- Updated credits. - Lore text adjustments / expansion. - Added scrollbar to mission statement, since text has been expanded. - Various menu fixes. - Fix healthbars not appearing for Hexen wraiths (hopefully). TODO: - Add separate mission statement for Doom 1 (no idea how, maybe just detect if it's an ExMx type of map I guess?). Mission statements for specific mods and map packs would be neat too, but those would take a lot of time. - Fine-tune Pusher behaviour. - Remind myself that I need to do sorting on the Doom key display below the score in the HUD, because for now they appear in the order they were picked up in and it looks kinda weird at times. Also possibly switch to a horizontal rather than vertical arrangement, too, adjusted to the width of the score box.
95 lines
1 KiB
Text
95 lines
1 KiB
Text
decal WallCrack1
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{
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pic WallCrk1
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decal WallCrack2
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{
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pic WallCrk2
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decalgroup WallCrack
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{
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WallCrack1 1
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WallCrack2 1
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}
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decal ShockMark
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.6
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y-scale 0.6
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}
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decal ShockMarkBig
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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decal BigBlast
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{
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pic bigblast
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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decal ImpactMark
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{
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pic impcrack
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.3
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y-scale 0.3
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}
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decal RipBlast
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{
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pic ripblast
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.45
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y-scale 0.45
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}
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decal HugeScorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 1.25
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y-scale 1.25
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randomflipx
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randomflipy
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}
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decal WumboScorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 1.75
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y-scale 1.75
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randomflipx
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randomflipy
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}
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