swwmgz_m/gldefs.misc
2021-10-25 16:30:43 +02:00

115 lines
2.8 KiB
Text

HardwareShader Texture "graphics/HUD/HealthBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(100.,12.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/EnemyBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(50.,3.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/FuelBarS.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "GRAY_COLORS"
Define "BASE_RES" = "vec2(120.,3.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/HealthBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(120.,32.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/HUD/EnemyBarD.png"
{
Shader "shaders/glsl/HealthBarD.fp"
Define "TEX_SIZE" = "vec2(70.,23.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/tempbg.png"
{
Shader "shaders/glsl/Fuzz.fp"
Define "BASE_RES" = "vec2(640.,400.)"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/SWWMGZLogo.png"
{
Shader "shaders/glsl/LogoAnimated.fp"
Define "TEX_SZ" = "vec2(2048.,1024.)"
Texture "LogoTex" "graphics/SWWMGZLogo_Layers.png"
}
HardwareShader Texture "graphics/M_SWWM.png"
{
Shader "shaders/glsl/LogoAnimated.fp"
Define "TEX_SZ" = "vec2(256.,128.)"
Texture "LogoTex" "graphics/M_SWWM_Layers.png"
}
HardwareShader Sprite "MBRNB0"
{
Shader "shaders/glsl/Whew.fp"
}
HardwareShader Texture "graphics/InterBG.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/CaptainJ2.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/Endie.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa2.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa3.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa4.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa5.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa6.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Marisa7.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/RedeadITA.png"
{
Shader "shaders/glsl/Oversample.fp"
}
HardwareShader Texture "graphics/Fanart/S20TBL.jpg"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers.png"
{
Shader "shaders/glsl/Bilinear.fp"
}
HardwareShader Texture "graphics/Fanart/Shivers2.png"
{
Shader "shaders/glsl/Bilinear.fp"
}