swwmgz_m/zscript/utility
Marisa the Magician e5e6ce619c Fix severe performance issues in large maps.
So... Remember that one decision I made about avoiding BlockThingsIterator as
much as possible? Turns out that was a stupid idea. There ARE situations where
it's better to iterate sector thinglists, yes, especially for things that are
NOT part of the blockmap, but in other cases, the excess allocations of new
iterators are a reasonable price to pay for the lower perf impact in extreme
cases, such as maps that have a gazillion sectors with gazillions of things in
them (I'm looking at you, UDMF mappers).
As a compromise, at least, in situations where the thinglists are needed, I did
add a sort of micro-optimization by implementing code to check if a bounding
box is inside a sector (would be nice if this was part of GZDoom itself, tho).
2023-12-19 11:46:29 +01:00
..
swwm_utility.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_utility_achievements.zsc Add player path tracing in minimap. 2023-12-07 23:17:27 +01:00
swwm_utility_blast.zsc Fix severe performance issues in large maps. 2023-12-19 11:46:29 +01:00
swwm_utility_compat.zsc More stuff I missed. 2023-03-17 13:31:10 +01:00
swwm_utility_info.zsc Disable unimplemented weapons and ammo for now. 2023-10-10 14:39:12 +02:00
swwm_utility_item.zsc Reset weapon pickup voicelines only when inventory is wiped. 2023-11-27 15:44:23 +01:00
swwm_utility_map.zsc Testing changes for GZDoom 4.11/5.0. 2023-01-08 14:58:06 +01:00
swwm_utility_math.zsc Cleaning up. 2023-02-11 17:03:43 +01:00
swwm_utility_string.zsc Remove redundant "clearscope" from utility functions. 2022-12-18 20:12:17 +01:00