Fixes for player being unable to boost/walljump on map change. Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost. Spreadguns dropped by enemies will also drop some spare ammo. Fix health numbers not being rendered when invulnerable. Fix Invinciball not displaying the invulnerable healthbar. Fix a targetter crash due to an incorrectly written conditional check. Attempt to reduce the lag caused by excess damage numbers.
768 B
768 B