swwmgz_m/gldefs/dlc/plasmablast.txt
Marisa the Magician 2fe8e0f947 Little bit of maintenance:
* Return the Doom 2 Cast Call to vanilla and simply label Doomguy as Doomguy
 * Ensure there are TWO canvas textures available for the Plasma Blaster screen
 * Fix some typos in material shader definitions for Demo-chan's face (oops)
2025-02-20 13:45:37 +01:00

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// plasma blaster
Material Texture "models/PlasmaBlast.png"
{
Brightmap "models/PlasmaBlast_bright.png"
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1."
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
}
Material Texture "models/PlasmaLED_R.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "PLASBLDR"
}
Material Texture "models/PlasmaLED_L.png"
{
Shader "shaders/glsl/CanvasProxy.fp"
Texture "scrtex" "PLASBLDL"
}
Material Texture "models/PlasmaBlast_1stR.png"
{
Shader "shaders/glsl/PlasmaBlast.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1."
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
Texture "fadetex" "PLASBFDR"
Texture "battex" "models/PlasmaBlast_battery.png"
Texture "chgtex" "models/PlasmaBlast_charge.png"
Texture "gradtex" "models/PlasmaBlast_grad.png"
Texture "noisetex" "textures/roughwarp.png"
}
Material Texture "models/PlasmaBlast_1stL.png"
{
Shader "shaders/glsl/PlasmaBlast.fp"
Texture "masktex" "models/PlasmaBlast_mask.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1."
Define "RIMFACT" = "1."
Define "RIMSTEP" = "0."
Texture "fadetex" "PLASBFDL"
Texture "battex" "models/PlasmaBlast_battery.png"
Texture "chgtex" "models/PlasmaBlast_charge.png"
Texture "gradtex" "models/PlasmaBlast_grad.png"
Texture "noisetex" "textures/roughwarp.png"
}