swwmgz_m/gldefs.shinemaps
Marisa Kirisame 72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00

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HardwareShader Texture "models/blumap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/darkmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/goldmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/greenmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/invincimap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/pinkmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/purpmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/ragemap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/redmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/silvermap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}