swwmgz_m/gldefs.pickups
Marisa Kirisame b205527576 Mykradvo Artifact implemented.
Replace some electric damage types with plasma, as it should be expected.
2021-03-17 20:16:17 +01:00

258 lines
4.4 KiB
Text

HardwareShader Texture "models/Nugget_Armor.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/matcap/greenmap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/Nugget.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/matcap/blumap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/TetraHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/TetraHealth_mask.png"
Texture "envtex" "models/matcap/blumap.png"
Texture "brighttex" "models/TetraHealth_mask.png"
}
HardwareShader Texture "models/CubeHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/CubeHealth_mask.png"
Texture "envtex" "models/matcap/blumap.png"
Texture "brighttex" "models/CubeHealth_mask.png"
}
HardwareShader Texture "models/Refresher.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Refresher_mask.png"
Texture "envtex" "models/matcap/purpmap.png"
Texture "brighttex" "models/Refresher_mask.png"
}
Brightmap Texture "models/GhostArtifact.png"
{
Map "models/GhostArtifact_bright.png"
DisableFullbright
}
Brightmap Texture "models/Gravity.png"
{
Map "models/Gravity_bright.png"
DisableFullbright
}
Brightmap Texture "models/Ragekit.png"
{
Map "models/Ragekit_bright.png"
DisableFullbright
}
Brightmap Texture "models/Omnisight.png"
{
Map "models/Omnisight_bright.png"
DisableFullbright
}
Brightmap Texture "models/Lamp.png"
{
Map "models/Lamp_bright.png"
DisableFullbright
}
Brightmap Texture "models/Invinciball.png"
{
Map "brightmaps/nobright.png"
DisableFullbright
}
Brightmap Texture "models/Moth_Mashiro.png"
{
Map "models/Moth_Mashiro_bright.png"
}
Brightmap Texture "models/Barrier.png"
{
Map "models/Barrier_bright.png"
DisableFullbright
}
HardwareShader Sprite "MKRVA0"
{
Shader "shaders/glsl/Mykradvo.fp"
Texture "warptex" "textures/warptex.png"
Texture "snoisetex" "textures/softnoise.png"
}
HardwareShader Texture "models/extra/AnomRingies.png"
{
Shader "shaders/glsl/Mykradvo2.fp"
Texture "warptex" "textures/heattex.png"
}
PointLight ARMORNUGGETLIGHT
{
Color 0.6 1.0 0.3
Size 16
Offset 0 16 0
Attenuate 1
}
Object ArmorNuggetItem
{
Frame "XZW1" { light "ARMORNUGGETLIGHT" }
}
PointLight HEALTHNUGGETLIGHT
{
Color 0.2 0.4 1.0
Size 16
Offset 0 16 0
Attenuate 1
}
Object HealthNuggetItem
{
Frame "XZW1" { light "HEALTHNUGGETLIGHT" }
}
PointLight GEOMHEALTHLIGHT
{
Color 0.2 0.4 1.0
Size 30
Offset 0 16 0
Attenuate 1
}
Object TetraHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
Object CubeHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
PointLight REFRESHERLIGHT
{
Color 0.7 0.2 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object RefresherItem
{
Frame "XZW1" { light "REFRESHERLIGHT" }
}
PointLight GHOSTARTILIGHT
{
Color 0.8 0.6 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object GhostArtifact
{
Frame "XZW1" { light "GHOSTARTILIGHT" }
}
PointLight GRAVITYLIGHT
{
Color 0.3 0.8 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object GravitySuppressor
{
Frame "XZW1" { light "GRAVITYLIGHT" }
}
PointLight INVINCIBALLLIGHT
{
Color 0.8 0.2 0.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object FuckingInvinciball
{
Frame "XZW1" { light "INVINCIBALLLIGHT" }
}
PointLight RAGELIGHT
{
Color 1.0 0.1 0.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object Ragekit
{
Frame "XZW1" { light "RAGELIGHT" }
}
PointLight OMNISIGHTLIGHT
{
Color 0.3 0.0 0.0
Size 20
Offset 0 16 0
Attenuate 1
}
Object Omnisight
{
Frame "XZW1" { light "OMNISIGHTLIGHT" }
}
FlickerLight2 LAMPLIGHT
{
Color 0.6 1.0 0.7
Size 350
SecondarySize 358
Interval 0.1
Offset 0 8 0
Attenuate 1
}
Object CompanionLamp
{
Frame "XZW1B" { light "LAMPLIGHT" }
}
PointLight BARRIERLIGHT
{
Color 0.1 1.0 0.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object EBarrier
{
Frame "XZW1" { light "BARRIERLIGHT" }
}
FlickerLight2 MYKRADVOLIGHT1
{
Color 0.9 0.6 1.0
Size 70
SecondarySize 80
Interval 0.1
Attenuate 1
}
PulseLight MYKRADVOLIGHT2
{
Color 0.4 0.1 0.7
Size 90
SecondarySize 60
Interval 2
Attenuate 1
}
PulseLight MYKRADVOLIGHT3
{
Color 0.7 0.1 0.4
Size 60
SecondarySize 90
Interval 2
Attenuate 1
}
Object MykradvoX
{
Frame "MKRV" { light "MYKRADVOLIGHT1" }
}
Object MykradvoX2
{
Frame "XZW1A" { light "MYKRADVOLIGHT2" }
Frame "XZW1B" { light "MYKRADVOLIGHT3" }
}