swwmgz_m/zscript/handler
2022-10-21 12:43:41 +02:00
..
swwm_handler_cheats.zsc Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
swwm_handler_crosshair.zsc Fixed portals breaking crosshairs (thanks again, Boondorl). 2022-09-28 17:58:30 +02:00
swwm_handler_damage.zsc Voodoo dolls are annoying. 2022-09-24 01:21:03 +02:00
swwm_handler_debugrender.zsc Allow debug view of player hitbox when using chasecam. 2022-10-21 12:43:41 +02:00
swwm_handler_flash.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_handler_iwantdie.zsc Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
swwm_handler_oneliners.zsc Unique voices for Mortal Rifle touchscreen and finger flick. 2022-09-24 14:56:35 +02:00
swwm_handler_playerevents.zsc Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
swwm_handler_process.zsc Missing Plasma Blaster collision sizes. 2022-10-20 20:27:20 +02:00
swwm_handler_queues.zsc Add throttling for blood and gib spawning. 2021-11-30 18:14:49 +01:00
swwm_handler_replacements.zsc Legion of Bones support. 2022-08-31 10:58:25 +02:00
swwm_handler_shaders.zsc Combat hammer tertiary fire implemented. 2022-08-11 16:25:01 +02:00
swwm_handler_uitick.zsc Corruption Cards dialogues and more (untested). 2022-08-04 17:20:02 +02:00
swwm_handler_vanillaboss.zsc Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
swwm_handler_worldload.zsc Mapper-settable boss healthbar support. 2022-09-11 13:58:49 +02:00
swwm_handler_worldthings.zsc Healthbar / Damnum backport from sidemods. 2022-08-22 17:39:10 +02:00
swwm_handler_worldtick.zsc Mortal Rifle fully implemented (oh my). 2022-09-28 21:00:24 +02:00
swwm_statichandler_achievements.zsc Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00