Merge separate palettes into multi-palettes, adapt PaletteLight to handle this. Added a couple extra voice sounds to the Demolitionist.
15 lines
948 B
Text
15 lines
948 B
Text
# (lines starting with this character are comments)
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# if you want to make custom voice packs for SWWM GZ, you need to provide a
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# file like this in the root of the zip/pk3/whatever, wads are not supported
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# list the names of your voice types here and don't forget to define your voice
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# lines using a similar format to the base game's:
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# voice/<name>/<group><#> for the sndinfo entries
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# SWWM_SUBS_<NAME>_<GROUP><#>, plus a SWWM_SUBS_<NAME>_N<GROUP> counter,
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# for the language strings
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# with the exception of pain/death/grunt sounds and the like (which should
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# additionally have a $random entry in sndinfo), all lines you may want to
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# register require a subtitle language string so they can be properly detected,
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# but you can set them to an empty string if you don't want text to display.
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# also don't forget to add a SWWM_VOICENAME_* language string for each voice
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# type so they have a "human-readable" name in the options menu
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