swwmgz_m/cvarinfo.txt
Marisa Kirisame 42db2d3603 Added various screen shaders, plus a bunch of other changes.
Spreadgun rebalancing.
Underwater sounds.
Embiggener use sound.
Other small things here and there.
2020-03-02 14:41:28 +01:00

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Text

// player
user string swwm_voicetype = "default"; // voice for your demolitionist
//user color swwm_tagcolor = "40 FF 00"; // color of your model tags, not available due to engine dickery
user float swwm_flashstrength = 1.0; // strength of screen flashes
user int swwm_hudmargin = 20; // margin around fullscreen hud elements
user int swwm_maxshown = 4; // max messages to show normally
user int swwm_maxshownbig = 10; // max messages to show when chatting
user int swwm_maxpickup = 5; // total pickup messages visible
user int swwm_mutevoice = 0; // mute demolitionist voice
// 0 - none
// 1 - combat comments
// 2 - item/secret comments
// 3 - map start comment
// 4 - pain/death and grunts
user int swwm_chatduration = 25; // lifespan of chat messages
user int swwm_msgduration = 5; // lifespan of other messages
user int swwm_pickduration = 3; // lifespan of pickup messages
server bool swwm_sharekeys = true; // share keys in mp
user noarchive int swwm_lasttab = 0; // last selected tab in the menu
user bool swwm_autousearmor = true; // automatically use armor items when possible
user bool swwm_autousehealth = true; // automatically use health items when possible
user bool swwm_autouseammo = true; // automatically use ammo fabricators when possible (excl. tier 4)
server int swwm_enforceautousearmor = 0; // 1: server enforces auto use, -1: server enforces no auto use, 0: server respects user setting
server int swwm_enforceautousehealth = 0; // likewise for health
server int swwm_enforceautouseammo = 0; // likewise for fabricators
user bool swwm_targeter = true; // show targeter healthbars
user bool swwm_targettags = false; // show enemy tags above healthbars
user bool swwm_healthnums = true; // show damage/healing numbers
user bool swwm_scorenums = true; // show score numbers
user bool swwm_scorebonus = true; // show score bonuses
user bool swwm_fly6dof = true; // flying uses 6dof movement, toggleable for those who get motion sickness
user bool swwm_othervoice = true; // can hear other player's voice lines in coop
user bool swwm_shaders = true; // use pp shaders for some effects
user bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds