14 lines
336 B
GLSL
14 lines
336 B
GLSL
// pseudo-matcap + ambient glow
|
|
|
|
void SetupMaterial( inout Material mat )
|
|
{
|
|
vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
|
|
mat.Base = getTexel(rnorm.xy*.49+.5);
|
|
mat.Normal = ApplyNormalMap(vTexCoord.st);
|
|
}
|
|
|
|
vec4 ProcessLight( Material mat, vec4 color )
|
|
{
|
|
float glow = .75+.25*sin(timer*8);
|
|
return vec4(vec3(glow),color.a);
|
|
}
|