swwmgz_m/shaders/glsl/Shinemap_error.fp
2021-06-10 17:20:04 +02:00

14 lines
336 B
GLSL

// pseudo-matcap + ambient glow
void SetupMaterial( inout Material mat )
{
vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
mat.Base = getTexel(rnorm.xy*.49+.5);
mat.Normal = ApplyNormalMap(vTexCoord.st);
}
vec4 ProcessLight( Material mat, vec4 color )
{
float glow = .75+.25*sin(timer*8);
return vec4(vec3(glow),color.a);
}