swwmgz_m/graphics
Marisa Kirisame de5650deb7 Dragon's Breath and Kinylum Saltshot added.
Fixes for player being unable to boost/walljump on map change.
Boosting and walljumps have separate cooldowns now, so you can still jump right after finishing a boost.
Spreadguns dropped by enemies will also drop some spare ammo.
Fix health numbers not being rendered when invulnerable.
Fix Invinciball not displaying the invulnerable healthbar.
Fix a targetter crash due to an incorrectly written conditional check.
Attempt to reduce the lag caused by excess damage numbers.
2020-02-27 23:20:16 +01:00
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Decals Dragon's Breath and Kinylum Saltshot added. 2020-02-27 23:20:16 +01:00
HUD More Spreadgun progress: 2020-02-17 23:00:31 +01:00
KBase Huge and very needed library overhaul. Plus more lore. 2020-02-16 04:16:26 +01:00
BDScreen.png Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
HUDMockup.xcf Progress has been made. 2020-01-24 01:09:25 +01:00
KBaseMockup.xcf Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
SBReticle.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
SWWMGZLogo.png Making this public. 2019-11-20 13:39:52 +01:00
tempbg.png Some more progress here: 2020-02-03 22:16:06 +01:00
UnSXLogo.png Making this public. 2019-11-20 13:39:52 +01:00