* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy * Ensure there are TWO canvas textures available for the Plasma Blaster screen * Fix some typos in material shader definitions for Demo-chan's face (oops)
56 lines
1.7 KiB
Text
56 lines
1.7 KiB
Text
// plasma blaster
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Material Texture "models/PlasmaBlast.png"
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{
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Brightmap "models/PlasmaBlast_bright.png"
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/PlasmaBlast_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1."
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Define "RIMFACT" = "1."
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Define "RIMSTEP" = "0."
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}
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Material Texture "models/PlasmaLED_R.png"
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{
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Shader "shaders/glsl/CanvasProxy.fp"
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Texture "scrtex" "PLASBLDR"
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}
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Material Texture "models/PlasmaLED_L.png"
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{
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Shader "shaders/glsl/CanvasProxy.fp"
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Texture "scrtex" "PLASBLDL"
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}
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Material Texture "models/PlasmaBlast_1stR.png"
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{
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Shader "shaders/glsl/PlasmaBlast.fp"
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Texture "masktex" "models/PlasmaBlast_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1."
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Define "RIMFACT" = "1."
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Define "RIMSTEP" = "0."
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Texture "fadetex" "PLASBFDR"
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Texture "battex" "models/PlasmaBlast_battery.png"
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Texture "chgtex" "models/PlasmaBlast_charge.png"
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Texture "gradtex" "models/PlasmaBlast_grad.png"
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Texture "noisetex" "textures/roughwarp.png"
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}
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Material Texture "models/PlasmaBlast_1stL.png"
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{
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Shader "shaders/glsl/PlasmaBlast.fp"
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Texture "masktex" "models/PlasmaBlast_mask.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1."
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Define "RIMFACT" = "1."
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Define "RIMSTEP" = "0."
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Texture "fadetex" "PLASBFDL"
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Texture "battex" "models/PlasmaBlast_battery.png"
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Texture "chgtex" "models/PlasmaBlast_charge.png"
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Texture "gradtex" "models/PlasmaBlast_grad.png"
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Texture "noisetex" "textures/roughwarp.png"
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}
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