swwmgz_m/zscript/weapons
Marisa Kirisame 3500f72db0 Add "exclusive use to pickup" option.
Make "pickup through melee" optional (disabled by default).
Increased leniency of use to pickup (nice for items with small hitboxes).
2021-05-29 23:26:12 +02:00
..
swwm_baseweapon.zsc Add "exclusive use to pickup" option. 2021-05-29 23:26:12 +02:00
swwm_baseweapon_fx.zsc A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
swwm_baseweapon_melee.zsc Tweak Hellblazer hold-fire behavior, added a sound cue. 2021-05-15 12:55:06 +02:00
swwm_baseweapon_precisechair.zsc Migration from libeye to Gutamatics. 2021-04-02 19:52:13 +02:00
swwm_blazeit.zsc Fix Hellblazer having no crosshair. 2021-05-21 10:42:19 +02:00
swwm_blazeit_fx.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_cbt.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_cbt_fx.zsc Demolitionist Plush pickup anim added. 2021-05-08 19:26:59 +02:00
swwm_cbt_ui.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_danmaku.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_danmaku_fx.zsc A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
swwm_deathlydeathcannon.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_deathlydeathcannon_fx.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_deepdarkimpact.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_deepdarkimpact_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_jackhammer.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_jackhammer_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_shot.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_shot_fx.zsc A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
swwm_sparkyboi.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_sparkyboi_fx.zsc A radius of 1 can cause projectiles to clip through walls. 2021-05-23 10:32:23 +02:00
swwm_splode.zsc Fix Dual Explodium guns being erroneously available with sv_infiniteammo. 2021-05-22 00:36:45 +02:00
swwm_splode_fx.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_tastytreat.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_tastytreat_fx.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_thiccboolet.zsc Sound precaching for player/weapons. 2021-05-18 17:17:15 +02:00
swwm_thiccboolet_fx.zsc Major achievement progress. 2021-03-24 02:25:38 +01:00