- Added all armor and health items. - Added Grilled Cheese Sandwich and Ghost Artifact. - Started work on Chanceboxes, just need to finish adding the drop lists. - Fixed Ammo division. - Reduced backpack amounts of some ammo types. - Added inventory box/bar to HUD, plus armor and powerup display. - Fix jumps still alerting monsters even if not boosting. - Added "future plans" document.
53 lines
No EOL
1.3 KiB
Text
53 lines
No EOL
1.3 KiB
Text
HardwareShader Texture "models/Chancebox.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Chancebox_mask.png"
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Texture "envtex" "models/silvermap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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}
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HardwareShader Texture "models/Chancebox_Tier2.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Chancebox_mask.png"
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Texture "envtex" "models/silvermap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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}
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HardwareShader Texture "models/Chancebox_Tier3.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Chancebox_mask.png"
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Texture "envtex" "models/silvermap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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}
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HardwareShader Texture "models/Chancebox_Tier4.png"
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{
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Shader "shaders/glsl/Shinemask_bright.fp"
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Texture "masktex" "models/Chancebox_mask.png"
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Texture "envtex" "models/goldmap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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}
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PointLight CHANCELIGHT
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{
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Color 1.0 0.7 0.2
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Size 50
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Offset 0 16 0
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Attenuate 1
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}
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Object DroppedChanceboxTier1
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{
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Frame "XZW2" { light "CHANCELIGHT" }
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}
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Object DroppedChanceboxTier2
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{
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Frame "XZW2" { light "CHANCELIGHT" }
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}
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Object DroppedChanceboxTier3
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{
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Frame "XZW2" { light "CHANCELIGHT" }
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}
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Object DroppedChanceboxTier4
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{
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Frame "XZW2" { light "CHANCELIGHT" }
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} |