZW1 A 0 0
}
Model "mkBloodDrop"
{
Path "models/extra"
Model 0 "flat_d.3d"
Scale 0.06 0.06 0.06
ZOffset 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
Skin 0 "BloodDrop1.png"
FrameIndex SBLD F 0 0
Skin 0 "BloodDrop2.png"
FrameIndex SBLD G 0 0
Skin 0 "BloodDrop3.png"
FrameIndex SBLD H 0 0
Skin 0 "BloodDrop4.png"
FrameIndex SBLD I 0 0
}
Model "RadiusDebugSphere"
{
Path "models/extra"
Model 0 "UnitSphere.obj"
Scale 1.0 1.0 1.0
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwave"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}
Model "DemolitionistRadiusShockwaveTail"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "Shockwave.png"
Scale 1.0 0.06 0.015
RollOffset 90
AngleOffset 90
ZOffset 4
USEACTORPITCH
DONTCULLBACKFACES
FrameIndex XZW1 A 0 0
}
Model "SWWMShadow"
{
Path "models/extra"
Model 0 "flat_d.3d"
Skin 0 "BlobShadow.png"
Scale 0.06 0.06 0.06
ZOffset 0.1
USEACTORPITCH
USEACTORROLL
FrameIndex XZW1 A 0 0
}
Model "ShinemapDebugSphere"
{
Path "models"
Model 0 "extra/UnitSphere.obj"
Scale 16.0 16.0 16.0
ZOffset 32
DONTCULLBACKFACES
Skin 0 "barriermap.png"
FrameIndex XZW1 A 0 0
Skin 0 "blumap.png"
FrameIndex XZW1 B 0 0
Skin 0 "darkmap.png"
FrameIndex XZW1 C 0 0
Skin 0 "errormap.png"
FrameIndex XZW1 D 0 0
Skin 0 "glassmap.png"
FrameIndex XZW1 E 0 0
Skin 0 "goldmap.png"
FrameIndex XZW1 F 0 0
Skin 0 "greenmap.png"
FrameIndex XZW1 G 0 0
Skin 0 "invincimap.png"
FrameIndex XZW1 H 0 0
Skin 0 "leadmap.png"
FrameIndex XZW1 I 0 0
Skin 0 "pinkmap.png"
FrameIndex XZW1 J 0 0
Skin 0 "purpmap.png"
FrameIndex XZW1 K 0 0
Skin 0 "ragemap.png"
FrameIndex XZW1 L 0 0
Skin 0 "redmap.png"
FrameIndex XZW1 M 0 0
Skin 0 "silvermap.png"
FrameIndex XZW1 N 0 0
}