swwmgz_m/zscript
Marisa Kirisame 79ff46d1a4 Eviscerator now finally implemented.
Deep Impact alt can now be used at any moment, but its potential damage will be lower.
In addition, the Deep Impact now deals rip damage only once per target, and on top deals slightly reduced damage to bosses.
2020-03-12 23:03:10 +01:00
..
dlc Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
swwm_libeye Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_ammo.zsc Fix up how inventory use sounds are played, so they don't get loudened anymore. 2020-03-08 12:23:27 +01:00
swwm_armor.zsc Begin working on custom intermission. 2020-03-08 11:47:20 +01:00
swwm_blazeit.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_cbt.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_chancebox.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_common.zsc Fix melee/balls triggering locked lines, they will fail silently now. 2020-03-10 17:57:21 +01:00
swwm_coordutil.zsc Some skeletal work on stuff. 2019-12-23 21:52:09 +01:00
swwm_danmaku.zsc Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
swwm_deathlydeathcannon.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_deepdarkimpact.zsc Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
swwm_funstuff.zsc Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
swwm_health.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_hud.zsc Initial implementation of Eviscerator. Animations + Sounds. 2020-03-12 12:18:03 +01:00
swwm_inter.zsc Begin working on custom intermission. 2020-03-08 11:47:20 +01:00
swwm_inventory.zsc Initial implementation of Eviscerator. Animations + Sounds. 2020-03-12 12:18:03 +01:00
swwm_jackhammer.zsc Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
swwm_menu.zsc Initial prep work for Japanese. 2020-03-06 22:28:53 +01:00
swwm_player.zsc Fix up how inventory use sounds are played, so they don't get loudened anymore. 2020-03-08 12:23:27 +01:00
swwm_powerup.zsc Fix up how inventory use sounds are played, so they don't get loudened anymore. 2020-03-08 12:23:27 +01:00
swwm_quaternion.zsc Some extra things before I go to bed: 2020-02-04 02:43:39 +01:00
swwm_shot.zsc Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
swwm_sparkyboi.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_splode.zsc Eviscerator now finally implemented. 2020-03-12 23:03:10 +01:00
swwm_tastytreat.zsc Spreadgun buckshot and slug implemented. 2020-02-27 02:00:17 +01:00
swwm_thiccboolet.zsc Much stuff was adjusted. Much, much stuff. 2020-02-07 22:44:30 +01:00
swwm_title.zsc Can't remember what I just changed, oh well. 2020-02-28 00:18:19 +01:00