Spreadgun rebalancing. Underwater sounds. Embiggener use sound. Other small things here and there.
21 lines
456 B
ObjectPascal
21 lines
456 B
ObjectPascal
HardwareShader PostProcess beforebloom
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{
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Name "GhostShader"
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Shader "shaders/glsl/Ghostscreen.fp" 330
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}
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HardwareShader PostProcess scene
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{
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Name "InvinciShader"
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Shader "shaders/glsl/Invinciscreen.fp" 330
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Uniform float str
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}
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HardwareShader PostProcess scene
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{
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Name "RagekitShader"
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Shader "shaders/glsl/Ragescreen.fp" 330
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Texture WarpTex "textures/ragewarp.png"
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Texture NoiseTex "textures/graynoise.png"
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Uniform float timer
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Uniform float xtrastr
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}
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