swwmgz_m/gldefs.dlcammo

87 lines
1.2 KiB
Text

Brightmap Texture "models/QuadCell.png"
{
map "models/QuadCell_bright.png"
}
PointLight QUADAMMOLIGHT
{
Color 1.0 0.8 0.4
Size 20
Offset 0 16 0
Attenuate 1
}
Object QuadravolAmmo
{
Frame XZW1 { light QUADAMMOLIGHT }
}
Object QuadravolAmmo2
{
Frame XZW1 { light QUADAMMOLIGHT }
}
Object QuadravolAmmo3
{
Frame XZW1 { light QUADAMMOLIGHT }
}
PointLight KINYLUMAMMOLIGHT
{
Color 0.2 0.8 1.0
Size 20
Offset 0 16 0
Attenuate 1
}
PointLight NOKRONAMMOLIGHT
{
Color 1.0 0.3 0.2
Size 20
Offset 0 16 0
Attenuate 1
}
Object SparksterBAmmo
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterBAmmo2
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterBAmmo3
{
Frame XZW1 { light KINYLUMAMMOLIGHT }
}
Object SparksterRAmmo
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
Object SparksterRAmmo2
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
Object SparksterRAmmo3
{
Frame XZW1 { light NOKRONAMMOLIGHT }
}
PointLight MISTERAMMOLIGHT
{
Color 0.5 0.2 0.4
Size 20
Offset 0 12 0
Attenuate 1
}
Object MisterAmmo
{
Frame XZW1 { light MISTERAMMOLIGHT }
}
PointLight MISTERGAMMOLIGHT
{
Color 0.0 0.5 0.2
Size 15
Offset 0 16 0
Attenuate 1
}
Object MisterGAmmo
{
Frame XZW1 { light MISTERGAMMOLIGHT }
}