- Doubled fuel capacity. - Increased fuel usage of dashing by 1.5x. - Reduced deceleration of boosting when holding jump. - Changed the fuel bar graphic to reflect new capacity. Increased air control. Fixed reported fuel usage (the fuel cells are 4L).
3350 lines
95 KiB
Text
3350 lines
95 KiB
Text
// common code goes here
|
|
enum ESWWMGZChannels
|
|
{
|
|
CHAN_YOUDONEFUCKEDUP = 63200, // exception handler
|
|
CHAN_DEMOVOICE = 63201, // demolitionist voices
|
|
CHAN_FOOTSTEP = 63202, // footstep sounds and others
|
|
CHAN_WEAPONEXTRA = 63203, // additional weapon sounds (usually loops)
|
|
CHAN_POWERUP = 63204, // powerup sounds
|
|
CHAN_POWERUPEXTRA = 63205, // additional powerup sounds
|
|
CHAN_JETPACK = 63206, // jetpack sound
|
|
CHAN_ITEMEXTRA = 63207, // additional item sounds
|
|
CHAN_AMBEXTRA = 63208 // player ambience when submerged
|
|
};
|
|
|
|
// Misc. Utility code
|
|
Class SWWMUtility
|
|
{
|
|
static void StripColor( out String str )
|
|
{
|
|
int len = str.CodePointCount();
|
|
for ( int i=0; i<len; i++ )
|
|
{
|
|
int remlen = 0;
|
|
if ( str.GetNextCodePoint(i) != 0x1C )
|
|
continue;
|
|
remlen++;
|
|
if ( str.GetNextCodePoint(i+remlen) == 0x5B )
|
|
while ( str.GetNextCodePoint(i+remlen) != 0x5D )
|
|
remlen++;
|
|
remlen++;
|
|
str.Remove(i,remlen);
|
|
len -= remlen;
|
|
}
|
|
}
|
|
|
|
static int GetLineLock( Line l )
|
|
{
|
|
int locknum = l.locknumber;
|
|
if ( !locknum )
|
|
{
|
|
// check the special
|
|
switch ( l.special )
|
|
{
|
|
case FS_Execute:
|
|
locknum = l.Args[2];
|
|
break;
|
|
case Door_LockedRaise:
|
|
case Door_Animated:
|
|
locknum = l.Args[3];
|
|
break;
|
|
case ACS_LockedExecute:
|
|
case ACS_LockedExecuteDoor:
|
|
case Generic_Door:
|
|
locknum = l.Args[4];
|
|
break;
|
|
}
|
|
}
|
|
return locknum;
|
|
}
|
|
|
|
static bool IsExitLine( Line l )
|
|
{
|
|
if ( (l.special == Exit_Normal) || (l.special == Exit_Secret) || (l.special == Teleport_EndGame) || (l.special == Teleport_NewMap) )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// how the fuck is this not available to ZScript?
|
|
// copied from P_PointOnLineSidePrecise()
|
|
static int PointOnLineSide( Vector2 p, Line l )
|
|
{
|
|
if ( !l ) return 0;
|
|
return (((p.y-l.v1.p.y)*l.delta.x+(l.v1.p.x-p.x)*l.delta.y) > double.epsilon);
|
|
}
|
|
|
|
// box intersection check, for collision detection
|
|
static bool BoxIntersect( Actor a, Actor b, Vector3 ofs = (0,0,0), int pad = 0 )
|
|
{
|
|
Vector3 diff = level.Vec3Diff(level.Vec3Offset(a.pos,ofs),b.pos);
|
|
if ( (abs(diff.x) > (a.radius+b.radius+pad)) || (abs(diff.y) > (a.radius+b.radius+pad)) ) return false;
|
|
if ( (diff.z > a.height+pad) || (diff.z < -(b.height+pad)) ) return false;
|
|
return true;
|
|
}
|
|
|
|
// extruded box intersection check, useful when checking things that might be hit along a path
|
|
static bool ExtrudeIntersect( Actor a, Actor b, Vector3 range, int steps, int pad = 0 )
|
|
{
|
|
if ( steps <= 0 ) return BoxIntersect(a,b,pad:pad);
|
|
double step = 1./steps;
|
|
for ( double i=step; i<=1.; i+=step )
|
|
{
|
|
if ( BoxIntersect(a,b,range*i,pad) )
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// sphere intersection check, useful for proximity detection
|
|
static bool SphereIntersect( Actor a, Vector3 p, double radius )
|
|
{
|
|
Vector3 ap = p+level.Vec3Diff(p,a.pos); // portal-relative actor position
|
|
Vector3 amin = ap+(-a.radius,-a.radius,0),
|
|
amax = ap+(a.radius,a.radius,a.height);
|
|
double distsq = 0.;
|
|
if ( p.x < amin.x ) distsq += (amin.x-p.x)**2;
|
|
if ( p.x > amax.x ) distsq += (p.x-amax.x)**2;
|
|
if ( p.y < amin.y ) distsq += (amin.y-p.y)**2;
|
|
if ( p.y > amax.y ) distsq += (p.y-amax.y)**2;
|
|
if ( p.z < amin.z ) distsq += (amin.z-p.z)**2;
|
|
if ( p.z > amax.z ) distsq += (p.z-amax.z)**2;
|
|
return (distsq <= (radius**2));
|
|
}
|
|
|
|
// THANKS FOR NOT GIVING US ANY OTHER WAY TO CHECK IF A LOCK NUMBER IS VALID
|
|
static bool IsValidLockNum( int l )
|
|
{
|
|
if ( (l < 1) || (l > 255) ) return true;
|
|
Array<Int> valid;
|
|
valid.Clear();
|
|
for ( int i=0; i<Wads.GetNumLumps(); i++ )
|
|
{
|
|
String lname = Wads.GetLumpName(i);
|
|
if ( !(lname ~== "LOCKDEFS") ) continue;
|
|
String data = Wads.ReadLump(i);
|
|
Array<String> lines;
|
|
lines.Clear();
|
|
data.Split(lines,"\n");
|
|
for ( int j=0; j<lines.Size(); j++ )
|
|
{
|
|
if ( lines[j].Left(10) ~== "CLEARLOCKS" ) valid.Clear();
|
|
else if ( Lines[j].Left(5) ~== "LOCK " )
|
|
{
|
|
Array<String> spl;
|
|
spl.Clear();
|
|
lines[j].Split(spl," ",TOK_SKIPEMPTY);
|
|
// check game string (if any)
|
|
if ( spl.Size() > 2 )
|
|
{
|
|
if ( (spl[2] ~== "DOOM") && !(gameinfo.gametype&GAME_Doom) ) continue;
|
|
else if ( (spl[2] ~== "HERETIC") && !(gameinfo.gametype&GAME_Heretic) ) continue;
|
|
else if ( (spl[2] ~== "HEXEN") && !(gameinfo.gametype&GAME_Hexen) ) continue;
|
|
else if ( (spl[2] ~== "STRIFE") && !(gameinfo.gametype&GAME_Strife) ) continue;
|
|
else if ( (spl[2] ~== "CHEX") && !(gameinfo.gametype&GAME_Chex) ) continue;
|
|
}
|
|
valid.Push(spl[1].ToInt());
|
|
}
|
|
}
|
|
}
|
|
for ( int i=0; i<valid.Size(); i++ )
|
|
{
|
|
if ( valid[i] == l ) return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// wheeeeeeee, let's play a game of "who is who"
|
|
static bool IsCivilian( Actor a )
|
|
{
|
|
if ( a is 'Beggar' )
|
|
{
|
|
if ( (a.level.mapname ~== "MAP32") && (a is 'Beggar1') )
|
|
return false; // Prisoner (sorry but we have to)
|
|
return true;
|
|
}
|
|
if ( a is 'Peasant' )
|
|
{
|
|
// exclude certain key NPCs
|
|
if ( (a.level.mapname ~== "MAP01") && (a is 'Peasant9') )
|
|
return false; // Beldin (sorry but we have to)
|
|
if ( (a.level.mapname ~== "MAP02") && (a is 'Peasant22') )
|
|
return false; // Mourel (fuck that guy)
|
|
if ( (a.level.mapname ~== "MAP02") && (a is 'Peasant4') )
|
|
return false; // Harris (also fuck that guy)
|
|
if ( (a.level.mapname ~== "MAP04") && (a is 'Peasant5') )
|
|
return false; // Derwin (fat bastard)
|
|
if ( (a.level.mapname ~== "MAP04") && (a is 'Peasant7') )
|
|
return false; // Ketrick (THIS IS GARBAGE)
|
|
if ( (a.level.mapname ~== "MAP05") && (a is 'Peasant7') )
|
|
return false; // Montag (gimme the damn key)
|
|
if ( (a.level.mapname ~== "MAP05") && (a is 'Peasant8') )
|
|
return false; // Wolenick (gimme a hand)
|
|
if ( (a.level.mapname ~== "MAP33") && (a is 'Peasant5') )
|
|
return false; // Harris (also fuck that guy)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Thanks to ZZYZX and Nash
|
|
static play void SetToSlope( Actor a, double dang )
|
|
{
|
|
vector3 fnormal = a.CurSector.floorplane.Normal;
|
|
// find closest 3d floor for its normal
|
|
F3DFloor ff;
|
|
for ( int i=0; i<a.CurSector.Get3DFloorCount(); i++ )
|
|
{
|
|
if ( !(a.CurSector.Get3DFloor(i).top.ZAtPoint(a.pos.xy) ~== a.floorz) ) continue;
|
|
ff = a.CurSector.Get3DFloor(i);
|
|
break;
|
|
}
|
|
if ( ff ) fnormal = -ff.top.Normal;
|
|
vector2 fnormalp1 = ((fnormal.x != 0) || (fnormal.y != 0))?(fnormal.x,fnormal.y).Unit():(0,0);
|
|
vector2 fnormalp2 = ((fnormal.x,fnormal.y).Length(),fnormal.z);
|
|
double fang = atan2(fnormalp1.y,fnormalp1.x); // floor angle (not pitch!)
|
|
double fpitch = atan2(fnormalp2.x,fnormalp2.y); // floor pitch
|
|
double ddiff1 = sin(fang-dang);
|
|
double ddiff2 = cos(fang-dang);
|
|
a.pitch = fpitch*ddiff2;
|
|
a.roll = -fpitch*ddiff1;
|
|
a.angle = dang;
|
|
}
|
|
|
|
static clearscope int Round100( double x )
|
|
{
|
|
return int(ceil(x/100.)*100.);
|
|
}
|
|
}
|
|
|
|
// Stats
|
|
Class WeaponUsage
|
|
{
|
|
Class<Weapon> w;
|
|
int kills;
|
|
}
|
|
|
|
Class SWWMStats : Thinker
|
|
{
|
|
PlayerInfo myplayer;
|
|
int lastspawn, dashcount, boostcount, stompcount, airtime, kills,
|
|
deaths, damagedealt, damagetaken, mkill, hiscore, hhiscore,
|
|
topdealt, toptaken, skill;
|
|
double grounddist, airdist, fuelusage, topspeed;
|
|
Array<WeaponUsage> wstats;
|
|
Array<Class<Weapon> > alreadygot;
|
|
int favweapon;
|
|
|
|
bool GotWeapon( Class<Weapon> which )
|
|
{
|
|
for ( int i=0; i<alreadygot.Size(); i++ )
|
|
{
|
|
if ( alreadygot[i] == which ) return true;
|
|
}
|
|
alreadygot.Push(which);
|
|
return false;
|
|
}
|
|
|
|
void AddWeaponKill( Actor inflictor )
|
|
{
|
|
Class<Weapon> which = myplayer.ReadyWeapon?myplayer.ReadyWeapon.GetClass():null;
|
|
if ( inflictor is 'Weapon' ) which = Weapon(inflictor).GetClass();
|
|
// properly credit napalm damage to Spreadgun
|
|
if ( inflictor is 'OnFire' ) which = 'Spreadgun';
|
|
// TODO handle other projectiles
|
|
if ( !which ) return;
|
|
for ( int i=0; i<wstats.Size(); i++ )
|
|
{
|
|
if ( wstats[i].w != which ) continue;
|
|
wstats[i].kills++;
|
|
if ( (favweapon == -1) || (wstats[favweapon].kills < wstats[i].kills) ) favweapon = i;
|
|
return;
|
|
}
|
|
let ws = new("WeaponUsage");
|
|
ws.w = which;
|
|
ws.kills = 1;
|
|
wstats.Push(ws);
|
|
if ( (favweapon == -1) || (wstats[favweapon].kills < ws.kills) )
|
|
favweapon = wstats.Size()-1;
|
|
}
|
|
|
|
static clearscope SWWMStats Find( PlayerInfo p )
|
|
{
|
|
let ti = ThinkerIterator.Create("SWWMStats",STAT_STATIC);
|
|
SWWMStats t;
|
|
while ( t = SWWMStats(ti.Next()) )
|
|
{
|
|
if ( t.myplayer != p ) continue;
|
|
return t;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// Scoring
|
|
Class SWWMCredits : Thinker
|
|
{
|
|
PlayerInfo myplayer;
|
|
int credits, hcredits;
|
|
|
|
static void Give( PlayerInfo p, int amount, int hamount = 0 )
|
|
{
|
|
let c = Find(p);
|
|
if ( !c ) return;
|
|
if ( c.credits+amount < c.credits ) c.credits = int.max;
|
|
else c.credits += amount;
|
|
while ( c.credits > 999999999 )
|
|
{
|
|
c.credits -= 1000000000;
|
|
c.hcredits++;
|
|
}
|
|
if ( (c.hcredits+hamount < c.hcredits) || (c.hcredits+hamount > 999999999) ) c.hcredits = 999999999;
|
|
else c.hcredits += hamount;
|
|
let s = SWWMStats.Find(p);
|
|
if ( s && ((c.hcredits > s.hhiscore) || ((c.credits > s.hiscore) && (c.hcredits >= s.hhiscore))) )
|
|
{
|
|
s.hiscore = c.credits;
|
|
s.hhiscore = c.hcredits;
|
|
}
|
|
}
|
|
|
|
static clearscope bool CanTake( PlayerInfo p, int amount, int hamount = 0 )
|
|
{
|
|
let c = Find(p);
|
|
if ( !c ) return false;
|
|
int req = amount, hreq = hamount;
|
|
while ( req > 999999999 )
|
|
{
|
|
req -= 1000000000;
|
|
hreq++;
|
|
}
|
|
// waaaaay too much
|
|
if ( (c.hcredits-hreq < 0) || (c.hcredits-hreq > c.hcredits) ) return false;
|
|
// too much!
|
|
if ( ((c.credits-amount < 0) || (c.credits-amount > c.credits)) && (c.hcredits-hreq <= 0) ) return false;
|
|
return true;
|
|
}
|
|
|
|
static bool Take( PlayerInfo p, int amount, int hamount = 0 )
|
|
{
|
|
let c = Find(p);
|
|
if ( !c ) return false;
|
|
int req = amount, hreq = hamount;
|
|
while ( req > 999999999 )
|
|
{
|
|
req -= 1000000000;
|
|
hreq++;
|
|
}
|
|
// waaaaay too much
|
|
if ( (c.hcredits-hreq < 0) || (c.hcredits-hreq > c.hcredits) ) return false;
|
|
// too much!
|
|
if ( ((c.credits-amount < 0) || (c.credits-amount > c.credits)) && (c.hcredits-hreq <= 0) ) return false;
|
|
c.hcredits -= hreq;
|
|
c.credits -= req;
|
|
while ( c.credits < 0 )
|
|
{
|
|
c.credits += 1000000000;
|
|
c.hcredits--;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static clearscope int, int Get( PlayerInfo p )
|
|
{
|
|
let c = Find(p);
|
|
if ( !c ) return 0;
|
|
return c.credits, c.hcredits;
|
|
}
|
|
|
|
static clearscope SWWMCredits Find( PlayerInfo p )
|
|
{
|
|
let ti = ThinkerIterator.Create("SWWMCredits",STAT_STATIC);
|
|
SWWMCredits t;
|
|
while ( t = SWWMCredits(ti.Next()) )
|
|
{
|
|
if ( t.myplayer != p ) continue;
|
|
return t;
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
// Trading history between players
|
|
Class SWWMTrade
|
|
{
|
|
int timestamp, type, amt;
|
|
String other;
|
|
Class<Inventory> what;
|
|
}
|
|
|
|
Class SWWMTradeHistory : Thinker
|
|
{
|
|
PlayerInfo myplayer;
|
|
Array<SWWMTrade> ent;
|
|
|
|
static void RegisterSend( PlayerInfo p, PlayerInfo other, Class<Inventory> what, int amt )
|
|
{
|
|
let th = Find(p);
|
|
if ( !th ) return;
|
|
SWWMTrade t = new("SWWMTrade");
|
|
t.timestamp = level.totaltime;
|
|
t.type = 0;
|
|
t.other = other.GetUserName();
|
|
t.what = what;
|
|
t.amt = amt;
|
|
th.ent.Push(t);
|
|
}
|
|
static void RegisterReceive( PlayerInfo p, PlayerInfo other, Class<Inventory> what, int amt )
|
|
{
|
|
let th = Find(p);
|
|
if ( !th ) return;
|
|
SWWMTrade t = new("SWWMTrade");
|
|
t.timestamp = level.totaltime;
|
|
t.type = 1;
|
|
t.other = other.GetUserName();
|
|
t.what = what;
|
|
t.amt = amt;
|
|
th.ent.Push(t);
|
|
}
|
|
|
|
static clearscope SWWMTradeHistory Find( PlayerInfo p )
|
|
{
|
|
let ti = ThinkerIterator.Create("SWWMTradeHistory",STAT_STATIC);
|
|
SWWMTradeHistory th;
|
|
while ( th = SWWMTradeHistory(ti.Next()) )
|
|
{
|
|
if ( th.myplayer != p ) continue;
|
|
return th;
|
|
}
|
|
return Null;
|
|
}
|
|
}
|
|
|
|
// Lore holder
|
|
enum ELoreTab
|
|
{
|
|
LORE_ITEM,
|
|
LORE_PEOPLE,
|
|
LORE_LORE // lol
|
|
};
|
|
|
|
Class SWWMLore
|
|
{
|
|
String tag, text, assoc;
|
|
int tab;
|
|
bool read;
|
|
}
|
|
|
|
Class SWWMLoreLibrary : Thinker
|
|
{
|
|
PlayerInfo myplayer;
|
|
Array<SWWMLore> ent;
|
|
int lastaddtic;
|
|
|
|
bool DirectAdd( String ref )
|
|
{
|
|
// restrictions
|
|
if ( !(gameinfo.gametype&(GAME_Raven|GAME_Strife)) )
|
|
{
|
|
if ( ref ~== "Parthoris" ) return true;
|
|
if ( ref ~== "Sidhe" ) return true;
|
|
if ( ref ~== "SerpentRiders" ) return true;
|
|
}
|
|
if ( !(gameinfo.gametype&(GAME_Hexen|GAME_Strife)) )
|
|
{
|
|
if ( ref ~== "Cronos" ) return true;
|
|
if ( ref ~== "Kirin" ) return true; // not met
|
|
}
|
|
if ( !(gameinfo.gametype&GAME_Strife) )
|
|
{
|
|
if ( ref ~== "TheOrder" ) return true;
|
|
if ( ref ~== "TheFront" ) return true;
|
|
}
|
|
ref = ref.MakeUpper();
|
|
String tag = String.Format("SWWM_LORETAG_%s",ref);
|
|
String tab = String.Format("SWWM_LORETAB_%s",ref);
|
|
String text = String.Format("SWWM_LORETXT_%s",ref);
|
|
String assoc = String.Format("SWWM_LOREREL_%s",ref);
|
|
// redirects
|
|
if ( gameinfo.gametype&GAME_Strife )
|
|
{
|
|
}
|
|
if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) )
|
|
{
|
|
if ( text ~== "SWWM_LORETXT_SAYA" )
|
|
text = "SWWM_LORETXT_SAYA3"; // married kirin
|
|
else if ( text ~== "SWWM_LORETXT_ANARUKON" )
|
|
text = "SWWM_LORETXT_ANARUKON2"; // comments from miyamoto-xanai wedding
|
|
else if ( text ~== "SWWM_LORETXT_HELL" )
|
|
text = "SWWM_LORETXT_HELL3"; // met father nostros during the wedding
|
|
else if ( text ~== "SWWM_LORETXT_GHOULHUNT" )
|
|
text = "SWWM_LORETXT_GHOULHUNT2"; // met anthon anderken during the
|
|
else if ( text ~== "SWWM_LORETXT_RAGEKIT" )
|
|
text = "SWWM_LORETXT_RAGEKIT2"; // kirin's reactions to demo using this item
|
|
else if ( text ~== "SWWM_LORETXT_SANKAIDERIHA" )
|
|
text = "SWWM_LORETXT_SANKAIDERIHA2"; // comments about kirin
|
|
else if ( text ~== "SWWM_LORETXT_SERPENTRIDERS" )
|
|
text = "SWWM_LORETXT_SERPENTRIDERS2"; // defeated d'sparil
|
|
else if ( text ~== "SWWM_LORETXT_XANIMEN" )
|
|
text = "SWWM_LORETXT_XANIMEN2"; // footnote about nuoma
|
|
else if ( text ~== "SWWM_LORETXT_ZANAVETH2" )
|
|
text = "SWWM_LORETXT_ZANAVETH22"; // met at wedding
|
|
}
|
|
if ( gameinfo.gametype&(GAME_Raven|GAME_Strife) )
|
|
{
|
|
if ( text ~== "SWWM_LORETXT_SAYA" )
|
|
text = "SWWM_LORETXT_SAYA2"; // dating demo
|
|
else if ( text ~== "SWWM_LORETXT_AKARILABS" )
|
|
text = "SWWM_LORETXT_AKARILABS2"; // demo won, akari project announced
|
|
else if ( text ~== "SWWM_LORETXT_DEMOLITIONIST" )
|
|
text = "SWWM_LORETXT_DEMOLITIONIST2"; // demo rewarded with maidbot frame
|
|
else if ( text ~== "SWWM_LORETXT_DOOMGUY" )
|
|
text = "SWWM_LORETXT_DOOMGUY2"; // he gone
|
|
else if ( text ~== "SWWM_LORETXT_UAC" )
|
|
text = "SWWM_LORETXT_UAC2"; // uac "reformed"
|
|
else if ( text ~== "SWWM_LORETXT_HELL" )
|
|
text = "SWWM_LORETXT_HELL2"; // invasion was a thing of the past
|
|
else if ( text ~== "SWWM_LORETXT_NANA" )
|
|
text = "SWWM_LORETXT_NANA2"; // demo met nana
|
|
else if ( text ~== "SWWM_LORETXT_ZANAVETH3" )
|
|
text = "SWWM_LORETXT_ZANAVETH32"; // iagb happened
|
|
else if ( text ~== "SWWM_LORETXT_BIGSHOT" )
|
|
text = "SWWM_LORETXT_BIGSHOT2"; // predictions about crimes_m
|
|
}
|
|
// check that it's valid
|
|
if ( StringTable.Localize(tag,false) == tag ) return false;
|
|
if ( StringTable.Localize(tab,false) == tab )
|
|
{
|
|
Console.Printf("Entry \"%s\" defines no tab.",ref);
|
|
return false;
|
|
}
|
|
if ( StringTable.Localize(text,false) == text )
|
|
{
|
|
Console.Printf("Entry \"%s\" defines no text.",ref);
|
|
return false;
|
|
}
|
|
// check if existing
|
|
for ( int i=0; i<ent.Size(); i++ )
|
|
{
|
|
if ( ent[i].tag != "$"..tag ) continue;
|
|
return true;
|
|
}
|
|
SWWMLore e = new("SWWMLore");
|
|
e.tag = "$"..tag;
|
|
if ( StringTable.Localize(e.tag) == "" )
|
|
{
|
|
Console.Printf("Entry \"%s\" has an empty tag.",ref);
|
|
return true;
|
|
}
|
|
String ttab = StringTable.Localize(tab,false);
|
|
if ( ttab ~== "People" ) e.tab = LORE_PEOPLE;
|
|
else if ( ttab ~== "Lore" ) e.tab = LORE_LORE;
|
|
else if ( ttab ~== "Item" ) e.tab = LORE_ITEM;
|
|
else
|
|
{
|
|
Console.Printf("Entry \"%s\" has an incorrect tab setting of \"%s\".",ref,ttab);
|
|
return true;
|
|
}
|
|
e.text = "$"..text;
|
|
if ( StringTable.Localize(e.text) == "" )
|
|
{
|
|
Console.Printf("Entry \"%s\" has empty text.",ref);
|
|
return true;
|
|
}
|
|
e.assoc = "$"..assoc;
|
|
e.read = false;
|
|
// "new lore" message
|
|
if ( (level.maptime > 0) && (gametic > lastaddtic) && (myplayer == players[consoleplayer]) && (!menuactive || (menuactive == Menu.OnNoPause)) )
|
|
Console.Printf(StringTable.Localize("$SWWM_NEWLORE"));
|
|
lastaddtic = gametic;
|
|
// sorted add
|
|
String loca = StringTable.Localize(e.tag), locb;
|
|
int cpa, cpb;
|
|
for ( int i=0; i<ent.Size(); i++ )
|
|
{
|
|
locb = StringTable.Localize(ent[i].tag);
|
|
if ( locb < loca ) continue;
|
|
ent.Insert(i,e);
|
|
return true;
|
|
}
|
|
// append otherwise
|
|
ent.Push(e);
|
|
return true;
|
|
}
|
|
|
|
static void Add( PlayerInfo p, String ref )
|
|
{
|
|
SWWMLoreLibrary ll = Find(p);
|
|
if ( !ll )
|
|
{
|
|
ll = new("SWWMLoreLibrary");
|
|
ll.ChangeStatNum(STAT_STATIC);
|
|
ll.myplayer = p;
|
|
}
|
|
ll.DirectAdd(ref);
|
|
}
|
|
|
|
void MarkRead( int idx )
|
|
{
|
|
if ( (idx < 0) || (idx >= ent.Size()) ) return;
|
|
if ( !ent[idx].read )
|
|
{
|
|
ent[idx].read = true;
|
|
// add associated entries
|
|
Array<String> rel;
|
|
rel.Clear();
|
|
String assocstr = StringTable.Localize(ent[idx].assoc);
|
|
assocstr.Split(rel,";",0);
|
|
for ( int i=0; i<rel.Size(); i++ )
|
|
{
|
|
if ( (rel[i] != "") && !DirectAdd(rel[i]) )
|
|
Console.Printf("Related entry \"%s\" not found, please update LANGUAGE.txt",rel[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
clearscope int FindEntry( String tag )
|
|
{
|
|
for ( int i=0; i<ent.Size(); i++ )
|
|
{
|
|
if ( ent[i].tag ~== tag )
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static clearscope SWWMLoreLibrary Find( PlayerInfo p )
|
|
{
|
|
let ti = ThinkerIterator.Create("SWWMLoreLibrary",STAT_STATIC);
|
|
SWWMLoreLibrary ll;
|
|
while ( ll = SWWMLoreLibrary(ti.Next()) )
|
|
{
|
|
if ( ll.myplayer != p ) continue;
|
|
return ll;
|
|
}
|
|
return Null;
|
|
}
|
|
}
|
|
|
|
// floating scores
|
|
Class SWWMScoreObj : Thinker
|
|
{
|
|
int xcnt;
|
|
int xtcolor[5];
|
|
int xscore[5];
|
|
String xstr[5];
|
|
int tcolor;
|
|
int score;
|
|
Vector3 pos;
|
|
int lifespan, initialspan;
|
|
int starttic, seed, seed2;
|
|
SWWMScoreObj prev, next;
|
|
bool damnum;
|
|
Actor acc;
|
|
|
|
static SWWMScoreObj Spawn( int score, Vector3 pos, int tcolor = Font.CR_GOLD, Actor acc = null )
|
|
{
|
|
let o = new("SWWMScoreObj");
|
|
o.ChangeStatNum(STAT_USER);
|
|
o.score = score;
|
|
o.pos = pos;
|
|
o.lifespan = o.initialspan = 60;
|
|
o.tcolor = tcolor;
|
|
o.starttic = level.maptime;
|
|
o.seed = Random[ScoreBits]();
|
|
o.seed2 = Random[ScoreBits]();
|
|
o.damnum = (tcolor == Font.CR_RED) || (tcolor == Font.CR_GREEN) || (tcolor == Font.CR_BLUE);
|
|
o.xcnt = 0;
|
|
o.acc = acc;
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
if ( o.damnum )
|
|
{
|
|
o.next = hnd.damnums;
|
|
if ( hnd.damnums ) hnd.damnums.prev = o;
|
|
hnd.damnums = o;
|
|
hnd.damnums_cnt++;
|
|
}
|
|
else
|
|
{
|
|
o.next = hnd.scorenums;
|
|
if ( hnd.scorenums ) hnd.scorenums.prev = o;
|
|
hnd.scorenums = o;
|
|
hnd.scorenums_cnt++;
|
|
}
|
|
}
|
|
return o;
|
|
}
|
|
|
|
override void OnDestroy()
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
if ( damnum )
|
|
{
|
|
hnd.damnums_cnt--;
|
|
if ( !prev ) hnd.damnums = next;
|
|
}
|
|
else
|
|
{
|
|
hnd.scorenums_cnt--;
|
|
if ( !prev ) hnd.scorenums = next;
|
|
}
|
|
if ( !prev )
|
|
{
|
|
if ( next ) next.prev = null;
|
|
}
|
|
else
|
|
{
|
|
prev.next = next;
|
|
if ( next ) next.prev = prev;
|
|
}
|
|
}
|
|
Super.OnDestroy();
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
lifespan--;
|
|
if ( lifespan <= 0 ) Destroy();
|
|
}
|
|
}
|
|
|
|
enum EInterestType
|
|
{
|
|
INT_Key,
|
|
INT_Exit
|
|
};
|
|
|
|
Class SWWMInterest : Thinker
|
|
{
|
|
int type;
|
|
Key trackedkey;
|
|
Line trackedline;
|
|
Vector3 pos;
|
|
SWWMInterest prev, next;
|
|
String keytag;
|
|
|
|
static SWWMInterest Spawn( Vector3 pos = (0,0,0), Key thekey = null, Line theline = null )
|
|
{
|
|
if ( (!thekey && !theline) || (thekey && theline) ) return null;
|
|
let i = new("SWWMInterest");
|
|
i.ChangeStatNum(STAT_USER);
|
|
i.trackedkey = thekey;
|
|
i.trackedline = theline;
|
|
if ( thekey )
|
|
{
|
|
i.type = INT_Key;
|
|
i.keytag = thekey.GetTag();
|
|
}
|
|
else if ( theline ) i.type = INT_Exit;
|
|
else
|
|
{
|
|
i.Destroy();
|
|
return null;
|
|
}
|
|
i.pos = thekey?thekey.Vec3Offset(0,0,thekey.height/2):pos;
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
i.next = hnd.intpoints;
|
|
if ( hnd.intpoints ) hnd.intpoints.prev = i;
|
|
hnd.intpoints = i;
|
|
hnd.intpoints_cnt++;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
override void OnDestroy()
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
hnd.intpoints_cnt--;
|
|
if ( !prev )
|
|
{
|
|
hnd.intpoints = next;
|
|
if ( next ) next.prev = null;
|
|
}
|
|
else
|
|
{
|
|
prev.next = next;
|
|
if ( next ) next.prev = prev;
|
|
}
|
|
}
|
|
Super.OnDestroy();
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
// update
|
|
if ( (type == INT_Key) && (!trackedkey || trackedkey.Owner) ) Destroy();
|
|
else if ( trackedkey ) pos = trackedkey.Vec3Offset(0,0,trackedkey.height/2);
|
|
}
|
|
}
|
|
|
|
// enemy combat tracker
|
|
Class SWWMCombatTracker : Thinker
|
|
{
|
|
Actor mytarget;
|
|
String mytag;
|
|
int updated, lasthealth, maxhealth;
|
|
DynamicValueInterpolator intp;
|
|
Vector3 pos, prevpos;
|
|
PlayerInfo myplayer;
|
|
SWWMCombatTracker prev, next;
|
|
bool legged;
|
|
int tcnt;
|
|
double height;
|
|
|
|
static SWWMCombatTracker Spawn( Actor target )
|
|
{
|
|
let ti = ThinkerIterator.Create("SWWMCombatTracker",STAT_USER);
|
|
SWWMCombatTracker t;
|
|
while ( t = SWWMCombatTracker(ti.Next()) )
|
|
{
|
|
if ( t.mytarget != target ) continue;
|
|
return t;
|
|
}
|
|
t = new("SWWMCombatTracker");
|
|
t.ChangeStatNum(STAT_USER);
|
|
t.mytarget = target;
|
|
if ( target.player || target.bISMONSTER || (target is 'BossBrain') )
|
|
t.mytag = target.player?target.player.GetUserName():target.GetTag();
|
|
else t.mytag = "";
|
|
if ( target.player )
|
|
{
|
|
t.lasthealth = target.health;
|
|
t.maxhealth = target.default.health;
|
|
}
|
|
else t.lasthealth = t.maxhealth = target.health;
|
|
t.updated = int.min;
|
|
t.height = t.mytarget.height;
|
|
t.pos = level.Vec3Offset(target.pos,(0,0,t.height));
|
|
t.prevpos = level.Vec3Offset(target.prev,(0,0,t.height));
|
|
t.intp = DynamicValueInterpolator.Create(t.lasthealth,.5,1,100);
|
|
t.myplayer = target.player;
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
t.next = hnd.trackers;
|
|
if ( hnd.trackers ) hnd.trackers.prev = t;
|
|
hnd.trackers = t;
|
|
hnd.trackers_cnt++;
|
|
}
|
|
return t;
|
|
}
|
|
|
|
override void OnDestroy()
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( hnd )
|
|
{
|
|
hnd.trackers_cnt--;
|
|
if ( !prev )
|
|
{
|
|
hnd.trackers = next;
|
|
if ( next ) next.prev = null;
|
|
}
|
|
else
|
|
{
|
|
prev.next = next;
|
|
if ( next ) next.prev = prev;
|
|
}
|
|
}
|
|
Super.OnDestroy();
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
// update
|
|
if ( mytarget )
|
|
{
|
|
pos = level.Vec3Offset(mytarget.pos,(0,0,height));
|
|
prevpos = level.Vec3Offset(mytarget.prev,(0,0,height));
|
|
}
|
|
if ( !mytarget || (mytarget.Health <= 0) )
|
|
{
|
|
// we're done
|
|
if ( updated > level.maptime ) updated = level.maptime;
|
|
lasthealth = 0;
|
|
intp.Update(lasthealth);
|
|
if ( level.maptime > updated+35 ) Destroy();
|
|
return;
|
|
}
|
|
// only update height while alive
|
|
height = mytarget.height;
|
|
tcnt++;
|
|
if ( (tcnt == 1) && !mytarget.player )
|
|
{
|
|
// post-spawn health inflation check
|
|
if ( lasthealth > maxhealth ) maxhealth = lasthealth;
|
|
}
|
|
if ( (tcnt == 6) && !mytarget.player )
|
|
{
|
|
// legendoom check
|
|
for ( Inventory i=mytarget.inv; i; i=i.inv )
|
|
{
|
|
if ( i.GetClassName() != "LDLegendaryMonsterToken" ) continue;
|
|
legged = true;
|
|
// adjust for health inflation
|
|
if ( lasthealth > maxhealth ) maxhealth = lasthealth;
|
|
}
|
|
}
|
|
int newhealth = mytarget.Health;
|
|
if ( (mytarget.bISMONSTER || mytarget.player) && !mytarget.bINVISIBLE )
|
|
{
|
|
// enemies within 2000mu that have us as target
|
|
if ( mytarget.target && (mytarget.target.Health > 0) && (mytarget.target.player == players[consoleplayer]) && mytarget.CheckSight(mytarget.target) && (mytarget.Vec3To(mytarget.target).length() < 2000) ) updated = level.maptime+70;
|
|
// players (but not voodoo dolls), always visible in sp/coop
|
|
if ( !deathmatch && mytarget.player && (mytarget.player.mo == mytarget) ) updated = level.maptime+35;
|
|
// any visible enemies within 600mu
|
|
if ( (mytarget.Vec3To(players[consoleplayer].mo).length() < 600) && players[consoleplayer].mo.CheckSight(mytarget) ) updated = level.maptime;
|
|
}
|
|
else if ( mytarget is 'BossBrain' )
|
|
{
|
|
// teh romero, only if visible
|
|
if ( (mytarget.Vec3To(players[consoleplayer].mo).length() < 600) && players[consoleplayer].mo.CheckSight(mytarget) ) updated = level.maptime;
|
|
}
|
|
lasthealth = newhealth;
|
|
intp.Update(lasthealth);
|
|
}
|
|
}
|
|
|
|
// Press F to Pay Respects
|
|
Class PayRespects : HUDMessageBase
|
|
{
|
|
Vector2 basepos;
|
|
int lifespan, initialspan, starttic;
|
|
transient Font TewiFont;
|
|
double scale;
|
|
Vector2 hs, ss;
|
|
int seed, seed2;
|
|
|
|
static PayRespects PressF()
|
|
{
|
|
let f = new("PayRespects");
|
|
f.basepos = (FRandom[FInTheChat](0.,1.),FRandom[FInTheChat](1.02,1.05));
|
|
f.scale = FRandom[FInTheChat](.5,2.);
|
|
f.lifespan = f.initialspan = Random[FInTheChat](20,80);
|
|
f.starttic = level.maptime;
|
|
f.seed = Random[FInTheChat]();
|
|
f.seed2 = Random[FInTheChat]();
|
|
f.ScreenSizeChanged();
|
|
return f;
|
|
}
|
|
|
|
override bool Tick()
|
|
{
|
|
lifespan--;
|
|
return (lifespan<=0);
|
|
}
|
|
|
|
override void ScreenSizeChanged()
|
|
{
|
|
hs = StatusBar.GetHUDScale()*scale;
|
|
ss = (Screen.GetWidth()/hs.x,Screen.GetHeight()/hs.y);
|
|
}
|
|
|
|
override void Draw( int bottom, int visibility )
|
|
{
|
|
Vector2 realpos = (basepos.x*ss.x,basepos.y*ss.y);
|
|
if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded');
|
|
Vector2 fo = (TewiFont.StringWidth("F")/2.,-TewiFont.GetHeight());
|
|
// F rise up
|
|
int initspd = (128-seed);
|
|
if ( (initspd >= 0) && (initspd < 32) ) initspd = 32;
|
|
if ( (initspd < 0) && (initspd > -32) ) initspd = -32;
|
|
int boostup = 32+(seed2/4);
|
|
double fractic = SWWMStatusBar(statusbar)?SWWMStatusBar(statusbar).fractic:0;
|
|
fo.x += (.15*initspd)*((initialspan-(lifespan-fractic))**.6);
|
|
fo.y += ((initialspan-(lifespan-fractic))**1.6)-boostup*sin((90./initialspan)*(level.maptime+fractic-starttic));
|
|
double alph = clamp((lifespan+fractic)/double(initialspan),0.,1.);
|
|
Screen.DrawText(TewiFont,Font.CR_GREEN,realpos.x-fo.x,realpos.y-fo.y,"F",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
|
}
|
|
}
|
|
|
|
// One-liners
|
|
Class SWWMOneLiner : HUDMessageBase
|
|
{
|
|
String whichline;
|
|
int lifespan, curtime;
|
|
transient Font TewiFont, MPlusFont;
|
|
transient CVar safezone, lang, hscale;
|
|
|
|
static SWWMOneLiner Make( String whichline, int lifespan )
|
|
{
|
|
let l = new("SWWMOneLiner");
|
|
l.whichline = whichline;
|
|
l.curtime = l.lifespan = lifespan;
|
|
return l;
|
|
}
|
|
|
|
override bool Tick()
|
|
{
|
|
if ( players[consoleplayer].Health <= 0 ) curtime = int.min;
|
|
curtime--;
|
|
return (curtime<-20);
|
|
}
|
|
|
|
override void Draw( int bottom, int visibility )
|
|
{
|
|
if ( !safezone ) safezone = CVar.GetCVar('swwm_hudmargin',players[consoleplayer]);
|
|
if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]);
|
|
if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded');
|
|
if ( !MPlusFont ) MPlusFont = Font.GetFont('MPlusShaded');
|
|
if ( !hscale ) hscale = CVar.GetCVar('swwm_hudscale',players[consoleplayer]);
|
|
int margin = safezone.GetInt();
|
|
Vector2 hs;
|
|
if ( hscale.GetInt() <= 0 ) hs = StatusBar.GetHUDScale();
|
|
else
|
|
{
|
|
hs.x = hscale.GetInt();
|
|
if ( Screen.GetWidth()/hs.x < 640. ) hs.x = max(1,floor(Screen.GetWidth()/640.));
|
|
hs.y = hs.x;
|
|
}
|
|
Vector2 ss = (Screen.GetWidth()/hs.x,Screen.GetHeight()/hs.y);
|
|
String loc = StringTable.Localize(whichline);
|
|
if ( loc.Length() <= 0 ) return; // don't draw empty strings
|
|
String locs = StringTable.Localize("$SWWM_LQUOTE")..loc..StringTable.Localize("$SWWM_RQUOTE");
|
|
Font fnt = TewiFont;
|
|
if ( lang.GetString() ~== "jp" ) fnt = MPlusFont;
|
|
// split so it can fit
|
|
BrokenLines l = fnt.BreakLines(locs,int(ss.x*.5));
|
|
int maxlen = 0;
|
|
for ( int i=0; i<l.Count(); i++ )
|
|
{
|
|
int len = fnt.StringWidth(l.StringAt(i));
|
|
if ( len > maxlen ) maxlen = len;
|
|
}
|
|
int h = fnt.GetHeight();
|
|
int fh = h*l.Count();
|
|
double alph = clamp((curtime/20.)+1.,0.,1.);
|
|
alph *= clamp((lifespan-curtime)/10.,0.,1.);
|
|
Screen.Dim("Black",alph*.8,int((Screen.GetWidth()-(maxlen+12)*hs.x)/2.),int(bottom-(margin+2+fh)*hs.y),int((maxlen+12)*hs.x),int((fh+4)*hs.y));
|
|
int yy = margin+fh;
|
|
for ( int i=0; i<l.Count(); i++ )
|
|
{
|
|
int len = fnt.StringWidth(l.StringAt(i));
|
|
Screen.DrawText(fnt,Font.CR_FIRE,int((ss.x-len)/2.),(bottom/hs.y)-yy,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
|
yy -= h;
|
|
}
|
|
}
|
|
}
|
|
|
|
// imitates UE1 light type LT_TexturePaletteOnce/LT_TexturePaletteLoop
|
|
Class PaletteLight : DynamicLight
|
|
{
|
|
Color pal[256];
|
|
bool IsLooping;
|
|
|
|
Default
|
|
{
|
|
Tag "Explosion";
|
|
DynamicLight.Type "Point";
|
|
Args 0,0,0,80;
|
|
ReactionTime 15;
|
|
}
|
|
private void UpdateLight()
|
|
{
|
|
int index = 255-((255*ReactionTime)/abs(default.ReactionTime));
|
|
args[LIGHT_RED] = pal[index].r;
|
|
args[LIGHT_GREEN] = pal[index].g;
|
|
args[LIGHT_BLUE] = pal[index].b;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
int lump = Wads.CheckNumForFullname(String.Format("palettes/%s.pal",GetTag()));
|
|
String paldat = Wads.ReadLump(lump);
|
|
for ( int i=0; i<256; i++ )
|
|
{
|
|
pal[i].r = paldat.ByteAt(i*3);
|
|
pal[i].g = paldat.ByteAt(i*3+1);
|
|
pal[i].b = paldat.ByteAt(i*3+2);
|
|
}
|
|
if ( ReactionTime < 0 )
|
|
{
|
|
ReactionTime = -ReactionTime;
|
|
IsLooping = true;
|
|
}
|
|
UpdateLight();
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( isFrozen() ) return;
|
|
ReactionTime--;
|
|
if ( ReactionTime < 0 )
|
|
{
|
|
if ( !IsLooping )
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
else ReactionTime = abs(default.ReactionTime);
|
|
}
|
|
if ( target ) SetOrigin(target.pos,true);
|
|
UpdateLight();
|
|
}
|
|
}
|
|
|
|
// Generic particles
|
|
Class SWWMSmoke : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Shaded";
|
|
StencilColor "FFFFFF";
|
|
Radius 2;
|
|
Height 2;
|
|
+NOBLOCKMAP;
|
|
+NOGRAVITY;
|
|
+DONTSPLASH;
|
|
+FORCEXYBILLBOARD;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
+THRUACTORS;
|
|
+NOTELEPORT;
|
|
+CANBOUNCEWATER;
|
|
-BOUNCEAUTOOFF;
|
|
BounceType "Hexen";
|
|
BounceFactor 1.0;
|
|
WallBounceFactor 1.0;
|
|
Scale 0.3;
|
|
}
|
|
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
double ang, pt;
|
|
scale *= FRandom[Puff](0.5,1.5);
|
|
alpha *= FRandom[Puff](0.5,1.5);
|
|
ang = FRandom[Puff](0,360);
|
|
pt = FRandom[Puff](-90,90);
|
|
vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.2,0.8);
|
|
roll = Frandom[Puff](0,360);
|
|
scale.x *= RandomPick[Puff](-1,1);
|
|
scale.y *= RandomPick[Puff](-1,1);
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( isFrozen() ) return;
|
|
vel *= 0.96;
|
|
vel.z += 0.01;
|
|
if ( (waterlevel > 0) && !bAMBUSH )
|
|
{
|
|
let b = Spawn("SWWMBubble",pos);
|
|
b.scale *= abs(scale.x);
|
|
b.vel = vel;
|
|
Destroy();
|
|
}
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
XSMK ABCDEFGHIJKLMNOPQRST 1 A_SetTics(1+special1);
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// ultra-lightweight non-interacting smoke, used by fire trails
|
|
Class SWWMHalfSmoke : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Shaded";
|
|
StencilColor "FFFFFF";
|
|
Radius 0.1;
|
|
Height 0;
|
|
+NOBLOCKMAP;
|
|
+NOGRAVITY;
|
|
+DONTSPLASH;
|
|
+FORCEXYBILLBOARD;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
+NOTELEPORT;
|
|
+NOINTERACTION;
|
|
Scale 0.3;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
double ang, pt;
|
|
scale *= FRandom[Puff](0.5,1.5);
|
|
alpha *= FRandom[Puff](0.5,1.5);
|
|
ang = FRandom[Puff](0,360);
|
|
pt = FRandom[Puff](-90,90);
|
|
vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.2,0.8);
|
|
roll = Frandom[Puff](0,360);
|
|
scale.x *= RandomPick[Puff](-1,1);
|
|
scale.y *= RandomPick[Puff](-1,1);
|
|
tics = 1+special1;
|
|
}
|
|
override void Tick()
|
|
{
|
|
if ( isFrozen() ) return;
|
|
vel *= 0.96;
|
|
vel.z += 0.01;
|
|
SetOrigin(level.Vec3Offset(pos,vel),true);
|
|
UpdateWaterLevel();
|
|
if ( (waterlevel > 0) && !bAMBUSH )
|
|
{
|
|
let b = Spawn("SWWMBubble",pos);
|
|
b.scale *= abs(scale.x);
|
|
b.vel = vel;
|
|
Destroy();
|
|
return;
|
|
}
|
|
if ( tics > 0 ) tics--;
|
|
if ( !SetState(CurState.NextState) )
|
|
return;
|
|
tics = 1+special1;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
XSMK ACEGIKMOQS 1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class SWWMSmallSmoke : SWWMSmoke
|
|
{
|
|
override void PostBeginPlay()
|
|
{
|
|
Actor.PostBeginPlay();
|
|
double ang, pt;
|
|
scale *= FRandom[Puff](0.1,0.3);
|
|
alpha *= FRandom[Puff](0.5,1.5);
|
|
ang = FRandom[Puff](0,360);
|
|
pt = FRandom[Puff](-90,90);
|
|
vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.04,0.16);
|
|
}
|
|
}
|
|
Class SWWMViewSmoke : SWWMSmoke
|
|
{
|
|
Vector3 ofs, vvel;
|
|
|
|
override void PostBeginPlay()
|
|
{
|
|
Actor.PostBeginPlay();
|
|
double ang, pt;
|
|
scale *= FRandom[Puff](0.1,0.3);
|
|
alpha *= FRandom[Puff](0.5,1.5);
|
|
ang = FRandom[Puff](0,360);
|
|
pt = FRandom[Puff](-90,90);
|
|
vvel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.04,0.16);
|
|
}
|
|
|
|
override void Tick()
|
|
{
|
|
Actor.Tick();
|
|
if ( !target || !target.player )
|
|
{
|
|
Destroy();
|
|
return;
|
|
}
|
|
Vector3 x, y, z;
|
|
[x, y, z] = swwm_CoordUtil.GetAxes(target.pitch,target.angle,target.roll);
|
|
Vector3 origin = level.Vec3Offset(target.Vec2OffsetZ(0,0,target.player.viewz),x*ofs.x+y*ofs.y+z*ofs.z);
|
|
SetOrigin(origin,true);
|
|
bInvisible = (players[consoleplayer].camera != target);
|
|
if ( isFrozen() ) return;
|
|
ofs += vvel;
|
|
vvel *= 0.96;
|
|
vvel.z += 0.01;
|
|
if ( (waterlevel > 0) && !bAMBUSH ) Destroy();
|
|
}
|
|
}
|
|
|
|
Class SWWMBubble : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Radius 2;
|
|
Height 2;
|
|
+NOBLOCKMAP;
|
|
+NOGRAVITY;
|
|
+DONTSPLASH;
|
|
+FORCEXYBILLBOARD;
|
|
+NOTELEPORT;
|
|
Scale 0.5;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
double ang, pt;
|
|
scale *= FRandom[Puff](0.5,1.5);
|
|
ang = FRandom[Puff](0,360);
|
|
pt = FRandom[Puff](-90,90);
|
|
vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.2,0.8);
|
|
if ( waterlevel <= 0 ) Destroy();
|
|
SetState(ResolveState("Spawn")+Random[Puff](0,19));
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( isFrozen() ) return;
|
|
vel *= 0.96;
|
|
vel.z += 0.05;
|
|
if ( (waterlevel <= 0) || !Random[Puff](0,100) ) Destroy();
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XBUB ABCDEFGHIJKLMNOPQRST 1;
|
|
Loop;
|
|
}
|
|
}
|
|
|
|
Class SWWMSpark : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Radius 2;
|
|
Height 2;
|
|
+NOBLOCKMAP;
|
|
+FORCEXYBILLBOARD;
|
|
+MISSILE;
|
|
+MOVEWITHSECTOR;
|
|
+THRUACTORS;
|
|
+NOTELEPORT;
|
|
+DONTSPLASH;
|
|
BounceType "Doom";
|
|
BounceFactor 0.4;
|
|
Gravity 0.2;
|
|
Scale 0.05;
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( waterlevel > 0 )
|
|
{
|
|
let b = Spawn("SWWMBubble",pos);
|
|
b.vel = vel;
|
|
b.scale *= 0.3;
|
|
Destroy();
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BLPF A 1 Bright A_FadeOut(0.01);
|
|
Wait;
|
|
Death:
|
|
BLPF A 1 Bright A_FadeOut(0.05);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class SWWMChip : Actor
|
|
{
|
|
int deadtimer;
|
|
double rollvel;
|
|
|
|
Default
|
|
{
|
|
Radius 2;
|
|
Height 2;
|
|
+NOBLOCKMAP;
|
|
+MISSILE;
|
|
+MOVEWITHSECTOR;
|
|
+THRUACTORS;
|
|
+NOTELEPORT;
|
|
+DONTSPLASH;
|
|
+INTERPOLATEANGLES;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
+FORCEXYBILLBOARD;
|
|
BounceType "Doom";
|
|
BounceFactor 0.3;
|
|
Gravity 0.35;
|
|
Scale 0.2;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
deadtimer = 0;
|
|
rollvel = FRandom[Junk](10,30)*RandomPick[Junk](-1,1);
|
|
frame = Random[Junk](0,5);
|
|
scale *= Frandom[Junk](0.8,1.2);
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( isFrozen() ) return;
|
|
if ( InStateSequence(CurState,ResolveState("Death")) )
|
|
{
|
|
deadtimer++;
|
|
if ( deadtimer > 300 ) A_FadeOut(0.05);
|
|
return;
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
JUNK # 1
|
|
{
|
|
roll += rollvel;
|
|
}
|
|
Loop;
|
|
Bounce:
|
|
JUNK # 0
|
|
{
|
|
rollvel = FRandom[Junk](10,30)*RandomPick[Junk](-1,1);
|
|
}
|
|
Goto Spawn;
|
|
Death:
|
|
JUNK # -1;
|
|
Stop;
|
|
Dummy:
|
|
JUNK ABCDEF -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class SWWMNothing : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class PoofLight : PaletteLight
|
|
{
|
|
Default
|
|
{
|
|
Tag "Yellow";
|
|
ReactionTime 5;
|
|
Args 0,0,0,60;
|
|
}
|
|
}
|
|
Class PoofLight2 : PaletteLight
|
|
{
|
|
Default
|
|
{
|
|
Tag "Yellow";
|
|
ReactionTime 20;
|
|
Args 0,0,0,90;
|
|
}
|
|
}
|
|
|
|
Class SWWMItemFog : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
+NOGRAVITY;
|
|
+NOBLOCKMAP;
|
|
+DONTSPLASH;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BLPF A 2 Bright NoDelay
|
|
{
|
|
// offset up
|
|
SetOrigin(Vec3Offset(0,0,16),false);
|
|
roll = FRandom[ExploS](0,360);
|
|
scale *= FRandom[ExploS](0.9,1.1);
|
|
scale.x *= RandomPick[ExploS](-1,1);
|
|
scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](8,12);
|
|
if ( bAMBUSH ) numpt *= 2;
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.3,8);
|
|
let s = Spawn(bAMBUSH?"SWWMSmoke":"SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(3,2,1)*Random[ExploS](64,85));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 3.;
|
|
s.alpha *= bAMBUSH?.4:.2;
|
|
}
|
|
Spawn(bAMBUSH?"PoofLight2":"PoofLight",pos);
|
|
}
|
|
BLPF A 1 Bright A_FadeOut(.3);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class TeleLight : PaletteLight
|
|
{
|
|
Default
|
|
{
|
|
Tag "ImpactWav";
|
|
ReactionTime 10;
|
|
Args 0,0,0,150;
|
|
}
|
|
}
|
|
|
|
Class SWWMTeleportSparkle : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Scale 0.3;
|
|
Radius 0.1;
|
|
Height 0;
|
|
+NOGRAVITY;
|
|
+NOBLOCKMAP;
|
|
+DONTSPLASH;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
+FORCEXYBILLBOARD;
|
|
+NOINTERACTION;
|
|
}
|
|
override void Tick()
|
|
{
|
|
if ( isFrozen() ) return;
|
|
A_SetScale(scale.x*specialf1);
|
|
A_FadeOut(specialf2);
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BLPF C -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class SWWMTeleportFog : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOGRAVITY;
|
|
+NOBLOCKMAP;
|
|
+DONTSPLASH;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
SetOrigin(Vec3Offset(0,0,28),false);
|
|
A_StartSound("misc/teleport",CHAN_VOICE);
|
|
Spawn("TeleLight",pos);
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1
|
|
{
|
|
int numpt = int(Random[ExploS](6,12)*alpha);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.3,8)*alpha;
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,2,3)*int(Random[ExploS](64,85)*alpha));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 3.*alpha;
|
|
s.alpha *= alpha;
|
|
}
|
|
numpt = int(Random[ExploS](4,8));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
double dist = (FRandom[ExploS](5,10)+60*(1.-alpha));
|
|
if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
|
|
Vector3 ofs = (cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*dist;
|
|
Vector3 spos = level.Vec3Offset(pos,ofs);
|
|
let s = Spawn("SWWMTeleportSparkle",spos);
|
|
s.scale *= FRandom[ExploS](.8,1.2);
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
A_FadeOut(.07);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
// Bullet trails from DT
|
|
Class WaterHit
|
|
{
|
|
Sector sect;
|
|
Vector3 hitpos;
|
|
}
|
|
|
|
Class InvisibleSplasher : Actor
|
|
{
|
|
Default
|
|
{
|
|
Mass 100;
|
|
VSpeed -2;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 2;
|
|
Stop;
|
|
}
|
|
}
|
|
Class SmolInvisibleSplasher : InvisibleSplasher
|
|
{
|
|
Default
|
|
{
|
|
Mass 25;
|
|
}
|
|
}
|
|
|
|
Class SWWMBulletTrail : LineTracer
|
|
{
|
|
Array<WaterHit> WaterHitList;
|
|
Array<Line> ShootThroughList;
|
|
Actor ignoreme;
|
|
|
|
static play void DoTrail( Actor target, Vector3 pos, Vector3 dir, int dist, int bubblechance, bool smoky = false )
|
|
{
|
|
let t = new("SWWMBulletTrail");
|
|
t.ignoreme = target;
|
|
t.WaterHitList.Clear();
|
|
t.ShootThroughList.Clear();
|
|
t.Trace(pos,level.PointInSector(pos.xy),dir,dist,0);
|
|
for ( int i=0; i<t.ShootThroughList.Size(); i++ )
|
|
{
|
|
t.ShootThroughList[i].Activate(target,0,SPAC_PCross);
|
|
if ( t.ShootThroughList[i].special == GlassBreak ) // fuck glass
|
|
t.ShootThroughList[i].Activate(target,0,SPAC_Impact);
|
|
}
|
|
for ( int i=0; i<t.WaterHitList.Size(); i++ )
|
|
{
|
|
let b = Actor.Spawn("InvisibleSplasher",t.WaterHitList[i].hitpos);
|
|
b.A_CheckTerrain();
|
|
}
|
|
for ( int i=5; i<t.Results.Distance; i+=10 )
|
|
{
|
|
if ( !Random[Boolet](0,bubblechance) ) continue;
|
|
let b = Actor.Spawn(smoky?"SWWMSmallSmoke":"SWWMBubble",level.Vec3Offset(pos,dir*i));
|
|
b.Scale *= FRandom[Boolet](.4,.6);
|
|
}
|
|
t.Destroy();
|
|
}
|
|
|
|
override ETraceStatus TraceCallback()
|
|
{
|
|
// liquid splashes
|
|
if ( Results.CrossedWater )
|
|
{
|
|
let hl = new("WaterHit");
|
|
hl.sect = Results.CrossedWater;
|
|
hl.hitpos = Results.CrossedWaterPos;
|
|
WaterHitList.Push(hl);
|
|
}
|
|
else if ( Results.Crossed3DWater )
|
|
{
|
|
let hl = new("WaterHit");
|
|
hl.sect = Results.Crossed3DWater;
|
|
hl.hitpos = Results.Crossed3DWaterPos;
|
|
WaterHitList.Push(hl);
|
|
}
|
|
if ( Results.HitType == TRACE_HitActor )
|
|
{
|
|
if ( Results.HitActor == ignoreme ) return TRACE_Skip;
|
|
if ( Results.HitActor.bSHOOTABLE ) return TRACE_Stop;
|
|
return TRACE_Skip;
|
|
}
|
|
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
|
|
{
|
|
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
|
|
return TRACE_Stop;
|
|
ShootThroughList.Push(Results.HitLine);
|
|
return TRACE_Skip;
|
|
}
|
|
return TRACE_Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Elastic recoil from DT
|
|
Enum ESwingMode
|
|
{
|
|
SWING_Straight, // constant increment
|
|
SWING_Spring, // bounces back after a delay
|
|
};
|
|
|
|
Class Swinger : Thinker
|
|
{
|
|
Actor target;
|
|
Vector2 dir;
|
|
double inc, rmul;
|
|
int steps, mode, delay;
|
|
double str, tstr;
|
|
int cnt, cstate;
|
|
|
|
Enum ESwingerState
|
|
{
|
|
STATE_Initial,
|
|
STATE_Wait,
|
|
STATE_Return,
|
|
};
|
|
|
|
override void Tick()
|
|
{
|
|
if ( !target ) cstate = -1;
|
|
switch ( cstate )
|
|
{
|
|
case STATE_Initial:
|
|
target.A_SetAngle(target.angle+dir.x*str,SPF_INTERPOLATE);
|
|
target.A_SetPitch(target.pitch+dir.y*str,SPF_INTERPOLATE);
|
|
str += inc;
|
|
if ( ++cnt >= steps )
|
|
{
|
|
cnt = 0;
|
|
str = tstr/steps;
|
|
cstate = (mode==SWING_Straight)?(-1):(delay>0)?STATE_Wait:STATE_Return;
|
|
}
|
|
else tstr += str;
|
|
break;
|
|
case STATE_Wait:
|
|
if ( ++cnt >= delay )
|
|
{
|
|
cnt = 0;
|
|
cstate = STATE_Return;
|
|
}
|
|
break;
|
|
case STATE_Return:
|
|
target.A_SetAngle(target.angle-dir.x*(str/rmul),SPF_INTERPOLATE);
|
|
target.A_SetPitch(target.pitch-dir.y*(str/rmul),SPF_INTERPOLATE);
|
|
if ( ++cnt >= steps*rmul )
|
|
{
|
|
cnt = 0;
|
|
cstate = -1;
|
|
}
|
|
break;
|
|
default:
|
|
Destroy();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Screen flashes from DT
|
|
Class GenericFlash : HUDMessageBase
|
|
{
|
|
Color col;
|
|
int duration;
|
|
double alpha;
|
|
Actor cam;
|
|
transient CVar str;
|
|
GenericFlash Setup( Actor camera, Color c, int d )
|
|
{
|
|
alpha = 1.0;
|
|
col = c;
|
|
duration = d;
|
|
cam = camera;
|
|
return self;
|
|
}
|
|
override bool Tick()
|
|
{
|
|
if ( duration > 0 ) alpha -= 1./duration;
|
|
return (alpha<=0)||(!cam);
|
|
}
|
|
override void Draw( int bottom, int visibility )
|
|
{
|
|
if ( automapactive || (visibility != BaseStatusBar.HUDMSGLayer_UnderHUD) ) return;
|
|
if ( cam && (players[consoleplayer].camera != cam) ) return;
|
|
if ( !str ) str = CVar.GetCVar('swwm_flashstrength',players[consoleplayer]);
|
|
Screen.Dim(col,(col.a/255.)*alpha*str.GetFloat(),0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|
|
|
|
Class QueuedFlash
|
|
{
|
|
Color c;
|
|
int duration;
|
|
int tic;
|
|
Actor cam;
|
|
}
|
|
|
|
Class LastLine
|
|
{
|
|
String type;
|
|
int lineno;
|
|
}
|
|
|
|
// Korax instakill handler
|
|
Class UglyBoyGetsFuckedUp : Thinker
|
|
{
|
|
bool wedone;
|
|
|
|
override void Tick()
|
|
{
|
|
if ( wedone ) return;
|
|
if ( level.killed_monsters < level.total_monsters )
|
|
{
|
|
// stop portal door
|
|
int sidx = level.CreateSectorTagIterator(145).Next();
|
|
if ( sidx == -1 ) return;
|
|
Sector door = level.Sectors[sidx];
|
|
let ti = ThinkerIterator.Create("SectorEffect");
|
|
SectorEffect se;
|
|
while ( se = SectorEffect(ti.Next()) )
|
|
{
|
|
if ( se.GetSector() != door ) continue;
|
|
se.Destroy();
|
|
door.StopSoundSequence(CHAN_VOICE);
|
|
}
|
|
return;
|
|
}
|
|
wedone = true;
|
|
level.ExecuteSpecial(Door_Open,null,null,false,145,8);
|
|
Destroy();
|
|
}
|
|
}
|
|
|
|
// Handler responsible for item replacements and whatever else
|
|
Class SWWMHandler : EventHandler
|
|
{
|
|
transient String oneliner, onelinersnd;
|
|
transient int onelinertic, onelinerspan, onelinerlevel;
|
|
transient int lastlock, lastcombat;
|
|
transient Array<Actor> combatactors;
|
|
transient Array<Int> combattics;
|
|
transient int highesttic;
|
|
transient Array<QueuedFlash> flashes;
|
|
transient Array<LastLine> lastlines;
|
|
SWWMCombatTracker trackers;
|
|
SWWMScoreObj scorenums, damnums;
|
|
SWWMInterest intpoints;
|
|
int trackers_cnt, scorenums_cnt, damnums_cnt, intpoints_cnt;
|
|
bool tookdamage[MAXPLAYERS];
|
|
int spreecount[MAXPLAYERS];
|
|
int lastkill[MAXPLAYERS];
|
|
int multilevel[MAXPLAYERS];
|
|
int lastitemcount[MAXPLAYERS];
|
|
bool allkills, allitems, allsecrets;
|
|
// for money cheat
|
|
transient ui int kcode, lcode;
|
|
|
|
// heal/armor flashes need to be handled here so they don't stack
|
|
transient int hflash[MAXPLAYERS], aflash[MAXPLAYERS];
|
|
|
|
transient CVar mutevoice, accdamage;
|
|
transient ui CVar useshaders;
|
|
transient CVar lang;
|
|
transient String curlang;
|
|
|
|
static void HealthFlash( int p )
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd || (p == -1) ) return;
|
|
hnd.hflash[p] = gametic+5;
|
|
}
|
|
|
|
static void ArmorFlash( int p )
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd || (p == -1) ) return;
|
|
hnd.aflash[p] = gametic+5;
|
|
}
|
|
|
|
static int AddOneliner( String type, int level, int delay = 5 )
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd ) return 0;
|
|
String voicetype = CVar.GetCVar('swwm_voicetype',players[consoleplayer]).GetString();
|
|
// suppress non-rage comments when ragekit is active, only screaming allowed
|
|
if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
|
|
int whichline;
|
|
String testme = String.Format("SWWM_SUBS_%s_N%s",voicetype.MakeUpper(),type.MakeUpper());
|
|
String locme = StringTable.Localize(testme,false);
|
|
int countem;
|
|
if ( testme == locme ) countem = 0;
|
|
else countem = locme.ToInt();
|
|
if ( countem == 0 )
|
|
{
|
|
if ( voicetype ~== "default" ) return 0;
|
|
// retry with the default voicetype
|
|
voicetype = "default";
|
|
testme = String.Format("SWWM_SUBS_DEFAULT_N%s",type.MakeUpper());
|
|
locme = StringTable.Localize(testme,false);
|
|
if ( testme == locme ) countem = 0;
|
|
else countem = locme.ToInt();
|
|
if ( countem == 0 ) return 0;
|
|
}
|
|
// check last line so we don't repeat
|
|
int last = 0, ent;
|
|
for ( int i=0; i<hnd.lastlines.Size(); i++ )
|
|
{
|
|
if ( hnd.lastlines[i].type != type ) continue;
|
|
last = hnd.lastlines[i].lineno;
|
|
ent = i;
|
|
break;
|
|
}
|
|
if ( countem == 1 ) whichline = 1;
|
|
else if ( last > 0 )
|
|
{
|
|
whichline = Random[DemoLines](1,countem-1);
|
|
if ( whichline >= last ) whichline++;
|
|
hnd.lastlines[ent].lineno = whichline;
|
|
}
|
|
else
|
|
{
|
|
whichline = Random[DemoLines](1,countem);
|
|
let lst = new("LastLine");
|
|
lst.type = type;
|
|
lst.lineno = whichline;
|
|
hnd.lastlines.Push(lst);
|
|
}
|
|
hnd.oneliner = String.Format("$SWWM_SUBS_%s_%s%d",voicetype.MakeUpper(),type.MakeUpper(),whichline);
|
|
hnd.onelinersnd = String.Format("voice/%s/%s%d",voicetype,type,whichline);
|
|
hnd.onelinertic = gametic+delay;
|
|
hnd.onelinerspan = int(S_GetLength(hnd.onelinersnd)*Thinker.TICRATE);
|
|
hnd.onelinerlevel = level;
|
|
return hnd.onelinertic+hnd.onelinerspan;
|
|
}
|
|
|
|
override void OnRegister()
|
|
{
|
|
// oneliner RNG must be relative to consoleplayer
|
|
SetRandomSeed[DemoLines](Random[DemoLines]()+consoleplayer+MSTime());
|
|
}
|
|
|
|
private static Vector3 UseLinePos( Line l )
|
|
{
|
|
Vector3 al, ah, bl, bh;
|
|
if ( !l.sidedef[1] )
|
|
{
|
|
// just the whole line
|
|
al = (l.v1.p,l.frontsector.floorplane.ZatPoint(l.v1.p));
|
|
ah = (l.v1.p,l.frontsector.ceilingplane.ZatPoint(l.v1.p));
|
|
bl = (l.v2.p,l.frontsector.floorplane.ZatPoint(l.v2.p));
|
|
bh = (l.v2.p,l.frontsector.ceilingplane.ZatPoint(l.v2.p));
|
|
return (al+ah+bl+bh)*.25;
|
|
}
|
|
SecPlane highestfloor, lowestfloor, lowestceiling, highestceiling;
|
|
if ( (l.frontsector.floorplane.ZatPoint(l.v1.p) > l.backsector.floorplane.ZatPoint(l.v1.p))
|
|
&& (l.frontsector.floorplane.ZatPoint(l.v2.p) > l.backsector.floorplane.ZatPoint(l.v2.p)) )
|
|
{
|
|
highestfloor = l.frontsector.floorplane;
|
|
lowestfloor = l.backsector.floorplane;
|
|
}
|
|
else
|
|
{
|
|
highestfloor = l.backsector.floorplane;
|
|
lowestfloor = l.frontsector.floorplane;
|
|
}
|
|
if ( (l.frontsector.ceilingplane.ZatPoint(l.v1.p) < l.backsector.ceilingplane.ZatPoint(l.v1.p))
|
|
&& (l.frontsector.ceilingplane.ZatPoint(l.v2.p) < l.backsector.ceilingplane.ZatPoint(l.v2.p)) )
|
|
{
|
|
lowestceiling = l.frontsector.ceilingplane;
|
|
highestceiling = l.backsector.ceilingplane;
|
|
}
|
|
else
|
|
{
|
|
lowestceiling = l.backsector.ceilingplane;
|
|
highestceiling = l.frontsector.ceilingplane;
|
|
}
|
|
// try to guess what the part that triggers this is
|
|
if ( l.Activation&SPAC_Cross )
|
|
{
|
|
// pick the "intersection"
|
|
al = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
|
|
ah = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
|
|
bl = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
|
|
bh = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
|
|
return (al+ah+bl+bh)*.25;
|
|
}
|
|
// check if lower part available
|
|
al = (l.v1.p,lowestfloor.ZatPoint(l.v1.p));
|
|
ah = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
|
|
bl = (l.v2.p,lowestfloor.ZatPoint(l.v2.p));
|
|
bh = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
|
|
if ( (al-ah).length() > 0 && (bl-bh).length() > 0 )
|
|
return (al+ah+bl+bh)*.25;
|
|
// check if upper part available
|
|
al = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
|
|
ah = (l.v1.p,highestceiling.ZatPoint(l.v1.p));
|
|
bl = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
|
|
bh = (l.v2.p,highestceiling.ZatPoint(l.v2.p));
|
|
if ( (al-ah).length() > 0 && (bl-bh).length() > 0 )
|
|
return (al+ah+bl+bh)*.25;
|
|
// TODO check for any 3d floors
|
|
for ( int i=0; i<l.frontsector.Get3DFloorCount(); i++ )
|
|
{
|
|
}
|
|
for ( int i=0; i<l.backsector.Get3DFloorCount(); i++ )
|
|
{
|
|
}
|
|
// TODO check for midtex
|
|
// just use the intersection
|
|
al = (l.v1.p,highestfloor.ZatPoint(l.v1.p));
|
|
ah = (l.v1.p,lowestceiling.ZatPoint(l.v1.p));
|
|
bl = (l.v2.p,highestfloor.ZatPoint(l.v2.p));
|
|
bh = (l.v2.p,lowestceiling.ZatPoint(l.v2.p));
|
|
return (al+ah+bl+bh)*.25;
|
|
}
|
|
|
|
override void WorldLoaded( WorldEvent e )
|
|
{
|
|
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
|
|
if ( !e.IsSaveGame && !e.IsReopen && (gamestate != GS_TITLELEVEL) )
|
|
AddOneliner("mapstart",3);
|
|
if ( !e.IsSaveGame && !e.IsReopen )
|
|
{
|
|
// for skipping over merged exit lines (sharing vertices)
|
|
Array<int> skipme;
|
|
skipme.Clear();
|
|
// find exit lines, and use lines that aren't exits
|
|
for ( int i=0; i<level.lines.Size(); i++ )
|
|
{
|
|
Line l = level.lines[i];
|
|
if ( !SWWMUtility.IsExitLine(l) )
|
|
continue;
|
|
if ( skipme.Find(l.Index()) < skipme.Size() ) continue;
|
|
Vector3 lpos = UseLinePos(l);
|
|
// look for connected lines
|
|
int xcnt = 1;
|
|
if ( l.frontsector )
|
|
{
|
|
for ( int j=0; j<l.frontsector.Lines.Size(); j++ )
|
|
{
|
|
let l2 = l.frontsector.Lines[j];
|
|
if ( (l2 == l) || (l2.special != l.special) ) continue;
|
|
skipme.Push(l2.Index());
|
|
xcnt++;
|
|
lpos += UseLinePos(l2);
|
|
}
|
|
}
|
|
if ( l.backsector )
|
|
{
|
|
for ( int j=0; j<l.backsector.Lines.Size(); j++ )
|
|
{
|
|
let l2 = l.backsector.Lines[j];
|
|
if ( (l2 == l) || (l2.special != l.special) ) continue;
|
|
skipme.Push(l2.Index());
|
|
xcnt++;
|
|
lpos += UseLinePos(l2);
|
|
}
|
|
}
|
|
lpos /= xcnt;
|
|
SWWMInterest.Spawn(lpos,theline:l);
|
|
}
|
|
}
|
|
else if ( e.IsSaveGame || e.IsReopen )
|
|
{
|
|
// clear all floating numbers
|
|
for ( SWWMScoreObj sc=scorenums; sc; sc=sc.Next )
|
|
sc.lifespan = 0;
|
|
for ( SWWMScoreObj sc=damnums; sc; sc=sc.Next )
|
|
sc.lifespan = 0;
|
|
// restore underwater sounds for players
|
|
for ( int i=0; i<MAXPLAYERS; i++ )
|
|
{
|
|
if ( !playeringame[i] || !(players[i].mo is 'Demolitionist') ) continue;
|
|
Demolitionist(players[i].mo).CheckUnderwaterAmb(true);
|
|
}
|
|
}
|
|
PlayerInfo p = players[consoleplayer];
|
|
Shader.SetEnabled(p,"RagekitShader",false);
|
|
Shader.SetEnabled(p,"GhostShader",false);
|
|
Shader.SetEnabled(p,"InvinciShader",false);
|
|
Shader.SetEnabled(p,"Glitch",false);
|
|
Shader.SetEnabled(p,"Grain",false);
|
|
}
|
|
|
|
override void PlayerDied( PlayerEvent e )
|
|
{
|
|
let s = SWWMStats.Find(players[e.playernumber]);
|
|
if ( s ) s.deaths++;
|
|
}
|
|
|
|
override void PlayerEntered( PlayerEvent e )
|
|
{
|
|
// create some static thinkers for this player
|
|
PlayerInfo p = players[e.playernumber];
|
|
SWWMTradeHistory th = SWWMTradeHistory.Find(p);
|
|
if ( !th )
|
|
{
|
|
th = new("SWWMTradeHistory");
|
|
th.ChangeStatNum(Thinker.STAT_STATIC);
|
|
th.myplayer = p;
|
|
}
|
|
SWWMCredits c = SWWMCredits.Find(p);
|
|
if ( !c )
|
|
{
|
|
c = new("SWWMCredits");
|
|
c.ChangeStatNum(Thinker.STAT_STATIC);
|
|
c.myplayer = p;
|
|
}
|
|
SWWMLoreLibrary l = SWWMLoreLibrary.Find(p);
|
|
if ( !l )
|
|
{
|
|
l = new("SWWMLoreLibrary");
|
|
l.ChangeStatNum(Thinker.STAT_STATIC);
|
|
l.myplayer = p;
|
|
}
|
|
// pre-add some entries to start with
|
|
l.DirectAdd("Demolitionist");
|
|
l.DirectAdd("KnowledgeBase");
|
|
l.DirectAdd("Saya");
|
|
l.DirectAdd("UAC");
|
|
if ( gameinfo.gametype&(GAME_Raven|GAME_Strife) )
|
|
{
|
|
l.DirectAdd("Parthoris");
|
|
l.DirectAdd("SerpentRiders");
|
|
l.DirectAdd("Sidhe");
|
|
}
|
|
if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) )
|
|
l.DirectAdd("Cronos");
|
|
if ( gameinfo.gametype&GAME_Strife )
|
|
{
|
|
l.DirectAdd("TheOrder");
|
|
l.DirectAdd("TheFront");
|
|
}
|
|
SWWMStats s = SWWMStats.Find(p);
|
|
if ( !s )
|
|
{
|
|
s = new("SWWMStats");
|
|
s.ChangeStatNum(Thinker.STAT_STATIC);
|
|
s.myplayer = p;
|
|
s.lastspawn = level.totaltime;
|
|
s.favweapon = -1;
|
|
for ( Inventory i=p.mo.Inv; i; i=i.inv )
|
|
{
|
|
if ( i is 'Weapon' )
|
|
s.GotWeapon(Weapon(i).GetClass());
|
|
}
|
|
}
|
|
// reset some vars
|
|
multilevel[e.playernumber] = 0;
|
|
spreecount[e.playernumber] = 0;
|
|
tookdamage[e.playernumber] = false;
|
|
lastkill[e.playernumber] = int.min;
|
|
// reset combat tracker
|
|
SWWMCombatTracker.Spawn(players[e.playernumber].mo);
|
|
// initialize some player vars
|
|
if ( p.mo is 'Demolitionist' )
|
|
{
|
|
Demolitionist(p.mo).dashfuel = 240.;
|
|
Demolitionist(p.mo).last_boost = 0;
|
|
Demolitionist(p.mo).last_kick = 0;
|
|
}
|
|
}
|
|
|
|
override void PlayerRespawned( PlayerEvent e )
|
|
{
|
|
PlayerEntered(e);
|
|
}
|
|
|
|
override void WorldThingRevived( WorldEvent e )
|
|
{
|
|
// reattach combat tracker
|
|
if ( (e.Thing.bSHOOTABLE || e.Thing.bISMONSTER) && !(e.Thing is 'LampMoth') && !(e.Thing is 'CompanionLamp') )
|
|
SWWMCombatTracker.Spawn(e.Thing);
|
|
if ( !(e.Thing is 'PlayerPawn') ) return;
|
|
// reset some vars
|
|
if ( e.Thing.playernumber() != -1 )
|
|
{
|
|
multilevel[e.Thing.playernumber()] = 0;
|
|
spreecount[e.Thing.playernumber()] = 0;
|
|
tookdamage[e.Thing.playernumber()] = false;
|
|
lastkill[e.Thing.playernumber()] = int.min;
|
|
// initialize some player vars
|
|
if ( e.Thing is 'Demolitionist' )
|
|
{
|
|
Demolitionist(e.Thing).dashfuel = 240.;
|
|
Demolitionist(e.Thing).last_boost = 0;
|
|
Demolitionist(e.Thing).last_kick = 0;
|
|
}
|
|
}
|
|
// reset uptime since player had just died
|
|
SWWMStats s = SWWMStats.Find(e.Thing.player);
|
|
if ( s ) s.lastspawn = level.totaltime;
|
|
}
|
|
|
|
override void WorldTick()
|
|
{
|
|
if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]);
|
|
if ( lang.GetString() != curlang )
|
|
{
|
|
// manually refresh some tags if language has changed
|
|
for ( SWWMCombatTracker t=trackers; t; t=t.next )
|
|
{
|
|
if ( !t.mytarget || (!t.mytarget.player && !t.mytarget.bISMONSTER) ) continue;
|
|
t.mytag = t.mytarget.player?t.mytarget.player.GetUserName():t.mytarget.GetTag();
|
|
}
|
|
for ( SWWMInterest p=intpoints; p; p=p.next )
|
|
{
|
|
if ( (p.type != INT_Key) || !p.trackedkey ) continue;
|
|
p.keytag = p.trackedkey.GetTag();
|
|
}
|
|
}
|
|
curlang = lang.GetString();
|
|
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
|
|
if ( onelinertic && (onelinertic < gametic) )
|
|
{
|
|
if ( players[consoleplayer].health > 0 )
|
|
{
|
|
if ( onelinerlevel > mutevoice.GetInt() )
|
|
players[consoleplayer].mo.A_StartSound(onelinersnd,CHAN_DEMOVOICE,CHANF_DEFAULT,1.,ATTN_NONE);
|
|
SendNetworkEvent("swwmremoteliner."..onelinersnd,consoleplayer,onelinerlevel);
|
|
}
|
|
onelinertic = 0;
|
|
onelinerspan = 0;
|
|
}
|
|
for ( int i=0; i<flashes.size(); i++ )
|
|
{
|
|
if ( flashes[i].tic >= gametic ) continue;
|
|
flashes.Delete(i);
|
|
i--;
|
|
}
|
|
// countable item scoring
|
|
for ( int i=0; i<MAXPLAYERS; i++ )
|
|
{
|
|
if ( !playeringame[i] ) continue;
|
|
if ( players[i].itemcount > lastitemcount[i] )
|
|
{
|
|
int score = 25*(players[i].itemcount-lastitemcount[i]);
|
|
if ( (level.total_items == level.found_items) && !allitems )
|
|
{
|
|
allitems = true;
|
|
Console.Printf(StringTable.Localize("$SWWM_LASTITEM"),players[i].GetUserName(),2500);
|
|
score += 2475;
|
|
}
|
|
SWWMCredits.Give(players[i],score);
|
|
SWWMScoreObj.Spawn(score,players[i].mo.Vec3Offset(0,0,players[i].mo.Height/2));
|
|
lastitemcount[i] = players[i].itemcount;
|
|
}
|
|
}
|
|
// combat tracking
|
|
// prune old entries
|
|
for ( int i=0; i<combatactors.Size(); i++ )
|
|
{
|
|
if ( combattics[i] > highesttic )
|
|
highesttic = combattics[i];
|
|
if ( combatactors[i]
|
|
&& (combatactors[i].Health > 0)
|
|
&& !combatactors[i].bKILLED
|
|
&& !combatactors[i].bCORPSE
|
|
&& (combatactors[i].target == players[consoleplayer].mo)
|
|
&& (combattics[i]+2000 > gametic) )
|
|
continue;
|
|
combatactors.Delete(i);
|
|
combattics.Delete(i);
|
|
i--;
|
|
}
|
|
bool enteredcombat = false;
|
|
// add new entries
|
|
let ti = ThinkerIterator.Create("Actor");
|
|
Actor a;
|
|
while ( a = Actor(ti.Next()) )
|
|
{
|
|
if ( !a.player && !a.bISMONSTER ) continue;
|
|
// ignore the dead
|
|
if ( (a.Health <= 0) || a.bKILLED || a.bCORPSE ) continue;
|
|
// ignore friends
|
|
if ( a.IsFriend(players[consoleplayer].mo) ) continue;
|
|
// [Strife] ignore if not in combat
|
|
if ( (gameinfo.gametype&GAME_Strife) && !a.bINCOMBAT && !a.bJUSTATTACKED ) continue;
|
|
// [Strife] ignore certain classes
|
|
if ( (a is 'RatBuddy') || (a is 'Peasant') || (a is 'Beggar') ) continue;
|
|
// [Strife] ignore Oracle's spectre while it's inactive
|
|
if ( (a is 'AlienSpectre3') && a.InStateSequence(a.CurState,a.FindState("Spawn")) ) continue;
|
|
// ignore if not targetted or either actor can't see the other
|
|
if ( (a.target != players[consoleplayer].mo)
|
|
|| !a.CheckSight(players[consoleplayer].mo)
|
|
|| !players[consoleplayer].mo.CheckSight(a) ) continue;
|
|
// is it already in?
|
|
bool addme = true;
|
|
for ( int i=0; i<combatactors.Size(); i++ )
|
|
{
|
|
if ( combatactors[i] != a ) continue;
|
|
addme = false;
|
|
combattics[i] = gametic;
|
|
break;
|
|
}
|
|
// add it in
|
|
if ( addme )
|
|
{
|
|
combatactors.Push(a);
|
|
combattics.Push(gametic);
|
|
enteredcombat = true;
|
|
}
|
|
}
|
|
if ( enteredcombat && (!highesttic || (gametic > highesttic+700)) )
|
|
lastcombat = AddOneliner("fightstart",1,10);
|
|
}
|
|
|
|
private bool HexenMap40()
|
|
{
|
|
if ( level.GetChecksum() ~== "2A6C4235B942467D25FD50D5B313E67A" ) return true; // 1.1
|
|
if ( level.GetChecksum() ~== "1C5DE5A921DEE405E98E7E09D9829387" ) return true; // 1.0
|
|
if ( level.GetChecksum() ~== "EFAFE59092DE5E613562ACF52B86C37F" ) return true; // beta
|
|
return false;
|
|
}
|
|
|
|
override void WorldThingDied( WorldEvent e )
|
|
{
|
|
if ( (e.Thing.default.bBOSS && !Random[GoldDrop](0,2)) || (e.Thing.default.bBOSSDEATH && !Random[GoldDrop](0,6)) )
|
|
{
|
|
let g = Actor.Spawn("GoldShell",e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
|
|
double ang = FRandom[SpareShells](0,360);
|
|
g.vel.xy = (cos(ang),sin(ang))*FRandom[SpareShells](.4,.8);
|
|
g.vel.z = FRandom[SpareShells](2.,4.);
|
|
}
|
|
// Korax instakill
|
|
if ( (e.Thing is 'Korax') && !e.Thing.special2 && HexenMap40() )
|
|
{
|
|
e.Thing.special2 = 1;
|
|
// terminate the monster closet scripts, open all the
|
|
// doors ourselves
|
|
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,220);
|
|
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,220);
|
|
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,221);
|
|
level.ExecuteSpecial(ACS_Terminate,e.Thing,null,false,255);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,10,16);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,11,16);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,12,16);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,13,16);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,14,16);
|
|
level.ExecuteSpecial(Door_Open,e.Thing,null,false,10,16);
|
|
// keep the portal closed, you can't leave unless you
|
|
// kill everyone else
|
|
let t = new("UglyBoyGetsFuckedUp");
|
|
t.ChangeStatNum(Thinker.STAT_USER);
|
|
}
|
|
}
|
|
|
|
override void WorldThingDamaged( WorldEvent e )
|
|
{
|
|
if ( e.Damage > 0 )
|
|
{
|
|
if ( !accdamage ) accdamage = CVar.GetCVar('swwm_accdamage',players[consoleplayer]);
|
|
bool spawnme = true;
|
|
if ( accdamage.GetBool() )
|
|
{
|
|
// find existing damage number
|
|
for ( SWWMScoreObj d=damnums; d; d=d.next )
|
|
{
|
|
if ( (d.starttic < level.maptime) || (d.acc != e.Thing) ) continue;
|
|
d.score -= e.Damage;
|
|
spawnme = false;
|
|
break;
|
|
}
|
|
}
|
|
if ( spawnme ) SWWMScoreObj.Spawn(-e.Damage,e.Thing.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+e.Thing.Height/2),Font.CR_RED,e.Thing);
|
|
// update combat tracker for it
|
|
if ( !(e.Thing is 'BossBrain') )
|
|
{
|
|
for ( SWWMCombatTracker t=trackers; t; t=t.next )
|
|
{
|
|
if ( t.mytarget != e.Thing ) continue;
|
|
t.updated = level.maptime+35;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( e.Thing.player )
|
|
{
|
|
tookdamage[e.Thing.PlayerNumber()] = true;
|
|
let s = SWWMStats.Find(e.Thing.player);
|
|
s.damagetaken += e.Damage;
|
|
if ( e.Damage > s.toptaken ) s.toptaken = e.Damage;
|
|
}
|
|
if ( e.DamageSource && e.DamageSource.player )
|
|
{
|
|
let s = SWWMStats.Find(e.DamageSource.player);
|
|
s.damagedealt += e.Damage;
|
|
if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
|
|
}
|
|
if ( e.DamageSource && (e.DamageSource != e.Thing) )
|
|
{
|
|
if ( (e.DamageSource.bISMONSTER || e.DamageSource.player) && (e.Thing == players[consoleplayer].mo) && (e.Thing.Health > 0) )
|
|
{
|
|
if ( !lastcombat || (gametic > lastcombat+40) )
|
|
{
|
|
if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.DamageSource)) )
|
|
lastcombat = AddOneliner("friendhit",1,10);
|
|
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.DamageSource.bBOSS||e.DamageSource.bBOSSDEATH)?2:4) ) lastcombat = AddOneliner("gethit",1,15);
|
|
}
|
|
highesttic = gametic;
|
|
}
|
|
// friendly fire lines only fire up if we didn't kill them right away (because then the teamkill line should take priority)
|
|
if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player) && (e.Thing.Health > 0) )
|
|
{
|
|
// make sure it's not a moth, because otherwise they won't shut up about accidentally hurting them (it happens a lot)
|
|
if ( (e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing)) && !(e.Thing is 'LampMoth') )
|
|
{
|
|
if ( !lastcombat || (gametic > lastcombat+40) )
|
|
lastcombat = AddOneliner("hitfriend",1,10);
|
|
highesttic = gametic;
|
|
}
|
|
}
|
|
}
|
|
if ( (e.Thing.Health > 0) || e.Thing.bKilled || e.Thing.bCorpse ) return;
|
|
if ( !e.Thing.player && !e.Thing.bIsMonster && !e.Thing.bCountKill ) return;
|
|
if ( (e.DamageSource && e.DamageSource.player && (e.DamageSource != e.Thing)) )
|
|
{
|
|
let s = SWWMStats.Find(e.DamageSource.player);
|
|
if ( s )
|
|
{
|
|
s.kills++;
|
|
s.AddWeaponKill(e.Inflictor);
|
|
}
|
|
if ( e.DamageSource == players[consoleplayer].mo )
|
|
{
|
|
highesttic = gametic;
|
|
if ( !lastcombat || (gametic > lastcombat+40) )
|
|
{
|
|
if ( e.Thing.IsFriend(e.DamageSource) || SWWMUtility.IsCivilian(e.Thing) )
|
|
lastcombat = AddOneliner("friendkill",1,5);
|
|
else if ( (!lastcombat || (gametic > lastcombat+100)) && !Random[DemoLines](0,(e.Thing.bBOSS||e.Thing.bBOSSDEATH)?2:5) )
|
|
lastcombat = AddOneliner("scorekill",1,15);
|
|
}
|
|
}
|
|
if ( !e.Thing.default.bCountKill ) // no credits
|
|
return;
|
|
int pnum = e.DamageSource.PlayerNumber();
|
|
if ( level.maptime < (lastkill[pnum]+5*Thinker.TICRATE) )
|
|
multilevel[pnum]++;
|
|
else multilevel[pnum] = 0;
|
|
if ( s && (multilevel[pnum]+1 > s.mkill) )
|
|
s.mkill = multilevel[pnum]+1;
|
|
lastkill[pnum] = level.maptime;
|
|
// scoring
|
|
int score = min(1000,int(ceil(e.Thing.SpawnHealth()*.25)*10));
|
|
SWWMScoreObj scr = null;
|
|
if ( e.DamageSource.player == players[consoleplayer] )
|
|
scr = SWWMScoreObj.Spawn(score,e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
|
|
int ofs = 0;
|
|
if ( ((e.Thing.Health <= e.Thing.GetGibHealth()) || (e.DamageSource.bEXTREMEDEATH) || (e.Inflictor && e.Inflictor.bEXTREMEDEATH) || (e.DamageType == 'Extreme')) && !e.DamageSource.bNOEXTREMEDEATH && (!e.Inflictor || !e.Inflictor.bNOEXTREMEDEATH) )
|
|
{
|
|
score = int(score*1.25);
|
|
if ( scr )
|
|
{
|
|
scr.xscore[ofs] = 0;
|
|
scr.xtcolor[ofs] = Font.CR_FIRE;
|
|
scr.xstr[ofs] = StringTable.Localize("$SWWM_OVERKILL");
|
|
scr.xcnt = ++ofs;
|
|
}
|
|
}
|
|
score = int(score*(1.+.5*min(multilevel[pnum],16)));
|
|
if ( (multilevel[pnum] > 0) && scr )
|
|
{
|
|
if ( scr )
|
|
{
|
|
scr.xscore[ofs] = (multilevel[pnum]>=16)?int.max:(multilevel[pnum]+1);
|
|
scr.xtcolor[ofs] = Font.CR_FIRE;
|
|
scr.xstr[ofs] = StringTable.Localize("$SWWM_MULTIKILL");
|
|
scr.xcnt = ++ofs;
|
|
}
|
|
}
|
|
if ( !tookdamage[pnum] )
|
|
{
|
|
int spreebonus = 10*spreecount[pnum];
|
|
// taper off after 10x (some people go really far with these, holy fuck)
|
|
if ( spreecount[pnum] > 10 ) spreebonus = int(spreebonus*((spreecount[pnum]/10.)**.25));
|
|
score += 100+spreebonus;
|
|
if ( (spreecount[pnum] > 0) && scr )
|
|
{
|
|
scr.xscore[ofs] = spreecount[pnum]+1;
|
|
scr.xtcolor[ofs] = Font.CR_FIRE;
|
|
scr.xstr[ofs] = StringTable.Localize("$SWWM_SPREEKILL");
|
|
scr.xcnt = ++ofs;
|
|
}
|
|
}
|
|
if ( e.Thing.bBOSS )
|
|
{
|
|
score += 5000;
|
|
if ( scr )
|
|
{
|
|
scr.xscore[ofs] = 0;
|
|
scr.xtcolor[ofs] = Font.CR_FIRE;
|
|
scr.xstr[ofs] = StringTable.Localize("$SWWM_BOSSKILL");
|
|
scr.xcnt = ++ofs;
|
|
}
|
|
}
|
|
SWWMCredits.Give(e.DamageSource.player,score);
|
|
if ( scr ) scr.score = score; // update final score
|
|
if ( (level.killed_monsters+1 == level.total_monsters) && !allkills )
|
|
{
|
|
allkills = true;
|
|
SWWMCredits.Give(e.DamageSource.player,2000);
|
|
Console.Printf(StringTable.Localize("$SWWM_LASTMONSTER"),e.DamageSource.player.GetUserName(),2000);
|
|
SWWMScoreObj.Spawn(2000,e.DamageSource.Vec3Offset(0,0,e.DamageSource.Height/2));
|
|
}
|
|
spreecount[pnum]++;
|
|
if ( s && spreecount[pnum] > s.skill )
|
|
s.skill = spreecount[pnum];
|
|
}
|
|
}
|
|
|
|
private void DoKeyTagFix( Actor a )
|
|
{
|
|
if ( a is 'RedCard' ) a.SetTag("$T_REDCARD");
|
|
else if ( a is 'BlueCard' ) a.SetTag("$T_BLUECARD");
|
|
else if ( a is 'YellowCard' ) a.SetTag("$T_YELLOWCARD");
|
|
else if ( a is 'RedSkull' ) a.SetTag("$T_REDSKULL");
|
|
else if ( a is 'BlueSkull' ) a.SetTag("$T_BLUESKULL");
|
|
else if ( a is 'YellowSkull' ) a.SetTag("$T_YELLOWSKULL");
|
|
else if ( a is 'KeyYellow' ) a.SetTag("$T_YELLOWKEY");
|
|
else if ( a is 'KeyGreen' ) a.SetTag("$T_GREENKEY");
|
|
else if ( a is 'KeyBlue' ) a.SetTag("$T_BLUEKEY");
|
|
else if ( a.GetClassName() == 'KeyRed' ) a.SetTag("$T_REDKEY");
|
|
else if ( a is 'KeySteel' ) a.SetTag("$T_KEYSTEEL");
|
|
else if ( a is 'KeyCave' ) a.SetTag("$T_KEYCAVE");
|
|
else if ( a is 'KeyAxe' ) a.SetTag("$T_KEYAXE");
|
|
else if ( a is 'KeyFire' ) a.SetTag("$T_KEYFIRE");
|
|
else if ( a is 'KeyEmerald' ) a.SetTag("$T_KEYEMERALD");
|
|
else if ( a is 'KeyDungeon' ) a.SetTag("$T_KEYDUNGEON");
|
|
else if ( a is 'KeySilver' ) a.SetTag("$T_KEYSILVER");
|
|
else if ( a is 'KeyRusted' ) a.SetTag("$T_KEYRUSTED");
|
|
else if ( a is 'KeyHorn' ) a.SetTag("$T_KEYHORN");
|
|
else if ( a is 'KeySwamp' ) a.SetTag("$T_KEYSWAMP");
|
|
else if ( a is 'KeyCastle' ) a.SetTag("$T_KEYCASTLE");
|
|
}
|
|
|
|
// tempfix keys have no tags
|
|
static void KeyTagFix( Actor a )
|
|
{
|
|
let hnd = SWWMHandler(Find("SWWMHandler"));
|
|
if ( hnd ) hnd.DoKeyTagFix(a);
|
|
}
|
|
|
|
// copies the floatbob of overlapping identical items, so it doesn't look weird
|
|
private void CopyFloatBob( Actor a )
|
|
{
|
|
let bt = BlockThingsIterator.Create(a,16);
|
|
while ( bt.Next() )
|
|
{
|
|
let t = bt.Thing;
|
|
if ( !t || (t == a) || !(t is 'Inventory') || !(t.spawnpoint ~== a.spawnpoint) ) continue;
|
|
a.floatbobphase = t.floatbobphase;
|
|
break;
|
|
}
|
|
}
|
|
|
|
override void WorldThingSpawned( WorldEvent e )
|
|
{
|
|
if ( e.Thing is 'Inventory' )
|
|
CopyFloatBob(e.Thing);
|
|
if ( e.Thing is 'Key' )
|
|
{
|
|
DoKeyTagFix(e.Thing);
|
|
SWWMInterest.Spawn(thekey:Key(e.Thing));
|
|
}
|
|
else if ( e.Thing is 'BossBrain' )
|
|
{
|
|
e.Thing.SetTag("$FN_BOSSBRAIN");
|
|
e.Thing.A_SetSize(20,70);
|
|
}
|
|
else if ( e.Thing is 'CommanderKeen' ) e.Thing.SetTag("$FN_KEEN");
|
|
if ( (e.Thing.bSHOOTABLE || e.Thing.bISMONSTER) && !(e.Thing is 'LampMoth') && !(e.Thing is 'CompanionLamp') ) SWWMCombatTracker.Spawn(e.Thing);
|
|
}
|
|
|
|
override void PostUiTick()
|
|
{
|
|
if ( (gametic == onelinertic) && (oneliner != "") && (players[consoleplayer].health > 0) )
|
|
{
|
|
let l = SWWMOneLiner.Make(oneliner,onelinerspan);
|
|
StatusBar.AttachMessage(l,-3473);
|
|
SendNetworkEvent("swwmremotelinertxt."..oneliner,consoleplayer,onelinerlevel);
|
|
}
|
|
for ( int i=0; i<flashes.size(); i++ )
|
|
{
|
|
if ( flashes[i].tic < gametic ) continue;
|
|
GenericFlash gf = new("GenericFlash").Setup(flashes[i].cam,flashes[i].c,flashes[i].duration);
|
|
StatusBar.AttachMessage(gf,0,BaseStatusBar.HUDMSGLayer_UnderHUD);
|
|
}
|
|
}
|
|
|
|
override bool InputProcess( InputEvent e )
|
|
{
|
|
if ( e.Type == InputEvent.TYPE_KeyDown )
|
|
{
|
|
static const int lods[] = {38,24,32,31,24,33,18,50,24,49,18};
|
|
// what's that spell?
|
|
// loadsamoney! ... probably
|
|
if ( e.KeyScan == lods[kcode] )
|
|
{
|
|
kcode++;
|
|
if ( kcode >= 11 )
|
|
{
|
|
SendNetworkEvent("swwmmoneycheat",consoleplayer);
|
|
kcode = 0;
|
|
}
|
|
}
|
|
else kcode = 0;
|
|
static const int deep[] = {32,18,18,25,38,24,19,18};
|
|
// the deepest lore
|
|
if ( e.KeyScan == deep[lcode] )
|
|
{
|
|
lcode++;
|
|
if ( lcode >= 8 )
|
|
{
|
|
SendNetworkEvent("swwmlorecheat",consoleplayer);
|
|
lcode = 0;
|
|
}
|
|
}
|
|
else lcode = 0;
|
|
if ( e.KeyScan == 33 ) // assuming that's the F key on all keyboards (hopefully)
|
|
{
|
|
let demo = Demolitionist(players[consoleplayer].mo);
|
|
if ( demo && (demo.Health <= 0) && (demo.deadtimer > 40) )
|
|
{
|
|
// pay respects
|
|
int numf = Random[FInTheChat](1,6);
|
|
for ( int i=0; i<numf; i++ )
|
|
{
|
|
let f = PayRespects.PressF();
|
|
StatusBar.AttachMessage(f,0,layer:StatusBar.HUDMSGLayer_OverHUD);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
override void WorldLinePreActivated( WorldEvent e )
|
|
{
|
|
// oneliner on locked doors
|
|
if ( !e.Thing ) return;
|
|
int locknum = SWWMUtility.GetLineLock(e.ActivatedLine);
|
|
if ( (locknum < 1) || (locknum > 255) ) return;
|
|
if ( e.Thing.CheckLocalView() && !e.Thing.CheckKeys(locknum,false,true) )
|
|
{
|
|
if ( !lastlock || (gametic > lastlock+20) )
|
|
{
|
|
if ( SWWMUtility.IsValidLockNum(locknum) )
|
|
lastlock = AddOneliner("locked",2);
|
|
else lastlock = AddOneliner("jammed",2);
|
|
}
|
|
}
|
|
}
|
|
|
|
override void CheckReplacement( ReplaceEvent e )
|
|
{
|
|
// shell types (sorted by rarity
|
|
static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4","RedShell8","RedShell12","RedShell16"};
|
|
static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4","GreenShell8","GreenShell12"};
|
|
static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2","WhiteShell4","WhiteShell8"};
|
|
static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
|
|
static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4","BlueShell8"};
|
|
static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2","BlackShell4"};
|
|
if ( e.Replacee is 'ItemFog' ) e.Replacement = 'SWWMItemFog';
|
|
if ( e.Replacee is 'TeleportFog' ) e.Replacement = 'SWWMTeleportFog';
|
|
else if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') || (e.Replacee is 'FWeapAxe') ) e.Replacement = 'PusherWeapon';
|
|
else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'DeepImpact';
|
|
else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = 'ExplodiumGun';
|
|
else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'CWeapStaff') ) e.Replacement = 'Spreadgun';
|
|
else if ( (e.Replacee is 'SuperShotgun') || (e.Replacee is 'MWeapFrost') ) e.Replacement = 'Wallbuster';
|
|
else if ( e.Replacee is 'Crossbow' )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'Spreadgun';
|
|
else e.Replacement = 'Wallbuster';
|
|
}
|
|
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') || (e.Replacee is 'FWeapHammer') ) e.Replacement = 'Eviscerator';
|
|
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') || (e.Replacee is 'FWeaponPiece3') ) e.Replacement = 'Hellblazer';
|
|
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'Sparkster';
|
|
else e.Replacement = 'SilverBullet';
|
|
}
|
|
else if ( e.Replacee is 'CWeapFlame' ) e.Replacement = 'Sparkster';
|
|
else if ( e.Replacee is 'MWeapLightning' ) e.Replacement = 'SilverBullet';
|
|
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') )
|
|
{
|
|
if ( !Random[Replacements](0,2) ) e.Replacement = 'Ynykron';
|
|
else e.Replacement = 'CandyGun';
|
|
}
|
|
else if ( e.Replacee is 'CWeaponPiece2' ) e.Replacement = 'CandyGun';
|
|
else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = 'Ynykron';
|
|
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') || (e.Replacee is 'ArtiPoisonBag') )
|
|
{
|
|
switch( Random[Replacement](0,14) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
e.Replacement = redpool[Random[Replacement](0,1)];
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = greenpool[Random[Replacement](0,1)];
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = purplepool[0];
|
|
break;
|
|
default:
|
|
e.Replacement = 'SWWMNothing';
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'Shell') || (e.Replacee is 'CrossbowAmmo') )
|
|
{
|
|
switch( Random[Replacement](0,13) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
e.Replacement = redpool[Random[Replacement](0,2)];
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
e.Replacement = greenpool[Random[Replacement](0,2)];
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
e.Replacement = whitepool[Random[Replacement](0,1)];
|
|
break;
|
|
case 8:
|
|
case 9:
|
|
case 10:
|
|
e.Replacement = purplepool[Random[Replacement](0,1)];
|
|
break;
|
|
case 11:
|
|
case 12:
|
|
e.Replacement = bluepool[Random[Replacement](0,2)];
|
|
break;
|
|
case 13:
|
|
e.Replacement = blackpool[0];
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
|
|
{
|
|
switch( Random[Replacement](0,14) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
e.Replacement = redpool[Random[Replacement](1,5)];
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
case 5:
|
|
e.Replacement = greenpool[Random[Replacement](1,4)];
|
|
break;
|
|
case 6:
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = whitepool[Random[Replacement](0,3)];
|
|
break;
|
|
case 9:
|
|
case 10:
|
|
case 11:
|
|
e.Replacement = purplepool[Random[Replacement](1,2)];
|
|
break;
|
|
case 12:
|
|
case 13:
|
|
e.Replacement = bluepool[Random[Replacement](1,3)];
|
|
break;
|
|
case 14:
|
|
e.Replacement = blackpool[Random[Replacement](0,2)];
|
|
break;
|
|
}
|
|
}
|
|
else if ( e.Replacee == 'ClipBox' )
|
|
{
|
|
if ( Random[Replacements](0,3) ) e.Replacement = 'EvisceratorShell';
|
|
else e.Replacement = 'EvisceratorSixPack';
|
|
}
|
|
else if ( e.Replacee == 'BlasterAmmo' ) e.Replacement = 'EvisceratorShell';
|
|
else if ( e.Replacee == 'BlasterHefty' ) e.Replacement = 'EvisceratorSixPack';
|
|
else if ( (e.Replacee == 'RocketAmmo') || (e.Replacee == 'PhoenixRodAmmo') || (e.Replacee == 'MaceAmmo') )
|
|
{
|
|
switch ( Random[Replacements](0,9) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
e.Replacement = 'HellblazerMissiles';
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = 'HellblazerCrackshots';
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = 'HellblazerRavagers';
|
|
break;
|
|
case 9:
|
|
e.Replacement = 'HellblazerWarheads';
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'RocketBox') || (e.Replacee == 'PhoenixRodHefty') || (e.Replacee == 'MaceHefty') )
|
|
{
|
|
switch ( Random[Replacements](0,9) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
if ( Random[Replacements](0,1) ) e.Replacement = 'HellblazerMissiles';
|
|
else e.Replacement = 'HellblazerMissileMag';
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'HellblazerCrackshots';
|
|
else e.Replacement = 'HellblazerCrackshotMag';
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
if ( Random[Replacements](0,3) ) e.Replacement = 'HellblazerRavagers';
|
|
else e.Replacement = 'HellblazerRavagerMag';
|
|
break;
|
|
case 9:
|
|
if ( Random[Replacements](0,4) ) e.Replacement = 'HellblazerWarheads';
|
|
else e.Replacement = 'HellblazerWarheadMag';
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
|
|
{
|
|
if ( Random[Replacements](0,3) ) e.Replacement = 'SparkUnit';
|
|
else e.Replacement = 'SilverBulletAmmo';
|
|
}
|
|
else if ( (e.Replacee == 'ArtiTeleport') || (e.Replacee == 'ArtiTeleportOther') )
|
|
{
|
|
if ( Random[Replacements](0,3) ) e.Replacement = 'SWWMNothing';
|
|
else e.Replacement = 'GoldShell';
|
|
}
|
|
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'SilverBulletAmmo';
|
|
else e.Replacement = 'CandyGunAmmo';
|
|
}
|
|
else if ( e.Replacee == 'Mana1' ) e.Replacement = 'FabricatorTier1';
|
|
else if ( e.Replacee == 'Mana2' ) e.Replacement = 'FabricatorTier2';
|
|
else if ( e.Replacee == 'Mana3' ) e.Replacement = 'FabricatorTier3';
|
|
else if ( e.Replacee == 'ArtiBoostMana' ) e.Replacement = 'FabricatorTier4';
|
|
else if ( (e.Replacee == 'Backpack') || (e.Replacee == 'BagOfHolding') || (e.Replacee == 'ArtiPork') ) e.Replacement = 'HammerspaceEmbiggener';
|
|
else if ( (e.Replacee == 'FWeaponPiece1') || (e.Replacee == 'FWeaponPiece2')
|
|
|| (e.Replacee == 'CWeaponPiece1') || (e.Replacee == 'CWeaponPiece3')
|
|
|| (e.Replacee == 'MWeaponPiece2') || (e.Replacee == 'MWeaponPiece3') )
|
|
{
|
|
if ( Random[Replacements](0,1) ) e.Replacement = 'SWWMNothing';
|
|
else if ( Random[Replacements](0,5) ) e.Replacement = 'HammerspaceEmbiggener';
|
|
else e.Replacement = 'GoldShell';
|
|
}
|
|
else if ( (e.Replacee == 'ArmorBonus') || (e.Replacee == 'ArtiTimeBomb') || (e.Replacee == 'ArtiBlastRadius') ) e.Replacement = 'ArmorNuggetItem';
|
|
else if ( (e.Replacee == 'HealthBonus') || (e.Replacee == 'CrystalVial') ) e.Replacement = 'HealthNuggetItem';
|
|
else if ( e.Replacee == 'Stimpack' ) e.Replacement = 'TetraHealthItem';
|
|
else if ( e.Replacee == 'Medikit' ) e.Replacement = 'CubeHealthItem';
|
|
else if ( e.Replacee == 'ArtiHealth' )
|
|
{
|
|
if ( gameinfo.gametype&GAME_Heretic && Random[Replacements](0,1) ) e.Replacement = 'CubeHealthItem';
|
|
else e.Replacement = 'TetraHealthItem';
|
|
}
|
|
else if ( (e.Replacee == 'Soulsphere') || (e.Replacee == 'ArtiSuperHealth') )
|
|
{
|
|
if ( gameinfo.gametype&GAME_Hexen ) e.Replacement = 'CubeHealthItem';
|
|
else e.Replacement = 'RefresherItem';
|
|
}
|
|
else if ( e.Replacee == 'ArtiHealingRadius' ) e.Replacement = 'RefresherItem';
|
|
else if ( (e.Replacee == 'Megasphere') || (e.Replacee == 'ArtiEgg') || (e.Replacee == 'PlatinumHelm') ) e.Replacement = 'GrilledCheeseSandwich';
|
|
else if ( (e.Replacee == 'Blursphere') || (e.Replacee == 'ArtiInvisibility') || (e.Replacee == 'AmuletOfWarding') ) e.Replacement = 'GhostArtifact';
|
|
else if ( (e.Replacee == 'Radsuit') || (e.Replacee == 'ArtiFly') || (e.Replacee == 'ArtiSpeedBoots') ) e.Replacement = 'GravitySuppressor';
|
|
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') || (e.Replacee == 'ArtiInvulnerability2') ) e.Replacement = 'FuckingInvinciball';
|
|
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiDarkServant') || (e.Replacee == 'ArtiBoostArmor') ) e.Replacement = 'Ragekit';
|
|
else if ( (e.Replacee == 'AllMap') || (e.Replacee == 'SuperMap') ) e.Replacement = 'Omnisight';
|
|
else if ( (e.Replacee == 'Infrared') || (e.Replacee == 'ArtiTorch') || (e.Replacee == 'ArtiDarkServant') || (e.Replacee == 'ArtiBoostArmor') ) e.Replacement = 'SWWMLamp';
|
|
else if ( (e.Replacee == 'GreenArmor') || (e.Replacee == 'SilverShield') || (e.Replacee == 'MeshArmor') ) e.Replacement = 'BlastSuitItem';
|
|
else if ( (e.Replacee == 'BlueArmor') || (e.Replacee == 'FalconShield') || (e.Replacee == 'EnchantedShield') ) e.Replacement = 'WarArmorItem';
|
|
}
|
|
|
|
override void NetworkProcess( ConsoleEvent e )
|
|
{
|
|
if ( e.Name ~== "swwmgesture" )
|
|
{
|
|
if ( (e.player == -1) || !playeringame[e.player] || !players[e.player].mo ) return;
|
|
let mo = players[e.player].mo;
|
|
if ( (mo.Health <= 0) || !(mo is 'Demolitionist') ) return;
|
|
switch ( e.Args[0] )
|
|
{
|
|
case 1:
|
|
SWWMGesture.SetGesture(mo,1);
|
|
break;
|
|
case 2:
|
|
SWWMGesture.SetGesture(mo,2);
|
|
break;
|
|
default:
|
|
SWWMGesture.SetGesture(mo,0);
|
|
break;
|
|
}
|
|
}
|
|
if ( e.IsManual ) return;
|
|
if ( e.Name.Left(14) ~== "swwmstoregive." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(14);
|
|
if ( !item ) return;
|
|
if ( SWWMCredits.Take(players[e.Args[0]],e.Args[1]) )
|
|
{
|
|
players[e.Args[0]].mo.GiveInventory(item,e.Args[2],true);
|
|
if ( item is 'Weapon' ) players[e.Args[0]].mo.A_SelectWeapon((Class<Weapon>)(item));
|
|
}
|
|
}
|
|
else if ( e.Name.Left(10) ~== "swwmtrade." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(10);
|
|
if ( !item ) return;
|
|
let def = GetDefaultByType(item);
|
|
int amt = def.Amount;
|
|
// if it's an ammo, check the largest unit givable
|
|
if ( item is 'Ammo' )
|
|
{
|
|
for ( int i=0; i<AllActorClasses.Size(); i++ )
|
|
{
|
|
let a = (Class<Ammo>)(AllActorClasses[i]);
|
|
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
|
|
amt = GetDefaultByType(a).Amount;
|
|
}
|
|
}
|
|
Inventory ritm = players[e.Args[1]].mo.FindInventory(item);
|
|
if ( ritm )
|
|
{
|
|
int maxgive = ritm.MaxAmount-ritm.Amount;
|
|
if ( amt > maxgive ) amt = maxgive;
|
|
}
|
|
else if ( amt > def.MaxAmount ) amt = def.MaxAmount;
|
|
if ( (amt > 0) && players[e.Args[1]].mo.GiveInventory(item,amt,true) )
|
|
{
|
|
players[e.Args[0]].mo.TakeInventory(item,amt);
|
|
// add to history
|
|
SWWMTradeHistory.RegisterSend(players[e.Args[0]],players[e.Args[1]],item,amt);
|
|
SWWMTradeHistory.RegisterReceive(players[e.Args[1]],players[e.Args[0]],item,amt);
|
|
// add messages
|
|
if ( e.Args[0] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGSENT"),amt,def.GetTag(),players[e.Args[1]].GetUserName());
|
|
if ( e.Args[1] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGRECV"),players[e.Args[0]].GetUserName(),amt,def.GetTag());
|
|
}
|
|
}
|
|
else if ( e.Name.Left(17) ~== "swwmmarkloreread." )
|
|
{
|
|
let l = SWWMLoreLibrary.Find(players[e.Args[0]]);
|
|
let idx = l.FindEntry(e.Name.Mid(17));
|
|
l.MarkRead(idx);
|
|
}
|
|
else if ( e.Name.Left(12) ~== "swwmuseitem." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(12);
|
|
if ( !item ) return;
|
|
let i = players[e.Args[0]].mo.FindInventory(item);
|
|
if ( !i ) return;
|
|
players[e.Args[0]].mo.UseInventory(i);
|
|
}
|
|
else if ( e.Name.Left(13) ~== "swwmdropitem." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(13);
|
|
if ( !item ) return;
|
|
let i = players[e.Args[0]].mo.FindInventory(item);
|
|
if ( !i ) return;
|
|
int amt = i.default.Amount;
|
|
// if it's an ammo, check the largest unit givable
|
|
if ( i is 'Ammo' )
|
|
{
|
|
for ( int i=0; i<AllActorClasses.Size(); i++ )
|
|
{
|
|
let a = (Class<Ammo>)(AllActorClasses[i]);
|
|
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
|
|
amt = GetDefaultByType(a).Amount;
|
|
}
|
|
}
|
|
if ( amt > i.Amount ) amt = i.Amount;
|
|
let drop = players[e.Args[0]].mo.DropInventory(i,amt);
|
|
// add some random velocity so multiple drops don't get bunched together
|
|
if ( drop ) drop.vel += (Actor.RotateVector((FRandom[Junk](-1.5,.5),FRandom[Junk](-2.5,2.5)),players[e.Args[0]].mo.angle),FRandom[Junk](2.,5.));
|
|
}
|
|
else if ( e.Name ~== "swwmkoraxline" )
|
|
{
|
|
if ( consoleplayer != e.Args[1] ) return;
|
|
switch ( e.Args[0] )
|
|
{
|
|
case 0:
|
|
AddOneliner("koraxgreet",3,60);
|
|
break;
|
|
case 1:
|
|
AddOneliner("koraxblood",3,150);
|
|
break;
|
|
case 2:
|
|
AddOneliner("koraxgame",3,120);
|
|
break;
|
|
case 3:
|
|
AddOneliner("koraxworship",3,80);
|
|
break;
|
|
case 4:
|
|
AddOneliner("koraxmasters",3,90);
|
|
break;
|
|
}
|
|
}
|
|
else if ( e.Name.Left(16) ~== "swwmremoteliner." )
|
|
{
|
|
if ( consoleplayer == e.Args[0] ) return;
|
|
if ( !CVar.GetCVar('swwm_othervoice',players[consoleplayer]).GetBool() ) return;
|
|
if ( CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() >= e.Args[1] ) return;
|
|
players[e.Args[0]].mo.A_StartSound(e.Name.Mid(16),CHAN_DEMOVOICE,attenuation:.5);
|
|
}
|
|
else if ( e.Name.Left(19) ~== "swwmremotelinertxt." )
|
|
{
|
|
if ( consoleplayer == e.Args[0] ) return;
|
|
if ( !CVar.GetCVar('swwm_othervoice',players[consoleplayer]).GetBool() ) return;
|
|
if ( CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() >= e.Args[1] ) return;
|
|
double dist = players[consoleplayer].Camera.Distance3D(players[e.Args[0]].mo);
|
|
if ( dist < 2000 )
|
|
Console.Printf("\cx%s\cx: %s\c-",players[e.Args[0]].GetUserName(),StringTable.Localize(e.Name.Mid(19)));
|
|
}
|
|
else if ( e.Name ~== "swwmmoneycheat" )
|
|
{
|
|
if ( consoleplayer == e.Args[0] )
|
|
{
|
|
Console.Printf("\cfLOADSAMONEY!\c-");
|
|
S_StartSound("menu/buyinv",CHAN_ITEM,CHANF_UI);
|
|
S_StartSound("misc/emone",CHAN_VOICE,CHANF_UI);
|
|
}
|
|
SWWMCredits.Give(players[e.Args[0]],1000000000);
|
|
SWWMScoreObj.Spawn(1000000000,players[e.Args[0]].mo.Vec3Offset(0,0,players[e.Args[0]].mo.Height/2));
|
|
}
|
|
else if ( e.Name ~== "swwmlorecheat" )
|
|
{
|
|
// look up all lore files
|
|
for ( int l=0; l<Wads.GetNumLumps(); l++ )
|
|
{
|
|
String fn = Wads.GetLumpFullName(l);
|
|
if ( fn.Left(13) != "lore/default/" ) continue;
|
|
int ext = fn.IndexOf(".txt");
|
|
if ( ext != fn.Length()-4 ) continue;
|
|
SWWMLoreLibrary.Add(players[e.Args[0]],fn.Mid(13,ext-13));
|
|
}
|
|
}
|
|
}
|
|
|
|
// stuff for hud
|
|
override void RenderUnderlay( RenderEvent e )
|
|
{
|
|
// armor/health flashes
|
|
int camplayer = players[consoleplayer].Camera.PlayerNumber();
|
|
if ( camplayer != -1 )
|
|
{
|
|
if ( gametic < hflash[camplayer] )
|
|
{
|
|
double fstr = (hflash[camplayer]-(gametic+e.FracTic))/5.;
|
|
Screen.Dim(Color(64,128,255),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
if ( gametic < aflash[camplayer] )
|
|
{
|
|
double fstr = (aflash[camplayer]-(gametic+e.FracTic))/5.;
|
|
Screen.Dim(Color(96,255,64),.1875*fstr,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|
|
if ( !statusbar || !(statusbar is 'SWWMStatusBar') ) return;
|
|
SWWMStatusBar(statusbar).viewpos = e.viewpos;
|
|
SWWMStatusBar(statusbar).viewrot = (e.viewangle,e.viewpitch,e.viewroll);
|
|
}
|
|
|
|
// various shaders
|
|
override void RenderOverlay( RenderEvent e )
|
|
{
|
|
PlayerInfo p = players[consoleplayer];
|
|
if ( !useshaders ) useshaders = CVar.GetCVar('swwm_shaders',p);
|
|
let mo = p.mo;
|
|
if ( !mo ) return;
|
|
bool pc = (p.camera == mo);
|
|
let rage = RagekitPower(mo.FindInventory("RagekitPower"));
|
|
if ( pc && rage && useshaders.GetBool() )
|
|
{
|
|
Shader.SetEnabled(p,"RagekitShader",true);
|
|
Shader.SetUniform1f(p,"RagekitShader","timer",(gametic+e.FracTic)/Thinker.TICRATE);
|
|
double xstrastr = 1.+max(0,rage.lastpulse-(gametic+e.Fractic))/35.;
|
|
Shader.SetUniform1f(p,"RagekitShader","xtrastr",xstrastr**2.);
|
|
}
|
|
else Shader.SetEnabled(p,"RagekitShader",false);
|
|
let ghost = GhostPower(mo.FindInventory("GhostPower"));
|
|
if ( pc && ghost && useshaders.GetBool() ) Shader.SetEnabled(p,"GhostShader",true);
|
|
else Shader.SetEnabled(p,"GhostShader",false);
|
|
let sunny = InvinciballPower(mo.FindInventory("InvinciballPower"));
|
|
if ( pc && sunny && useshaders.GetBool() )
|
|
{
|
|
Shader.SetEnabled(p,"InvinciShader",true);
|
|
double str = max(0,sunny.lastpulse-(gametic+e.Fractic))/35.;
|
|
Shader.SetUniform1f(p,"InvinciShader","str",str);
|
|
}
|
|
else Shader.SetEnabled(p,"InvinciShader",false);
|
|
if ( pc && (mo is 'Demolitionist') )
|
|
{
|
|
let demo = Demolitionist(mo);
|
|
Shader.SetEnabled(p,"Glitch",true);
|
|
Shader.SetEnabled(p,"Grain",true);
|
|
Shader.SetUniform1f(p,"Glitch","Timer",(gametic+e.FracTic)/Thinker.TICRATE);
|
|
Shader.SetUniform1f(p,"Grain","Timer",(gametic+e.FracTic)/Thinker.TICRATE);
|
|
int lastdmg = (demo.Health>0)?demo.lastdamage:Random[Flicker](60,80);
|
|
int lastdmgtic = (demo.Health>0)?demo.lastdamagetic:(gametic+Random[Flicker](30,20));
|
|
double noiz = min(lastdmg*.09*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.5);
|
|
Shader.SetUniform1f(p,"Grain","ni",noiz);
|
|
noiz = min(lastdmg*.08*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),.8);
|
|
Shader.SetUniform1f(p,"Glitch","str1",noiz);
|
|
noiz = min(lastdmg*.03*max(0,(lastdmgtic-(gametic+e.Fractic))/35.),3.5);
|
|
Shader.SetUniform1f(p,"Glitch","str2",noiz);
|
|
}
|
|
else
|
|
{
|
|
Shader.SetEnabled(p,"Glitch",false);
|
|
Shader.SetEnabled(p,"Grain",false);
|
|
}
|
|
}
|
|
|
|
static void DoFlash( Actor camera, Color c, int duration )
|
|
{
|
|
// don't flash when paused
|
|
if ( menuactive && (menuactive != Menu.OnNoPause) ) return;
|
|
QueuedFlash qf = new("QueuedFlash");
|
|
qf.duration = duration;
|
|
qf.c = c;
|
|
qf.tic = gametic;
|
|
qf.cam = camera;
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd ) return; // not supposed to happen
|
|
hnd.flashes.push(qf);
|
|
}
|
|
|
|
// Doom's explosions aren't fully 3D in their knockback
|
|
static void DoBlast( Actor Source, double ExplosionRadius, double MomentumTransfer, Actor ignoreme = null, bool forceblast = false )
|
|
{
|
|
BlockThingsIterator bi = BlockThingsIterator.Create(Source,ExplosionRadius);
|
|
while ( bi.Next() )
|
|
{
|
|
Actor a = bi.Thing;
|
|
// early checks for self and ignored actor (usually the instigator)
|
|
if ( !a || (a == ignoreme) || (a == Source) )
|
|
continue;
|
|
// can't be affected
|
|
if ( !a.bSHOOTABLE && !a.bVULNERABLE )
|
|
continue;
|
|
// no blasting if no radius dmg (unless forced)
|
|
if ( a.bNORADIUSDMG && !Source.bFORCERADIUSDMG && !forceblast )
|
|
continue;
|
|
// massive, no knockback
|
|
if ( a.bCANNOTPUSH || (a.Mass >= 10000000) )
|
|
continue;
|
|
// check the DONTHARMCLASS/DONTHARMSPECIES flags
|
|
if ( !a.player && ((Source.bDONTHARMCLASS && (a.GetClass() == Source.GetClass())) || (Source.bDONTHARMSPECIES && (a.GetSpecies() == Source.GetSpecies()))) )
|
|
continue;
|
|
// can we see it
|
|
if ( !Source.CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
|
|
continue;
|
|
// make use of GetRadiusDamage to see if it's in range
|
|
if ( Source.GetRadiusDamage(a,int(MomentumTransfer),int(ExplosionRadius),oldradiusdmg:Source.bOLDRADIUSDMG) <= 0 )
|
|
continue;
|
|
// perform our own blasting code, based partially on Unreal's HurtRadius
|
|
Vector3 midpoint = a.Vec3Offset(0,0,a.height*0.5);
|
|
Vector3 dir = Level.Vec3Diff(Source.pos,midpoint);
|
|
double dist = max(1,dir.length());
|
|
double damagescale = 1-max(0,(dist-a.radius)/ExplosionRadius);
|
|
// intersecting, randomize direction
|
|
if ( dir.length() <= double.epsilon )
|
|
{
|
|
double ang = FRandom[DoBlast](0,360);
|
|
double pt = FRandom[DoBlast](-90,90);
|
|
dir = (cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt));
|
|
}
|
|
dir = dir/dist;
|
|
Vector3 momentum = dir*damagescale*(MomentumTransfer/Thinker.TICRATE);
|
|
momentum /= max(50,a.mass); // cap minimum mass to prevent ridiculously strong pushing
|
|
a.vel += momentum;
|
|
}
|
|
}
|
|
|
|
// Same for this
|
|
static void DoKnockback( Actor Victim, Vector3 HitDirection, double MomentumTransfer )
|
|
{
|
|
if ( !Victim )
|
|
return;
|
|
if ( !Victim.bSHOOTABLE && !Victim.bVULNERABLE )
|
|
return;
|
|
if ( Victim.bCANNOTPUSH || (Victim.Mass >= 10000000) )
|
|
return;
|
|
Victim.vel += HitDirection*(MomentumTransfer/(Thinker.TICRATE*max(50,Victim.Mass)));
|
|
}
|
|
|
|
static void DoSwing( Actor target, Vector2 dir, double initial, double inc, int steps, int mode = 0, int delay = 0, double rmul = 1.0 )
|
|
{
|
|
let s = new("Swinger");
|
|
s.ChangeStatNum(Thinker.STAT_USER);
|
|
s.target = target;
|
|
s.dir = dir;
|
|
s.inc = inc;
|
|
s.rmul = rmul;
|
|
s.steps = steps;
|
|
s.mode = mode;
|
|
s.delay = delay;
|
|
s.cnt = 0;
|
|
s.cstate = 0;
|
|
s.str = initial;
|
|
s.tstr = initial;
|
|
}
|
|
}
|
|
|
|
// Fancy crash effect
|
|
Class SWWMCrashHandler : StaticEventHandler
|
|
{
|
|
ui bool wasinmap;
|
|
ui int timer;
|
|
|
|
override void UiTick()
|
|
{
|
|
if ( (gamestate == GS_LEVEL) || (gamestate == GS_TITLELEVEL) )
|
|
{
|
|
wasinmap = true;
|
|
timer = 0;
|
|
}
|
|
else if ( (gamestate == GS_FULLCONSOLE) && ((wasinmap && !players[consoleplayer].viewheight) || (timer > 0)) )
|
|
{
|
|
wasinmap = false;
|
|
if ( timer == 1 )
|
|
{
|
|
Console.Printf(TEXTCOLOR_GOLD.."Oopsie Woopsie!"..TEXTCOLOR_NORMAL);
|
|
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 140 )
|
|
{
|
|
Console.Printf(TEXTCOLOR_GOLD.."Looks like GZDoom made a fucky wucky! owo"..TEXTCOLOR_NORMAL);
|
|
S_StartSound("crash/curb",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 350 )
|
|
{
|
|
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
|
|
if ( hnd && hnd.detected ) Console.Printf(TEXTCOLOR_GOLD.."Don't blame me. Shouldn't have tried running this with Brutal Doom."..TEXTCOLOR_NORMAL);
|
|
else Console.Printf(TEXTCOLOR_GOLD.."If you didn't trigger it manually, it's best if you take a screenshot and show it to Marisa."..TEXTCOLOR_NORMAL);
|
|
}
|
|
timer++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// >loading brutal doom with this
|
|
Class SWWMBrutalHandler : StaticEventHandler
|
|
{
|
|
ui int timer;
|
|
ui TextureID scr;
|
|
bool detected;
|
|
|
|
override void OnRegister()
|
|
{
|
|
for ( int i=0; i<AllActorClasses.size(); i++ )
|
|
{
|
|
if ( (AllActorClasses[i].GetClassName() != "BrutalWeapon")
|
|
&& (AllActorClasses[i].GetClassName() != "BrutalDoomer") ) continue;
|
|
detected = true;
|
|
break;
|
|
}
|
|
SetRandomSeed[bdscreen](Random[bdscreen]()+consoleplayer+MSTime());
|
|
}
|
|
|
|
override void UiTick()
|
|
{
|
|
if ( !detected ) return;
|
|
if ( gamestate == GS_LEVEL )
|
|
{
|
|
if ( timer == 1 )
|
|
{
|
|
S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 350 ) ThrowAbortException(">Brutal Doom");
|
|
timer++;
|
|
}
|
|
else timer = 0;
|
|
}
|
|
|
|
override void WorldTick()
|
|
{
|
|
if ( !detected ) return;
|
|
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] ) players[i].cheats |= CF_TOTALLYFROZEN;
|
|
}
|
|
|
|
override void RenderOverlay( RenderEvent e )
|
|
{
|
|
if ( !detected ) return;
|
|
if ( !scr ) scr = TexMan.CheckForTexture("graphics/bdscreen.png",TexMan.Type_Any);
|
|
Screen.Dim("Red",(timer/350.)-.2,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
double ar = Screen.GetAspectRatio();
|
|
Vector2 tsize = TexMan.GetScaledSize(scr);
|
|
Vector2 vsize = (Screen.GetWidth(),Screen.GetHeight());
|
|
if ( (tsize.x > vsize.x) || (tsize.y > vsize.y) )
|
|
{
|
|
double sar = tsize.x/tsize.y;
|
|
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
|
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
|
else vsize = tsize;
|
|
}
|
|
Screen.DrawTexture(scr,false,(vsize.x-tsize.x)/2.+FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,(vsize.y-tsize.y)/2.+FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,min(1.,timer/50.));
|
|
Screen.Dim("Red",(timer/70.)-3.5,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|
|
|
|
// HORNY
|
|
Class SWWMHDoomHandler : StaticEventHandler
|
|
{
|
|
ui int timer;
|
|
ui TextureID scr;
|
|
bool detected;
|
|
|
|
override void OnRegister()
|
|
{
|
|
for ( int i=0; i<AllActorClasses.size(); i++ )
|
|
{
|
|
if ( AllActorClasses[i].GetClassName() != "HDoomPlayer" ) continue;
|
|
detected = true;
|
|
break;
|
|
}
|
|
SetRandomSeed[hdscreen](Random[hdscreen]()+consoleplayer+MSTime());
|
|
}
|
|
|
|
override void UiTick()
|
|
{
|
|
if ( !detected ) return;
|
|
if ( gamestate == GS_LEVEL )
|
|
{
|
|
if ( timer == 50 )
|
|
{
|
|
S_StartSound("bestsound",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound("bestsound",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 70 )
|
|
{
|
|
int ngiggl = Random[hdscreen](1,14);
|
|
S_StartSound(String.Format("saya/giggle%d",ngiggl),CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound(String.Format("saya/giggle%d",ngiggl),CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
timer++;
|
|
}
|
|
else timer = 0;
|
|
}
|
|
|
|
override void RenderOverlay( RenderEvent e )
|
|
{
|
|
if ( !detected || (timer < 50) ) return;
|
|
if ( !scr ) scr = TexMan.CheckForTexture("graphics/hdscreen.png",TexMan.Type_Any);
|
|
double ar = Screen.GetAspectRatio();
|
|
Vector2 tsize = TexMan.GetScaledSize(scr);
|
|
Vector2 vsize = (Screen.GetWidth(),Screen.GetHeight());
|
|
if ( (tsize.x > vsize.x) || (tsize.y > vsize.y) )
|
|
{
|
|
double sar = tsize.x/tsize.y;
|
|
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
|
|
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
|
|
else vsize = tsize;
|
|
}
|
|
Screen.DrawTexture(scr,false,(vsize.x-tsize.x)/2.,(vsize.y-tsize.y)/2.,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true);
|
|
}
|
|
}
|