swwmgz_m/modeldef.pickups
Marisa Kirisame 1cc4861bf3 More powerup/item work:
- Added Invinciball and Ragekit.
 - Fixed items not autoactivating on pickup if spares are held.
 - Fixed crashing when Refresher and Sandwich autoactivate to prevent death.
 - Fixed PainChance not being reset when finishing a dash.
 - Adjusted armor values.
 - Set Nugget pickup ammount to 1, like vanilla bonus items.
2020-02-04 13:57:13 +01:00

173 lines
2.6 KiB
Text

Model "ArmorNuggetItem"
{
Path "models"
Model 0 "Nugget_d.3d"
Skin 0 "Nugget_Armor.png"
Scale 0.03 0.03 0.03
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
}
Model "HealthNuggetItem"
{
Path "models"
Model 0 "Nugget_d.3d"
Skin 0 "Nugget.png"
Scale 0.03 0.03 0.03
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
FrameIndex XZW1 B 0 1
FrameIndex XZW1 C 0 2
FrameIndex XZW1 D 0 3
FrameIndex XZW1 E 0 4
FrameIndex XZW1 F 0 5
FrameIndex XZW1 G 0 6
FrameIndex XZW1 H 0 7
}
Model "TetraHealthItem"
{
Path "models"
Model 0 "TetraHealth_d.3d"
Skin 0 "TetraHealth.png"
Scale 0.03 0.03 0.03
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "CubeHealthItem"
{
Path "models"
Model 0 "CubeHealth_d.3d"
Skin 0 "CubeHealth.png"
Scale 0.03 0.03 0.03
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RefresherItem"
{
Path "models"
Model 0 "Refresher_d.3d"
Skin 0 "Refresher.png"
Scale 0.05 0.05 0.05
ZOffset 16
RollOffset 30
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlastSuitItem"
{
Path "models"
Model 0 "BlastSuit_d.3d"
Skin 0 "BlastSuit.png"
Scale 0.05 0.05 0.05
ZOffset 20
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WarArmorItem"
{
Path "models"
Model 0 "WarArmor_d.3d"
Skin 0 "WarArmor.png"
Scale 0.07 0.07 0.07
ZOffset 20
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GrilledCheeseSandwich"
{
Path "models"
Model 0 "Sandwich_d.3d"
SurfaceSkin 0 0 "goldmap.png"
SurfaceSkin 0 1 "Sandwich.png"
Scale 0.05 0.05 0.05
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GhostArtifact"
{
Path "models"
Model 0 "GhostArtifact_d.3d"
SurfaceSkin 0 1 "GhostArtifact.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GhostArtifactX"
{
Path "models"
Model 0 "GhostArtifact_d.3d"
SurfaceSkin 0 0 "darkmap.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GravitySuppressor"
{
Path "models"
Model 0 "Gravity_d.3d"
SurfaceSkin 0 0 "Gravity.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.06 0.06 0.06
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "FuckingInvinciball"
{
Path "models"
Model 0 "Invinciball_d.3d"
SurfaceSkin 0 0 "Invinciball.png"
SurfaceSkin 0 1 "invincimap.png"
Scale 0.04 0.04 0.04
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "Ragekit"
{
Path "models"
Model 0 "Ragekit_d.3d"
SurfaceSkin 0 0 "Ragekit.png"
SurfaceSkin 0 1 "ragemap.png"
Scale 0.05 0.05 0.05
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}