swwmgz_m/graphics
Marisa Kirisame 65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00
..
Achievements Various things here and there: 2020-07-31 16:14:00 +02:00
Decals Dragon's Breath and Kinylum Saltshot added. 2020-02-27 23:20:16 +01:00
Fanart 0.9.8b release: 2020-09-24 14:05:04 +02:00
HUD 0.9.4b release: Dual Explodium Guns. 2020-09-20 22:03:46 +02:00
KBase Initial prep work for Japanese. 2020-03-06 22:28:53 +01:00
BDScreen.png Replaced gib sound (sorry). 2020-04-27 20:10:44 +02:00
HDScreen.png Replaced gib sound (sorry). 2020-04-27 20:10:44 +02:00
InterBG.png Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
SBReticle.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
SWWMGZLogo.png Remade logo, now animated (with shaders!) 2020-06-16 16:20:09 +02:00
SWWMGZLogo_Layers.png Remade logo, now animated (with shaders!) 2020-06-16 16:20:09 +02:00
tempbg.png Some more progress here: 2020-02-03 22:16:06 +01:00
UnSXLogo.png Making this public. 2019-11-20 13:39:52 +01:00
xhairb99.png Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00
xhairs99.png Silver Bullet JET fully implemented. 2020-06-13 21:32:28 +02:00