- Try to get rid of all implicit casts from string to name, color or class. - Use FindClass where needed. - Used a map in a case where a dictionary was unneeded. - Use new bounce flags where needed. - Replace Legacy of Rust weapons/ammo.
79 lines
1.6 KiB
Text
79 lines
1.6 KiB
Text
// I require assistance
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Class DemolitionistHelpTab : DemolitionistMenuTab
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{
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DemolitionistMenuTextBox mtext;
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bool drag;
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override DemolitionistMenuTab Init( DemolitionistMenu master )
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{
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title = StringTable.Localize("$SWWM_HELPTAB");
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bHidden = true;
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mtext = new('DemolitionistMenuTextBox').Init(master,StringTable.Localize("$SWWM_HELPTXT"));
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return Super.Init(master);
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}
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override void OnDestroy()
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{
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if ( mtext ) mtext.Destroy();
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}
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override void MenuInput( int key )
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{
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switch ( key )
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{
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case MK_DOWN:
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if ( mtext.Scroll(16) ) master.MenuSound("menu/demoscroll");
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break;
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case MK_UP:
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if ( mtext.Scroll(-16) ) master.MenuSound("menu/demoscroll");
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break;
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}
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}
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override void MouseInput( Vector2 pos, int btn )
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{
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switch ( btn )
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{
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case MB_LEFT:
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// see if we're clicking the scrollbar (if it exists)
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if ( mtext.scrollbar && (pos.x > (mtext.x+(mtext.w-8))) )
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{
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mtext.SetOffset(pos.y);
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master.MenuSound("menu/demoscroll");
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drag = true;
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break;
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}
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break;
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case MB_WHEELUP:
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if ( mtext.Scroll(-8) ) master.MenuSound("menu/demoscroll");
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break;
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case MB_WHEELDOWN:
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if ( mtext.Scroll(8) ) master.MenuSound("menu/demoscroll");
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break;
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case MB_DRAG:
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if ( drag ) mtext.SetOffset(pos.y);
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break;
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case MB_RELEASE:
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drag = false;
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break;
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}
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}
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// stop smooth scrolling for current textbox
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override void OnSelect()
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{
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bHidden = false;
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mtext.smofs = mtext.ofs;
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}
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override void OnDeselect()
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{
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bHidden = true;
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mtext.smofs = mtext.ofs;
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}
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// very simple
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override void Ticker()
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{
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mtext.Ticker();
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}
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override void Drawer( double fractic )
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{
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mtext.Drawer(fractic);
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}
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}
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