swwmgz_m/zmapinfo.txt
Marisa Kirisame 163fdce33b Intermission displays for Coop and DM are now added.
Tweaks/fixes for dash slam and ground pound.
Score numbers will pop up in the world for count items, secrets, and others.
Fonts are now preloaded at launch, to reduce freezes. This obviously increases load times.
Berserk punches now have additional splash damage.
2020-04-26 18:26:36 +02:00

206 lines
4.2 KiB
Text

GameInfo
{
AddEventHandlers = "SWWMFontPreloader", "SWWMCrashHandler", "SWWMBrutalHandler", "SWWMVanillaBossHandler", "SWWMHandler"
PlayerClasses = "Demolitionist"
StatusBarClass = "SWWMStatusBar"
BackpackType = "HammerspaceEmbiggener"
StatScreen_Single = "SWWMStatScreen_SP"
StatScreen_Coop = "SWWMStatScreen_Coop"
StatScreen_DM = "SWWMStatScreen_DM"
QuitSound = "misc/teleport"
QuitMessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3",
"$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7",
"$QUITMSG8", "$QUITMSG9", "$QUITMSG10", "$QUITMSG11",
"$QUITMSG12", "$QUITMSG13", "$QUITMSG14", "$QUITMSG15",
"$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19"
ChatSound = "misc/chat"
IntermissionMusic = "music/DRAGONY.XM"
DefaultConversationMenuClass = "SWWMConversationMenu"
// precaching of frame-heavy objects
PrecacheClasses = "Demolitionist",
"DeepImpact",
"PusherWeapon",
"ExplodiumGun",
"Spreadgun",
"Wallbuster",
"Eviscerator",
"Hellblazer",
"Sparkster",
"SilverBullet",
"CandyGun",
"YnykronArtifact"
}
Map TITLEMAP "SWWM GZ - Title Map"
{
Music = ""
EventHandlers = "SWWMTitleStuff"
}
// edited Doom 2 cast to show the Demolitionist at the end
Intermission Doom2Cast
{
Cast
{
CastClass = "Zombieman"
CastName = "$CC_ZOMBIE"
AttackSound = "Missile", 1, "grunt/attack"
}
Cast
{
CastClass = "ShotgunGuy"
CastName = "$CC_SHOTGUN"
AttackSound = "Missile", 1, "shotguy/attack"
}
Cast
{
CastClass = "ChaingunGuy"
CastName = "$CC_HEAVY"
AttackSound = "Missile", 1, "chainguy/attack"
AttackSound = "Missile", 2, "chainguy/attack"
AttackSound = "Missile", 3, "chainguy/attack"
}
Cast
{
CastClass = "DoomImp"
CastName = "$CC_IMP"
AttackSound = "Missile", 2, "imp/attack"
}
Cast
{
CastClass = "Demon"
CastName = "$CC_DEMON"
AttackSound = "Melee", 1, "demon/melee"
}
Cast
{
CastClass = "LostSoul"
CastName = "$CC_LOST"
AttackSound = "Missile", 1, "skull/melee"
}
Cast
{
CastClass = "Cacodemon"
CastName = "$CC_CACO"
AttackSound = "Missile", 1, "caco/attack"
}
Cast
{
CastClass = "HellKnight"
CastName = "$CC_HELL"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "BaronOfHell"
CastName = "$CC_BARON"
AttackSound = "Missile", 1, "baron/attack"
}
Cast
{
CastClass = "Arachnotron"
CastName = "$CC_ARACH"
AttackSound = "Missile", 1, "baby/attack"
}
Cast
{
CastClass = "PainElemental"
CastName = "$CC_PAIN"
AttackSound = "Missile", 2, "skull/melee"
}
Cast
{
CastClass = "Revenant"
CastName = "$CC_REVEN"
AttackSound = "Missile", 1, "skeleton/attack"
AttackSound = "Melee", 1, "skeleton/swing"
AttackSound = "Melee", 3, "skeleton/melee"
}
Cast
{
CastClass = "Fatso"
CastName = "$CC_MANCU"
AttackSound = "Missile", 1, "fatso/attack"
AttackSound = "Missile", 4, "fatso/attack"
AttackSound = "Missile", 7, "fatso/attack"
}
Cast
{
CastClass = "Archvile"
CastName = "$CC_ARCH"
AttackSound = "Missile", 1, "vile/start"
}
Cast
{
CastClass = "SpiderMastermind"
CastName = "$CC_SPIDER"
AttackSound = "Missile", 1, "spider/attack"
AttackSound = "Missile", 2, "spider/attack"
}
Cast
{
CastClass = "Cyberdemon"
CastName = "$CC_CYBER"
AttackSound = "Missile", 1, "weapons/rocklf"
AttackSound = "Missile", 3, "weapons/rocklf"
AttackSound = "Missile", 5, "weapons/rocklf"
}
Cast
{
CastClass = "CastDemolitionist"
CastName = "$CC_HERO"
AttackSound = "Missile", 0, "explodium/fire"
}
Link = Doom2Cast // restart cast call
}
// edited Hexen ending
// draws the three player classes unconditionally
// shifts the final text screen so it doesn't get cut off
Intermission Inter_Chess
{
Fader
{
Music = "Hall"
Background = "FINALE1"
Time = 2
FadeType = FadeIn
}
TextScreen
{
Background = "FINALE1"
TextSpeed = 3
Text = "$TXT_HEXEN_WIN1MSG"
Time = -250
}
TextScreen
{
Music = "Orb"
Background = "FINALE2"
TextSpeed = 3
Text = "$TXT_HEXEN_WIN2MSG"
Time = -250
}
Fader
{
Background = "FINALE2"
Time = 2
FadeType = FadeOut
}
Fader
{
Music = "Chess"
Background = "FINALE3"
Draw = "CHESSALL", 20, 0
Time = 2
FadeType = FadeIn
}
TextScreen
{
Background = "FINALE3"
Draw = "CHESSALL", 20, 0
TextSpeed = 3
Text = "$TXT_HEXEN_WIN3MSG"
Position = 0, 112
}
}