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swwm_handler_cheats.zsc
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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swwm_handler_crosshair.zsc
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Fixed portals breaking crosshairs (thanks again, Boondorl).
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2022-09-28 17:58:30 +02:00 |
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swwm_handler_damage.zsc
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Voodoo dolls are annoying.
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2022-09-24 01:21:03 +02:00 |
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swwm_handler_debugrender.zsc
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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swwm_handler_flash.zsc
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Major code refactoring. SWWMHandler could still use some more, though.
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2021-02-27 23:59:40 +01:00 |
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swwm_handler_iwantdie.zsc
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Vector/Trig math refactor into utility functions.
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2022-08-18 16:18:22 +02:00 |
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swwm_handler_oneliners.zsc
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Unique voices for Mortal Rifle touchscreen and finger flick.
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2022-09-24 14:56:35 +02:00 |
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swwm_handler_playerevents.zsc
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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swwm_handler_process.zsc
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Missing Plasma Blaster collision sizes.
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2022-10-20 20:27:20 +02:00 |
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swwm_handler_queues.zsc
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Add throttling for blood and gib spawning.
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2021-11-30 18:14:49 +01:00 |
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swwm_handler_replacements.zsc
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Legion of Bones support.
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2022-08-31 10:58:25 +02:00 |
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swwm_handler_shaders.zsc
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Combat hammer tertiary fire implemented.
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2022-08-11 16:25:01 +02:00 |
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swwm_handler_uitick.zsc
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Corruption Cards dialogues and more (untested).
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2022-08-04 17:20:02 +02:00 |
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swwm_handler_vanillaboss.zsc
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |
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swwm_handler_worldload.zsc
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Mapper-settable boss healthbar support.
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2022-09-11 13:58:49 +02:00 |
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swwm_handler_worldthings.zsc
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Healthbar / Damnum backport from sidemods.
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2022-08-22 17:39:10 +02:00 |
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swwm_handler_worldtick.zsc
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Mortal Rifle fully implemented (oh my).
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2022-09-28 21:00:24 +02:00 |
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swwm_statichandler_achievements.zsc
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Remove redundant second argument in various TexMan.CheckForTexture calls.
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2022-09-30 12:53:56 +02:00 |