swwmgz_m/zscript/hud/swwm_hud_topstuff.zsc
2023-12-07 13:25:18 +01:00

1073 lines
40 KiB
Text

// Minimap and stats
extend Class SWWMStatusBar
{
// quicksort (player scores)
private int partition_playerscore( Array<PlayerInfo> a, int l, int h )
{
PlayerInfo pv = a[h];
int i = (l-1);
for ( int j=l; j<=(h-1); j++ )
{
if ( pv.fragcount < a[j].fragcount )
{
i++;
PlayerInfo tmp = a[j];
a[j] = a[i];
a[i] = tmp;
}
}
PlayerInfo tmp = a[h];
a[h] = a[i+1];
a[i+1] = tmp;
return i+1;
}
private void qsort_playerscore( Array<PlayerInfo> a, int l, int h )
{
if ( l >= h ) return;
int p = partition_playerscore(a,l,h);
qsort_playerscore(a,l,p-1);
qsort_playerscore(a,p+1,h);
}
private void FlushTopStuff()
{
ScoreInter.Reset(SWWMCredits.Get(CPlayer));
}
private void TickTopStuffInterpolators()
{
ScoreInter.Update(SWWMCredits.Get(CPlayer));
// stats flashing
if ( level.killed_monsters > oldkills )
{
oldkills = level.killed_monsters;
killflash = gametic+25;
}
if ( level.found_items > olditems )
{
olditems = level.found_items;
itemflash = gametic+25;
}
if ( level.found_secrets > oldsecrets )
{
oldsecrets = level.found_secrets;
secretflash = gametic+25;
}
if ( level.total_monsters > oldtkills )
{
oldtkills = level.total_monsters;
tkillflash = gametic+25;
}
if ( level.total_items > oldtitems )
{
oldtitems = level.total_items;
titemflash = gametic+25;
}
if ( level.total_secrets > oldtsecrets )
{
oldtsecrets = level.total_secrets;
tsecretflash = gametic+25;
}
if ( level.total_monsters > 0 )
{
int pkills = (level.killed_monsters*100)/level.total_monsters;
if ( pkills != oldpkills )
pkillflash = gametic+25;
oldpkills = pkills;
}
if ( level.total_items > 0 )
{
int pitems = (level.found_items*100)/level.total_items;
if ( pitems != oldpitems )
pitemflash = gametic+25;
oldpitems = pitems;
}
if ( level.total_secrets > 0 )
{
int psecrets = (level.found_secrets*100)/level.total_secrets;
if ( psecrets != oldpsecrets )
psecretflash = gametic+25;
oldpsecrets = psecrets;
}
// purge expired key flashes
for ( int i=0; i<keyflash.Size(); i++ )
{
if ( keyflash[i].flashtime >= gametic ) continue;
keyflash.Delete(i--);
}
// minimap zoom interpolation
double desiredzoom = clamp(mm_zoom,.5,1.);
if ( (minimapzoom != mm_zoom) || (oldminimapzoom != mm_zoom) )
{
oldminimapzoom = minimapzoom;
double diff = .1*(desiredzoom-minimapzoom);
minimapzoom += diff;
if ( abs(minimapzoom-desiredzoom) <= .01 )
minimapzoom = desiredzoom;
}
}
private void TickTopStuff()
{
// deathmatch stuff
if ( !deathmatch ) return;
if ( teamplay )
{
if ( teamactive.Size() != Teams.Size() ) teamactive.Resize(Teams.Size());
if ( teamscore.Size() != Teams.Size() ) teamscore.Resize(Teams.Size());
for ( int i=0; i<Teams.Size(); i++ )
{
teamactive[i] = false;
teamscore[i] = 0;
}
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] ) continue;
int team = players[i].GetTeam();
if ( team != -1 )
{
teamactive[team] = true;
teamscore[team] += players[i].fragcount;
}
}
return;
}
playercount = 0;
int highscore = int.min;
tiedscore = false;
rank = 1;
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] ) continue;
playercount++;
if ( players[i] == CPlayer ) continue;
if ( players[i].fragcount > CPlayer.fragcount )
rank += 1;
else if ( players[i].fragcount == CPlayer.fragcount )
tiedscore = true;
if ( players[i].fragcount > highscore )
highscore = players[i].fragcount;
}
if ( sortplayers.Size() != playercount ) sortplayers.Resize(playercount);
for ( int i=0, j=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] ) continue;
sortplayers[j++] = players[i];
}
// sort players by score
qsort_playerscore(sortplayers,0,playercount-1);
if ( playercount <= 1 ) highscore = CPlayer.fragcount;
lead = CPlayer.fragcount-highscore;
}
// minimap helper code
private void GetMinimapColors()
{
mm_backcolor = "10 10 10";
mm_cdwallcolor = "30 50 70";
mm_efwallcolor = "80 a0 c0";
mm_fdwallcolor = "50 70 90";
mm_interlevelcolor = "ff 00 60";
mm_intralevelcolor = "00 60 ff";
mm_lockedcolor = "00 90 80";
mm_notseencolor = "20 20 30";
mm_portalcolor = "40 30 20";
mm_secretsectorcolor = "80 00 ff";
mm_secretwallcolor = "60 40 80";
mm_specialwallcolor = "ff a0 00";
mm_thingcolor = "ff ff ff";
mm_thingcolor_citem = "00 ff ff";
mm_thingcolor_friend = "80 ff a0";
mm_thingcolor_item = "ff c0 00";
mm_thingcolor_monster = "ff 60 40";
mm_thingcolor_ncmonster = "c0 40 20";
mm_thingcolor_shootable = "a0 30 10";
mm_thingcolor_vipitem = "80 60 ff";
mm_thingcolor_missile = "ff c0 40";
mm_tswallcolor = "30 20 40";
mm_unexploredsecretcolor = "40 00 80";
mm_wallcolor = "c0 e0 ff";
mm_yourcolor = "80 ff 00";
}
private bool ShouldDisplaySpecial( int special )
{
// thanks graf/randi/whoever
switch ( special )
{
// the following have (max_args < 0)
// but we can't know this from zscript, so they're hardcoded here
case Polyobj_StartLine:
case Polyobj_ExplicitLine:
case Transfer_WallLight:
case Sector_Attach3dMidtex:
case ExtraFloor_LightOnly:
case Sector_CopyScroller:
case Scroll_Texture_Left:
case Scroll_Texture_Right:
case Scroll_Texture_Up:
case Scroll_Texture_Down:
case Plane_Copy:
case Line_SetIdentification:
case Line_SetPortal:
case Sector_Set3DFloor:
case Sector_SetContents:
case Plane_Align:
case Static_Init:
case Transfer_Heights:
case Transfer_FloorLight:
case Transfer_CeilingLight:
case Scroll_Texture_Model:
case Scroll_Texture_Offsets:
case PointPush_SetForce:
return false;
}
return true;
}
private bool CheckWhichSpecial( int type, int special )
{
if ( type == 1 )
{
// check for teleport specials
if ( (special == Teleport)
|| (special == Teleport_NoFog)
|| (special == Teleport_ZombieChanger)
|| (special == Teleport_Line) )
return true;
return false;
}
if ( type == 2 )
{
// check for exit specials
if ( (special == Exit_Normal)
|| (special == Exit_Secret)
|| (special == Teleport_NewMap)
|| (special == Teleport_EndGame) )
return true;
return false;
}
// just check normal specials
if ( !special || (am_showtriggerlines == 0) ) return false;
if ( !ShouldDisplaySpecial(special) ) return false;
if ( special && (am_showtriggerlines >= 2) ) return true;
if ( (special == Door_Open)
|| (special == Door_Close)
|| (special == Door_CloseWaitOpen)
|| (special == Door_Raise)
|| (special == Door_Animated)
|| (special == Generic_Door) )
return false;
return true;
}
private bool CheckSectorAction( Sector s, int type, bool useonly )
{
for ( Actor act=s.SecActTarget; act; act=act.tracer )
{
if ( ((act.Health&(SectorAction.SECSPAC_Use|SectorAction.SECSPAC_UseWall)) || (false == useonly))
&& CheckWhichSpecial(type,act.special) && !act.bFRIENDLY )
return true;
}
return false;
}
private bool RealLineSpecial( Line l, int type )
{
if ( l.activation&SPAC_PlayerActivate && CheckWhichSpecial(type,l.special) )
return true;
if ( CheckSectorAction(l.frontsector,type,!l.backsector) )
return true;
return (l.backsector && CheckSectorAction(l.backsector,type,false));
}
private bool CheckTriggerLine( Line l )
{
return RealLineSpecial(l,0);
}
private bool CheckTeleportLine( Line l )
{
return RealLineSpecial(l,1);
}
private bool CheckExitLine( Line l )
{
return RealLineSpecial(l,2);
}
private bool CmpFloorPlanes( Line l )
{
return (l.frontsector.floorplane.Normal == l.backsector.floorplane.Normal)
&& (l.frontsector.floorplane.D == l.backsector.floorplane.D);
}
private bool CmpCeilingPlanes( Line l )
{
return (l.frontsector.ceilingplane.Normal == l.backsector.ceilingplane.Normal)
&& (l.frontsector.ceilingplane.D == l.backsector.ceilingplane.D);
}
private int CheckSecret( Line l )
{
if ( !mm_secretsectorcolor || !mm_unexploredsecretcolor )
return 0;
if ( l.frontsector && (l.frontsector.flags&Sector.SECF_WASSECRET) )
{
if ( am_map_secrets && !(l.frontsector.flags&Sector.SECF_SECRET) ) return 1;
if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
}
if ( l.backsector && (l.backsector.flags&Sector.SECF_WASSECRET) )
{
if ( am_map_secrets && !(l.backsector.flags&Sector.SECF_SECRET) ) return 1;
if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
}
return 0;
}
private bool CheckFFBoundary( Line l )
{
int fcount = l.frontsector.Get3DFloorCount(),
bcount = l.backsector.Get3DFloorCount();
// no 3D floors, no boundary
if ( !fcount && !bcount ) return false;
int fvalid = 0, bvalid = 0;
for ( int i=0; i<fcount; i++ )
{
F3DFloor ff = l.frontsector.Get3DFloor(i);
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
continue;
fvalid++;
}
for ( int i=0; i<bcount; i++ )
{
F3DFloor ff = l.backsector.Get3DFloor(i);
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
continue;
bvalid++;
}
// unmatched counts, there's definitely a boundary
if ( fvalid != bvalid ) return true;
for ( int i=0; i<fcount; i++ )
{
F3DFloor ff = l.frontsector.Get3DFloor(i);
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
continue;
bool found = false;
for ( int j=0; j<bcount; j++ )
{
F3DFloor ff2 = l.backsector.Get3DFloor(j);
if ( (ff2.flags&F3DFloor.FF_THISINSIDE) || !(ff2.flags&F3DFloor.FF_EXISTS) || (ff2.alpha == 0) )
continue;
if ( (ff.model != ff2.model) || (ff.flags != ff2.flags) )
continue;
found = true;
break;
}
// at least one mismatch between sectors, there's a boundary for sure
if ( !found ) return true;
}
// no boundary here
return false;
}
private void DrawMapLines( Vector2 basepos, bool smol, bool bUseCanvas = false )
{
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
int hsz = smol?HALFMAPSIZE_SMALL:HALFMAPSIZE;
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
Sector csec = players[consoleplayer].Camera.CurSector;
int thisgroup = csec.portalgroup;
int numgroups = level.GetPortalGroupCount();
// draw overlays first
for ( int p=numgroups-1; p >= -1; p-- )
{
if ( p == thisgroup ) continue;
foreach ( l : level.lines )
{
if ( !(l.flags&Line.ML_MAPPED) && !level.allmap && !am_cheat ) continue;
if ( (l.flags&Line.ML_DONTDRAW) && ((am_cheat == 0) || (am_cheat >= 4)) )
continue;
Vector2 rv1 = l.v1.p-cpos, rv2 = l.v2.p-cpos;
int lgroup;
if ( l.sidedef[0].flags&Side.WALLF_POLYOBJ ) lgroup = level.PointInSector(l.v1.p+l.delta/2.).portalgroup;
else lgroup = l.frontsector.portalgroup;
bool isportal = ((numgroups>0)&&(lgroup!=thisgroup));
if ( lgroup == p )
{
// portal displacement
Vector2 pofs = level.GetDisplacement(lgroup,thisgroup);
rv1 += pofs;
rv2 += pofs;
}
else if ( (p != -1) || (lgroup != thisgroup) )
continue;
Vector2 mid = (rv1+rv2)/2.;
Vector2 siz = (abs(rv1.x-rv2.x),abs(rv1.y-rv2.y))/2.;
if ( (((siz.x+zoomview)-abs(mid.x)) <= 0) || (((siz.y+zoomview)-abs(mid.y)) <= 0) )
continue;
// flip Y
rv1.y *= -1;
rv2.y *= -1;
// rotate by view
rv1 = Actor.RotateVector(rv1,ViewRot.x-90);
rv2 = Actor.RotateVector(rv2,ViewRot.x-90);
// clip to frame
bool visible;
[visible, rv1, rv2] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,rv1,rv2);
if ( !visible ) continue;
// scale to minimap frame
rv1 *= hsz/zoomclip;
rv2 *= hsz/zoomclip;
if ( !bUseCanvas )
{
rv1 *= hs;
rv2 *= hs;
}
// offset to minimap center
rv1 += basepos;
rv2 += basepos;
// get the line color
Color col = mm_wallcolor;
if ( (l.flags&Line.ML_MAPPED) || am_cheat )
{
int secwit = CheckSecret(l);
int lock = SWWMUtility.GetLineLock(l);
if ( (l.flags&Line.ML_SECRET) && !level.allmap ) // allmap will reveal these
{
if ( am_cheat && l.backsector && mm_secretwallcolor )
col = mm_secretwallcolor;
else col = mm_wallcolor;
}
else if ( mm_interlevelcolor && CheckExitLine(l) )
col = mm_interlevelcolor;
else if ( mm_intralevelcolor && CheckTeleportLine(l) )
col = mm_intralevelcolor;
else if ( (lock > 0) && (lock < 256) )
{
let lcol = Key.GetMapColorForLock(lock);
if ( !lcol )
{
// "all keys" locks lack a color
// so we cycle through the colors of all available keys
if ( gameinfo.gametype&GAME_Doom )
{
Color cols[3] = {0xFFFF0000,0xFF0000FF,0xFFFFFF00};
col = cols[int(((gametic+fractic)*3)/GameTicRate)%3];
}
else if ( gameinfo.gametype&GAME_Heretic )
{
Color cols[3] = {0xFFFFFF00,0xFF00FF00,0xFF0000FF};
col = cols[int(((gametic+fractic)*3)/GameTicRate)%3];
}
else if ( gameinfo.gametype&GAME_Hexen )
{
Color cols[11] = {0xFF969696,0xFFFFDA00,0xFF4040FF,0xFFFF8000,0xFF00FF00,0xFF2F97FF,0xFF9A98BC,0xFF9C4C00,0xFFFFD900,0xFF40FF40,0xFFFF4040};
col = cols[int(((gametic+fractic)*11)/GameTicRate)%11];
}
else col = mm_lockedcolor; // fallback
}
else if ( lcol != -1 ) col = lcol;
else col = mm_lockedcolor;
}
else if ( mm_specialwallcolor && CheckTriggerLine(l) )
col = mm_specialwallcolor;
else if ( secwit == 1 ) col = mm_secretsectorcolor; // locked doors and trigger lines take priority over secrets
else if ( secwit == 2 ) col = mm_unexploredsecretcolor;
else if ( l.frontsector && l.backsector )
{
if ( !CmpFloorPlanes(l) ) col = mm_fdwallcolor;
else if ( !CmpCeilingPlanes(l) ) col = mm_cdwallcolor;
else if ( CheckFFBoundary(l) ) col = mm_efwallcolor;
else
{
if ( (am_cheat == 0) || (am_cheat >= 4) )
continue;
col = mm_tswallcolor;
}
}
}
else col = mm_notseencolor;
// draw the line
if ( isportal )
{
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
if ( bUseCanvas ) mm_canvas.DrawLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),col);
else Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.25),col);
}
else
{
if ( bUseCanvas ) mm_canvas.DrawLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),col);
else Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.5),col);
}
}
}
}
private void DrawMapMarkers( Vector2 basepos, bool smol, bool bUseCanvas = false )
{
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
int hsz = smol?HALFMAPSIZE_SMALL:HALFMAPSIZE;
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
Sector csec = players[consoleplayer].Camera.CurSector;
if ( !mi ) mi = ThinkerIterator.Create("MapMarker",Thinker.STAT_MAPMARKER);
else mi.Reinit();
MapMarker m;
while ( m = MapMarker(mi.Next()) )
{
if ( m.bDORMANT ) continue;
if ( m.args[1] && !(m.CurSector.moreflags&Sector.SECMF_DRAWN) ) continue;
TextureID tx;
if ( m.picnum.IsValid() ) tx = m.picnum;
else tx = m.CurState.GetSpriteTexture(1);
Vector2 sz = TexMan.GetScaledSize(tx);
Vector2 scl;
bool bCentered = (m is 'SWWMInterestMarker');
// seems to match automap scaling somewhat
if ( m.Args[2] ) scl = (m.Scale/zoomlevel)*.15;
else scl = m.Scale*.5;
sz.x *= scl.x;
sz.y *= scl.y;
double radius = max(sz.x,sz.y); // naive, I know
if ( m.args[0] )
{
// oh bother, this will be dicks
let ai = level.CreateActorIterator(m.args[0]);
Actor a;
while ( a = ai.Next() )
{
Vector2 rv = a.pos.xy-cpos;
bool isportal = false;
Sector sec = level.PointInSector(a.pos.xy);
if ( sec.portalgroup != csec.portalgroup )
{
isportal = true;
// portal displacement
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
}
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
continue;
// flip Y
rv.y *= -1;
// rotate by view
rv = Actor.RotateVector(rv,ViewRot.x-90);
// scale to minimap frame
rv *= hsz/zoomclip;
if ( !bUseCanvas ) rv *= hs;
// offset to minimap center
rv += basepos;
// draw
if ( bUseCanvas ) mm_canvas.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,scl.x,DTA_ScaleY,scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation,DTA_CenterOffset,bCentered);
else Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation,DTA_CenterOffset,bCentered);
}
ai.Destroy();
continue;
}
Vector2 rv = m.pos.xy-cpos;
bool isportal = false;
Sector sec = level.PointInSector(m.pos.xy);
if ( sec.portalgroup != csec.portalgroup )
{
isportal = true;
// portal displacement
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
}
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
continue;
// flip Y
rv.y *= -1;
// rotate by view
rv = Actor.RotateVector(rv,ViewRot.x-90);
// scale to minimap frame
rv *= hsz/zoomclip;
if ( !bUseCanvas ) rv *= hs;
// offset to minimap center
rv += basepos;
// draw
if ( bUseCanvas ) mm_canvas.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,scl.x,DTA_ScaleY,scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation,DTA_CenterOffset,bCentered);
else Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation,DTA_CenterOffset,bCentered);
}
}
private void DrawMapThings( Vector2 basepos, bool smol, bool bUseCanvas = false )
{
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
int hsz = smol?HALFMAPSIZE_SMALL:HALFMAPSIZE;
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
Sector csec = players[consoleplayer].Camera.CurSector;
bool drawmissiles = swwm_mm_missiles;
for ( SWWMSimpleTracker t=hnd.strackers; t; t=t.next )
{
if ( !drawmissiles && t.ismissile ) continue;
if ( level.allmap && t.iskey ) continue; // don't draw keys over the actual markers they have
Color col = mm_thingcolor;
bool isitem = false;
bool plainactor = false;
Vector2 pos;
double angle;
double radius;
if ( t.target )
{
pos = SWWMUtility.LerpVector2(t.target.prev.xy,t.target.pos.xy,FracTic);
angle = t.target.angle;
radius = t.isybeam?(t.target.speed*cos(t.target.pitch-90)):t.isbeam?(t.target.speed*cos(t.target.pitch)):t.target.radius;
}
else
{
pos = t.pos.xy;
angle = t.angle;
radius = t.radius;
}
if ( t.isitem )
{
if ( t.iskey ) col = t.keycolor;
else if ( t.vipitem ) col = mm_thingcolor_vipitem;
else if ( t.countitem ) col = mm_thingcolor_citem;
else col = mm_thingcolor_item;
isitem = true;
}
else if ( t.isplayer ) col = t.playercol;
else if ( t.friendly ) col = mm_thingcolor_friend;
else if ( t.countkill ) col = mm_thingcolor_monster;
else if ( t.ismonster ) col = mm_thingcolor_ncmonster;
else if ( t.ismissile ) col = mm_thingcolor_missile;
else
{
if ( t.vipitem ) col = mm_thingcolor_vipitem; // chanceboxes
else if ( t.shootable ) col = mm_thingcolor_shootable;
plainactor = true;
}
int mtime = GameTicRate;
if ( level.allmap && !t.expired && t.target ) mtime += GameTicRate*3;
Vector2 rv = pos-cpos;
bool isportal = false;
Sector sec = level.PointInSector(pos);
if ( sec.portalgroup != csec.portalgroup )
{
isportal = true;
// portal displacement
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
// and blend in the color too
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
}
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
continue;
Vector2 tv[8];
int nidx;
bool closeshape = true;
if ( t.isbeam )
{
// oriented line
nidx = 2;
tv[0] = rv;
tv[1] = rv+Actor.RotateVector((radius,0),angle);
closeshape = false;
}
else if ( t.iskey )
{
// key shape (a rhombus and an L, basically)
nidx = 8;
double crad = min(radius,10);
// head (pointing north)
for ( int i=0; i<5; i++ )
tv[i] = rv+(0,crad*.5)-Actor.RotateVector((0,crad*.5),i*90);
// tail (pointing east)
tv[5] = rv;
tv[6] = rv+(0,-crad);
tv[7] = rv+(crad*.5,-crad);
closeshape = false;
}
else if ( isitem )
{
// rhombus
nidx = 4;
double crad = min(radius,10);
for ( int i=0; i<4; i++ )
tv[i] = rv+Actor.RotateVector((crad,0),i*90);
}
else if ( plainactor )
{
// aabb box
nidx = 4;
tv[0] = rv+(-radius,-radius);
tv[1] = rv+(radius,-radius);
tv[2] = rv+(radius,radius);
tv[3] = rv+(-radius,radius);
}
else
{
// oriented triangle
nidx = 3;
tv[0] = rv+Actor.RotateVector((radius,0),angle);
tv[1] = rv+Actor.RotateVector((-radius*.5,radius*.7),angle);
tv[2] = rv+Actor.RotateVector((-radius*.5,-radius*.7),angle);
}
// flip Y
for ( int j=0; j<nidx; j++ ) tv[j].y *= -1;
// rotate by view
for ( int j=0; j<nidx; j++ ) tv[j] = Actor.RotateVector(tv[j],ViewRot.x-90);
bool visible, drawn;
Vector2 x0, x1;
// clip to frame
for ( int j=0; j<nidx; j++ )
{
if ( !closeshape && (j == nidx-1) ) break;
[visible, x0, x1] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,tv[j],tv[(j+1)%nidx]);
if ( visible )
{
// scale to minimap frame
x0 *= hsz/zoomclip;
x1 *= hsz/zoomclip;
if ( !bUseCanvas )
{
x0 *= hs;
x1 *= hs;
}
// offset to minimap center
x0 += basepos;
x1 += basepos;
// draw the line
if ( bUseCanvas ) mm_canvas.DrawLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),col,int(t.smoothalpha*255));
else if ( isportal ) Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.25),col,int(t.smoothalpha*255));
else Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.5),col,int(t.smoothalpha*255));
drawn = true;
}
}
if ( drawn )
{
double alph = clamp(((t.lastupdate+mtime)-level.maptime)/double(GameTicRate),0.,1.);
if ( t.isbeam ) alph *= t.target?(t.target.alpha/t.target.default.alpha):0.;
double theta = clamp(5.*FrameTime,0.,1.);
t.smoothalpha = SWWMUtility.Lerp(t.smoothalpha,alph,theta);
}
else t.smoothalpha = 0.;
}
}
private String OrdinalStr( int val, int gender )
{
String lstr = "SWWM_PLACE"..val.."_GENDER"..gender;
String str = StringTable.Localize("$"..lstr);
if ( str != lstr ) return str;
return StringTable.Localize("$SWWM_PLACE"..val);
}
private void DrawMinimap( int xx, int yy, bool smol )
{
int hsz = smol?HALFMAPSIZE_SMALL:HALFMAPSIZE;
// draws at fixed resolution
if ( swwm_mm_usecanvas )
{
if ( !mm_canvas ) mm_canvas = TexMan.GetCanvas("MMCANVAS");
if ( !mm_canvastex ) mm_canvastex = TexMan.CheckForTexture("MMCANVAS");
mm_canvas.Clear(0,0,hsz*2,hsz*2,mm_backcolor);
Vector2 basemappos = (hsz,hsz);
// draw dat stuff
DrawMapLines(basemappos,smol,true);
DrawMapThings(basemappos,smol,true);
DrawMapMarkers(basemappos,smol,true);
// finally, draw the player arrow
Vector2 tv[] = {(0,-4),(-3,2),(3,2)};
for ( int i=0; i<3; i++ ) mm_canvas.DrawLine(int(tv[i].x+hsz),int(tv[i].y+hsz),int(tv[(i+1)%3].x+hsz),int(tv[(i+1)%3].y+hsz),mm_yourcolor);
// HACK: don't draw before the first refresh of the canvas
// there is a one-frame delay for its contents to get updated when drawing in the HUD
if ( (level.maptime > 1) && mm_cvfirstdraw )
{
// make sure we don't draw the whole thing if we're using the smaller scale
Screen.DrawTexture(mm_canvastex,false,xx+2,yy+2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,
DTA_SrcWidth,hsz*2,DTA_SrcHeight,hsz*2,DTA_DestWidth,hsz*2,DTA_DestHeight,hsz*2);
}
else Screen.Dim(mm_backcolor,1.,int((xx+2)*hs),int((yy+2)*hs),int(hsz*2*hs),int(hsz*2*hs));
mm_cvfirstdraw = true;
return;
}
mm_cvfirstdraw = false;
Vector2 basemappos = (xx+hsz+2,yy+hsz+2);
Screen.Dim(mm_backcolor,1.,int((basemappos.x-hsz)*hs),int((basemappos.y-hsz)*hs),int(hsz*2*hs),int(hsz*2*hs));
Screen.SetClipRect(int((basemappos.x-hsz)*hs),int((basemappos.y-hsz)*hs),int(hsz*2*hs),int(hsz*2*hs));
// draw dat stuff
DrawMapLines(basemappos*hs,smol);
DrawMapThings(basemappos*hs,smol);
DrawMapMarkers(basemappos*hs,smol);
// finally, draw the player arrow
Vector2 tv[] = {(0,-4),(-3,2),(3,2)};
for ( int i=0; i<3; i++ ) tv[i] = (tv[i]+basemappos)*hs;
for ( int i=0; i<3; i++ ) Screen.DrawThickLine(int(tv[i].x),int(tv[i].y),int(tv[(i+1)%3].x),int(tv[(i+1)%3].y),max(1.,hs*.5),mm_yourcolor);
Screen.ClearClipRect();
}
private void DrawTopStuff()
{
int xx = xmargin, yy = ymargin;
// obviously, don't draw the minimap if the automap is open
if ( !automapactive && swwm_mm_enable )
{
bool smol = (min(ss.x,ss.y/.5625)<480);
int hsz = smol?HALFMAPSIZE_SMALL:HALFMAPSIZE;
xx = int(ss.x-(xmargin+(hsz+2)*2));
Screen.DrawTexture(MiniBox[smol],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
DrawMinimap(xx,yy,smol);
yy += ((hsz+2)*2)+5;
}
// draw stats and timer when automap is open
int fstats = swwm_forcestats;
bool pstats = swwm_percentstats;
if ( automapactive || (fstats > 0) )
{
xx = int(ss.x-(xmargin+2));
String str;
if ( automapactive || (fstats > 1) )
{
int label = am_showmaplabel;
String ln = level.levelname;
if ( ln.Left(1) == "$" ) ln = StringTable.Localize(ln);
// level name may contain trailing whitespace due to DEHACKED nonsense, so strip it
ln.StripRight();
if ( level.authorname == "" ) // the author name might be part of the level name, try to strip it
{
int iof;
if ( ((iof = ln.RightIndexOf(" - by: ")) != -1) || ((iof = ln.RightIndexOf(" - by ")) != -1) || ((iof = ln.RightIndexOf(" - ")) != -1) )
ln.Truncate(iof);
}
// split level name into separate lines if it's too long
// also, use a cache so we don't call BreakLines constantly
if ( ln_bl && (ln != cached_ln) ) ln_bl.Destroy();
cached_ln = ln;
if ( !ln_bl ) ln_bl = mSmallFontOutline.BreakLines(ln,120);
if ( !label || ((level.clusterflags&level.CLUSTER_HUB) && (label == 2)) )
{
Screen.DrawText(mSmallFontOutline,tcvalue,xx-ln_bl.StringWidth(0),yy,ln_bl.StringAt(0),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
for ( int i=1; i<ln_bl.Count(); i++ )
{
yy += mSmallFontOutline.GetHeight();
Screen.DrawText(mSmallFontOutline,tcvalue,xx-ln_bl.StringWidth(i),yy,ln_bl.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else
{
str = level.mapname.MakeUpper()..": ";
int labelw = MiniHUDFontOutline.StringWidth(str);
int namew = ln_bl.StringWidth(0);
Screen.DrawText(MiniHUDFontOutline,tclabel,xx-(labelw+namew),yy+4,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(mSmallFontOutline,tcvalue,xx-namew,yy,ln_bl.StringAt(0),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
for ( int i=1; i<ln_bl.Count(); i++ )
{
yy += mSmallFontOutline.GetHeight();
Screen.DrawText(mSmallFontOutline,tcvalue,xx-ln_bl.StringWidth(i),yy,ln_bl.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
yy += mSmallFontOutline.GetHeight()+4;
}
if ( (level.total_monsters > 0) && am_showmonsters && !deathmatch )
{
int pct = (level.killed_monsters*100)/level.total_monsters;
if ( pstats ) str = String.Format("\c"..tclabel_s.."K \c-%3d\c"..tcextra_s.."%%\c-",pct);
else str = String.Format("\c"..tclabel_s.."K \c-%d\c"..tcextra_s.."/\c-%d",level.killed_monsters,level.total_monsters);
int basew = MiniHUDFontOutline.StringWidth(str);
if ( pstats )
{
int dcnt = 2-int(Log10(clamp(pct,1,999)));
for ( int j=0; j<dcnt; j++ )
Screen.DrawChar(MiniHUDFontOutline,(level.killed_monsters>=level.total_monsters)?tccompl:tcvalue,(xx-basew)+8+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
}
Screen.DrawText(MiniHUDFontOutline,(level.killed_monsters>=level.total_monsters)?tccompl:tcvalue,xx-basew,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( pstats )
{
if ( pkillflash && (gametic < pkillflash) )
{
double alph = max((pkillflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%3d%%",pct);
int pctpos = str.IndexOf("%");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(pctpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
else
{
if ( killflash && (gametic < killflash) )
{
double alph = max((killflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d/%d",level.killed_monsters,level.total_monsters);
int slashpos = str.IndexOf("/");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
if ( tkillflash && (gametic < tkillflash) )
{
double alph = max((tkillflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d",level.total_monsters);
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
yy += MiniHUDFontOutline.GetHeight()+2;
}
if ( (level.total_items > 0) && am_showitems && !deathmatch )
{
int pct = (level.found_items*100)/level.total_items;
if ( pstats ) str = String.Format("\c"..tclabel_s.."I \c-%3d\c"..tcextra_s.."%%\c-",pct);
else str = String.Format("\c"..tclabel_s.."I \c-%d\c"..tcextra_s.."/\c-%d",level.found_items,level.total_items);
int basew = MiniHUDFontOutline.StringWidth(str);
if ( pstats )
{
int dcnt = 2-int(Log10(clamp(pct,1,999)));
for ( int j=0; j<dcnt; j++ )
Screen.DrawChar(MiniHUDFontOutline,(level.found_items>=level.total_items)?tccompl:tcvalue,(xx-basew)+8+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
}
Screen.DrawText(MiniHUDFontOutline,(level.found_items>=level.total_items)?tccompl:tcvalue,xx-basew,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( pstats )
{
if ( pitemflash && (gametic < pitemflash) )
{
double alph = max((pitemflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%3d%%",pct);
int pctpos = str.IndexOf("%");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(pctpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
else
{
if ( itemflash && (gametic < itemflash) )
{
double alph = max((itemflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d/%d",level.found_items,level.total_items);
int slashpos = str.IndexOf("/");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
if ( titemflash && (gametic < titemflash) )
{
double alph = max((titemflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d",level.total_items);
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
yy += MiniHUDFontOutline.GetHeight()+2;
}
if ( (level.total_secrets > 0) && am_showsecrets && !deathmatch )
{
int pct = (level.found_secrets*100)/level.total_secrets;
if ( pstats ) str = String.Format("\c"..tclabel_s.."S \c-%3d\c"..tcextra_s.."%%\c-",pct);
else str = String.Format("\c"..tclabel_s.."S \c-%d\c"..tcextra_s.."/\c-%d",level.found_secrets,level.total_secrets);
int basew = MiniHUDFontOutline.StringWidth(str);
if ( pstats )
{
int dcnt = 2-int(Log10(clamp(pct,1,999)));
for ( int j=0; j<dcnt; j++ )
Screen.DrawChar(MiniHUDFontOutline,(level.found_secrets>=level.total_secrets)?tccompl:tcvalue,(xx-basew)+8+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
}
Screen.DrawText(MiniHUDFontOutline,(level.found_secrets>=level.total_secrets)?tccompl:tcvalue,xx-basew,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( pstats )
{
if ( psecretflash && (gametic < psecretflash) )
{
double alph = max((psecretflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%3d%%",pct);
int pctpos = str.IndexOf("%");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(pctpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
else
{
if ( secretflash && (gametic < secretflash) )
{
double alph = max((secretflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d/%d",level.found_secrets,level.total_secrets);
int slashpos = str.IndexOf("/");
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
if ( tsecretflash && (gametic < tsecretflash) )
{
double alph = max((tsecretflash-(gametic+FracTic))/25.,0.)**1.5;
str = String.Format("%d",level.total_secrets);
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
}
}
yy += MiniHUDFontOutline.GetHeight()+2;
}
int sec;
if ( am_showtime )
{
sec = Thinker.Tics2Seconds(level.maptime);
str = String.Format("\c"..tclabel_s.."T \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
Screen.DrawText(MiniHUDFontOutline,((level.sucktime>0)&&(sec>=(level.sucktime*3600)))?tcsucks:((level.partime>0)&&(sec<=level.partime))?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += MiniHUDFontOutline.GetHeight()+2;
}
// don't show total time if it's equal to map time
if ( am_showtotaltime && (level.totaltime != level.maptime) )
{
sec = Thinker.Tics2Seconds(level.totaltime);
str = String.Format("\c"..tclabel_s.."TT \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
Screen.DrawText(MiniHUDFontOutline,tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += MiniHUDFontOutline.GetHeight()+2;
}
yy += 3;
}
if ( deathmatch )
{
yy += 9;
if ( playercount <= 1 ) return;
xx = int(ss.x-(xmargin+2));
String str;
if ( teamplay )
{
// draw team scores
for ( int i=0; i<teamscore.Size(); i++ )
{
if ( !teamactive[i] ) continue;
str = String.Format("\c[MiniDemoBlue]%s \c-%d",Teams[i].mName,teamscore[i]);
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += mSmallFont.GetHeight();
}
}
else
{
// draw rank and spread like in UT
if ( tiedscore ) str = String.Format("\cy%s \c[MiniRed]%d\c[MiniSayaHUD]/\c[MiniRed]%d\c-",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
else str = String.Format("\c[MiniDemoBlue]%s \c-%d\c[MiniIbukiHUD]/\c-%d",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += mSmallFont.GetHeight();
if ( lead > 0 ) str = String.Format("\c[MiniDemoBlue]%s \c-+%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
else str = String.Format("\c[MiniDemoBlue]%s \c-%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_RED],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += mSmallFont.GetHeight()+3;
// draw top 3 players
for ( int i=0; i<min(3,playercount); i++ )
{
if ( sortplayers[i].fragcount < 0 ) str = String.Format("\c[MiniDemoBlue]#%d: \c-%s\c- \c[MiniSayaHUD](\c[MiniRed]%d\c[MiniSayaHUD])\c-",i+1,sortplayers[i].GetUserName(),sortplayers[i].fragcount);
else str = String.Format("\c[MiniDemoBlue]%s: \c-%s\c- \c[MiniIbukiHUD](\c[MiniWhite]%d\c[MiniIbukiHUD])\c-",OrdinalStr(i+1,sortplayers[i].GetGender()),sortplayers[i].GetUserName(),sortplayers[i].fragcount);
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += mSmallFont.GetHeight();
}
}
return;
}
// draw key icons
Vector2 keypos = (ss.x-(xmargin+2),yy);
int colc = 0;
double colh = 0;
int n = Key.GetKeyTypeCount();
Array<Key> klist;
for ( int i=0; i<n; i++ )
{
let k = Key(CPlayer.mo.FindInventory(Key.GetKeyType(i)));
if ( !k || !k.Icon.IsValid() ) continue;
klist.Push(k);
}
int maxcolc = (gameinfo.gametype&GAME_DOOMCHEX)?6:4;
foreach ( k:klist )
{
// Hexen key icons aren't meant for this kind of HUD
TextureID icon = (k is 'HexenKey')?k.SpawnState.GetSpriteTexture(0):k.Icon;
Vector2 siz = TexMan.GetScaledSize(icon);
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true);
foreach ( f:keyflash )
{
if ( !(k is f.got) ) continue;
if ( !f.flashtime || (gametic >= f.flashtime) ) continue;
double alph = max((f.flashtime-(gametic+FracTic))/25.,0.)**1.5;
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true,DTA_ColorOverlay,0xFFFFC040,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
break;
}
keypos.x -= siz.x+2;
colh = max(colh,siz.y);
if ( ++colc == maxcolc )
{
keypos.x = ss.x-(xmargin+2);
keypos.y += colh+2;
colh = colc = 0;
}
}
}
override void DrawAutomapHUD( double ticFrac )
{
// do nothing, DrawTopStuff handles this
}
}